我想用CALayer
屏蔽CAShapeLayer
,因为形状的更改可以设置动画。
当我使用CAShapeLayer
作为遮罩时,圆角会被拉伸。但是,如果我采用相同的形状,使用它创建NSImage
,并使用图像来遮盖我的CALayer
,圆角完全没问题。
这是我用来掩盖图层的代码(你也可以下载整个example project):
CGColorRef backgroundColor = CGColorCreateGenericRGB(0.0, 0.0, 0.0, 1.0f);
[self.window.contentView setLayer:[CALayer layer]];
[self.window.contentView setWantsLayer:YES];
[[self.window.contentView layer] setFrame:[self.window.contentView frame]];
CALayer *imageBasedMaskLayer = [CALayer layer];
[imageBasedMaskLayer setContents:(id)[[self maskWithSize:NSMakeSize(50, 50)] CGImageForProposedRect:NULL context:nil hints:nil]];
[imageBasedMaskLayer setFrame:CGRectMake(0, 0, 50, 50)];
CALayer *layerWithImageBasedMaskLayer = [CALayer layer];
[layerWithImageBasedMaskLayer setBackgroundColor:backgroundColor];
[layerWithImageBasedMaskLayer setMask:imageBasedMaskLayer];
CAShapeLayer *shapeBasedMaskLayer = [CAShapeLayer layer];
CGPathRef maskShape = [self newMaskPathWithFrame:NSMakeRect(0, 0, 50, 50)];
[shapeBasedMaskLayer setPath:maskShape];
[shapeBasedMaskLayer setFillRule:kCAFillRuleEvenOdd];
CGPathRelease(maskShape);
[shapeBasedMaskLayer setFrame:CGRectMake(0, 0, 50, 50)];
CALayer *layerWithShapeBasedMaskLayer = [CALayer layer];
[layerWithShapeBasedMaskLayer setBackgroundColor:backgroundColor];
[layerWithShapeBasedMaskLayer setMask:nil];
[layerWithShapeBasedMaskLayer setMask:shapeBasedMaskLayer];
[layerWithImageBasedMaskLayer setFrame:CGRectMake(50, 50, 50, 50)];
[layerWithShapeBasedMaskLayer setFrame:CGRectMake(120, 50, 50, 50)];
[[self.window.contentView layer] addSublayer:layerWithImageBasedMaskLayer];
[[self.window.contentView layer] addSublayer:layerWithShapeBasedMaskLayer];
CGColorRelease(backgroundColor);
我用来创建NSImage
和CGPathRef
的两种方法。
- (NSImage *)maskWithSize:(CGSize)size;
{
NSImage *maskImage = [[NSImage alloc] initWithSize:size];
[maskImage lockFocus];
[[NSColor blackColor] setFill];
CGPathRef mask = [self newMaskPathWithFrame:CGRectMake(0, 0, size.width, size.height)];
CGContextRef context = [[NSGraphicsContext currentContext] graphicsPort];
CGContextAddPath(context, mask);
CGContextFillPath(context);
CGPathRelease(mask);
[maskImage unlockFocus];
return [maskImage autorelease];
}
- (CGPathRef)newMaskPathWithFrame:(CGRect)frame;
{
CGFloat cornerRadius = 3;
CGFloat height = CGRectGetMaxY(frame);
CGFloat width = CGRectGetMaxX(frame);
CGMutablePathRef maskPath = CGPathCreateMutable();
CGPathMoveToPoint(maskPath, NULL, 0, height-cornerRadius);
CGPathAddArcToPoint(maskPath, NULL, 0, height, cornerRadius, height, cornerRadius);
CGPathAddLineToPoint(maskPath, NULL, width-cornerRadius, height);
CGPathAddArcToPoint(maskPath, NULL, width, height, width, height-cornerRadius, cornerRadius);
CGPathAddLineToPoint(maskPath, NULL, width, cornerRadius);
CGPathAddArcToPoint(maskPath, NULL, width, 0, width-cornerRadius, 0, cornerRadius);
CGPathAddLineToPoint(maskPath, NULL, cornerRadius, 0);
CGPathAddArcToPoint(maskPath, NULL, 0, 0, 0, cornerRadius, cornerRadius);
CGPathCloseSubpath(maskPath);
return maskPath;
}
请注意,我想要创建的实际蒙版比圆角矩形更复杂,否则我会使用一些更简单的绘图技术。我尝试了各种CGPath
绘图功能,问题并没有消失。
我在这里缺少什么?
答案 0 :(得分:2)
多数民众赞成因为CAShapeLayer
有利于速度超过准确性。这就是为什么它有时可能会关闭。
将绘制抗锯齿形状,并在可能的情况下将其映射到屏幕空间,然后进行栅格化以保持分辨率独立性。但是,应用于图层或其祖先的某些图像处理操作(如CoreImage滤镜)可能会强制在局部坐标空间中进行光栅化。
注意:形状光栅化可能有利于速度超过准确性。例如,具有多个相交路径段的像素可能无法给出精确结果。
您可以使用
layerWithShapeBasedMaskLayer.cornerRadius = 3.0;
围绕你的所有角落。您不再需要CAShapeLayer
了。您甚至可以继续使用CAShapeLayer
作为动画路径的子图层。只需设置
layerWithShapeBasedMaskLayer.masksToBounds = YES;