改变android中的dragshadow,同时拖动发生

时间:2011-11-11 14:37:56

标签: android drag shadow

面对让dragshaddow(由DragShadowBuilder创建)对某事做出反应而拖动正在发生的问题。

有人知道应该怎么做吗?

1 个答案:

答案 0 :(得分:6)

这是我的自定义拖动阴影构建器的完整代码(gist for custom drag shadow)

然而,正如其他人所说,不可能使用API​​-11中引入的本机功能来修改拖动阴影。

package com.marcingil.dragshadow;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Point;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.view.View;

public class ImageDragShadowBuilder extends View.DragShadowBuilder {
    private Drawable shadow;

    private ImageDragShadowBuilder() {
        super();
    }

    public static View.DragShadowBuilder fromResource(Context context, int drawableId) {
        ImageDragShadowBuilder builder = new ImageDragShadowBuilder();

        builder.shadow = context.getResources().getDrawable(drawableId);
        if (builder.shadow == null) {
            throw new NullPointerException("Drawable from id is null");
        }

        builder.shadow.setBounds(0, 0, builder.shadow.getMinimumWidth(), builder.shadow.getMinimumHeight());

        return builder;
    }

    public static View.DragShadowBuilder fromBitmap(Context context, Bitmap bmp) {
        if (bmp == null) {
            throw new IllegalArgumentException("Bitmap cannot be null");
        }

        ImageDragShadowBuilder builder = new ImageDragShadowBuilder();

        builder.shadow = new BitmapDrawable(context.getResources(), bmp);
        builder.shadow.setBounds(0, 0, builder.shadow.getMinimumWidth(), builder.shadow.getMinimumHeight());

        return builder;
    }

    @Override
    public void onDrawShadow(Canvas canvas) {
        shadow.draw(canvas);
    }

    @Override
    public void onProvideShadowMetrics(Point shadowSize, Point shadowTouchPoint) {
        shadowSize.x = shadow.getMinimumWidth();
        shadowSize.y = shadow.getMinimumHeight();

        shadowTouchPoint.x = (int)(shadowSize.x / 2);
        shadowTouchPoint.y = (int)(shadowSize.y / 2);
    }
}