我正在开发一个电晕应用程序,我需要一次又一次地重新加载相同的屏幕。我不知道如何做到这一点,任何人都可以用代码解释我这个
答案 0 :(得分:3)
2)main.lua
display.setStatusBar (display.HiddenStatusBar)
--> Hides the status bar
local director = require ("director")
--> Imports director
local mainGroup = display.newGroup()
--> Creates a main group
local function main()
--> Adds main function
mainGroup:insert(director.directorView)
--> Adds the group from director
director:changeScene("myscene")
--> Change the scene, no effects
return true
end
main()
3)myscene.lua
module(..., package.seeall)
function new()
local localGroup = display.newGroup()
local redbutton = display.newImage ("redbutton.png")
redbutton.x = 160
redbutton.y = 100
localGroup:insert(redbutton)
local function pressRed (event)
if event.phase == "ended" then
director:changeScene ("reloader")
end
end
redbutton:addEventListener ("touch", pressRed)
return localGroup
end
4)reloader.lua
module(..., package.seeall)
function new()
local localGroup = display.newGroup()
local function listener( event )
director:changeScene ("myscene", "fade")
end
timer.performWithDelay(50, listener )
return localGroup
end
答案 1 :(得分:1)
Storyboard API自build 2011.678起可用
以下是使用build 2011.704
使用storyboard API的示例每次触摸都会重新加载整个场景
--main.lua
module(...,package.seeall)
local storyboard=require("storyboard")
local scene=storyboard.newScene()
scene.name="scnMenu"
function scene:createScene(event)
local group=self.view
bg=display.newRect(0,0,100,100)
group:insert(bg)
end
function scene:enterScene(event)
Runtime:addEventListener("touch",onTouch)
end
function onTouch(event)
storyboard.gotoScene("main","fade",1000)
end
function scene:exitScene(event)
Runtime:removeEventListener("touch",onTouch)
end
function scene:destroyScene(event)
end
scene:addEventListener("createScene",scene)
scene:addEventListener("enterScene",scene)
scene:addEventListener("exitScene",scene)
scene:addEventListener("destroyScene",scene)
return scene
答案 2 :(得分:1)
我不确切知道但是我的游戏我使用相同的lua文件来改变它。
myscene.lua
导演:changeScene( “myscene”)
答案 3 :(得分:0)
我尝试过另一种适合我的方法,例子如下 -
步骤1-创建一个对象 - local reloadScene
步骤2-应用步骤2,当需要重新加载场景时 - reloadScene =“是” storyboard.reloadScene( “eventsButtonClicked”)
步骤3-应用步骤3,当不需要重新加载场景时 - function scene2a:exitScene(event) 如果reloadScene ==“YES”那么 storyboard.purgeScene( “eventsButtonClicked”) reloadScene =“NO” 结束 结束 scene2a:addEventListener(“exitScene”,scene2a)
答案 4 :(得分:0)
我认为您应该遵循以下步骤:我已经实施了重新加载/重新启动日冕故事板场景。
步骤1:创建一个函数或代码行,从要重新加载或重新启动的storyboard类中反复重新启动/重新加载同一场景。
function forRestart(event)
if(event.phase == "ended") then
local current_scene_name = storyboard.getCurrentSceneName()
**storyboard.gotoScene( "reload", "fade", 250 )**
return true;
end
步骤2:创建一个名为reload的lua文件。下面是reload.lua文件的模板。
local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
-- Called when the scene's view does not exist:
function scene:createScene( event )
local group = self.view
end
- 场景移动到屏幕后立即调用:
function scene:enterScene( event )
local group = self.view
--purge level
local previous_scene_name = storyboard.getPrevious()
print("previous",previous_scene_name)
--storyboard.removeScene(previous_scene_name)
storyboard.purgeScene( previous_scene_name )
--go back to level, by loading it from scratch
storyboard.gotoScene( previous_scene_name, "fade", 250 )
end
- 当场景即将移出屏幕时调用:
function scene:exitScene( event )
local group = self.view
end
- 如果删除了场景视图,则会在之前调用scene:destroyScene():
function scene:destroyScene( event )
local group = self.view
end
-- "createScene" event is dispatched if scene's view does not exist
scene:addEventListener( "createScene", scene )
-- "enterScene" event is dispatched whenever scene transition has finished
scene:addEventListener( "enterScene", scene )
-- "exitScene" event is dispatched whenever before next scene's transition begins
scene:addEventListener( "exitScene", scene )
-- "destroyScene" event is dispatched before view is unloaded, which can be
-- automatically unloaded in low memory situations, or explicitly via a call to
-- storyboard.purgeScene() or storyboard.removeScene().
scene:addEventListener( "destroyScene", scene )
return scene
答案 5 :(得分:0)
您还可以使用此方法重新加载相同的屏幕: timer.performWithDelay(500,function()director:changeScene(“你的场景名称”)); 但在调用上述函数之前,您需要从显示组中删除所有对象。
答案 6 :(得分:0)
您可以创建重新加载场景, 并称之为Roload Any Scene。 喜欢这个
composer.gotoScene("Scene.Reload" ,
{
params =
{
reloadSceneOptions =
{
effect = "slideLeft",
time = 500,
},
reloadSceneName = SceneName
}
})
和你的重载场景代码一样
elseif phase == "did" then
local reloadSceneOptions = event.params.reloadSceneOptions
local reloadSceneName = event.params.reloadSceneName
composer.removeScene( reloadSceneName )
composer.gotoScene( reloadSceneName , reloadSceneOptions )
end