在我的代码中,我试图找到放入堆栈的特定项目。为此,我将所有项目移动到临时堆栈,将其从原始堆栈中弹出。弹出后,我将按原始顺序将所有项目移回原始堆栈中。我的代码永远不会识别该项目在堆栈中,所以当它实际上在堆栈中时我找不到它。你能帮我调试一下我的循环......
int main:
#include <iostream>
#include "Stack.h"
#include "Gumball.h"
using namespace std;
int main()
{
Stack s, gumballStack;
Gumball g, temp;
char choice;
bool choice_flag = true;
do {
cin >> choice;
cin >> g.color;
switch(choice)
{
case 'b':
case 'B':
cout << "A" << " " << g.color << " gumball has been bought." << endl << endl;
g.counter = 0;
s.isempty();
s.push(g);
if(!s.isfull())
cout << "The gumball is" << " " << g.color << " and has been stored." << endl << endl;
else
cout << "There is no room for another gumball." << endl << endl;
break;
case 'e':
case 'E':
s.isempty();
temp = s.pop();
if(s.isempty() && temp.color == g.color)
{
cout << "The " << g.color << " gumball has been eaten." << endl << endl;
}
从现在开始,我相信是错误:
while(!s.isempty() && g.color != temp.color)
{
gumballStack.push(temp);
g.counter++;
s.pop();
cout << " " << temp.counter << endl << endl;
}
if(!s.isempty())
{
cout << "The " << " " << g.color << " gumball has been eaten." << endl << endl;
}
else
{
cout << "The gumball cannot be found." << endl << endl;
}
while(!gumballStack.isempty())
{
//gumballStack.pop();
s.push(gumballStack.pop());
gumballStack.pop();
}
break;
case 'q':
case 'Q':
choice_flag = false;
break;
}
} while(choice_flag);
return 0;
}
.h文件:
#ifndef STACK_H
#define STACK_H
#include "Gumball.h"
// Interface file - Stack class definition
class Stack {
public:
Stack();
void push(Gumball);
Gumball pop();
bool isempty();
bool isfull();
private:
Gumball gumballs[6+1];
int top;
};
#endif // STACK_H
回答您的问题@TOM:
好.cpp(对于stack.h)是,我认为它会回答你提出的大部分问题:
#include "Stack.h"
#include "Gumball.h"
using namespace std;
// Constructor to initialize the stack
Stack::Stack()
{
top = -1;
}
// Function to add item x to stack
void Stack::push(Gumball x)
{
if(!isfull()){
top++;
gumballs[top] = x;
return; }
else
return;
}
// Function to remove and return top item of stack
Gumball Stack::pop()
{
Gumball x;
if(!isempty()) {
x = gumballs[top];
top--;
return x; }
else
return x;
}
// Function to check if stack is empty
bool Stack::isempty()
{
if (top == -1)
return true;
else
return false;
}
// Function to check if stack is full
bool Stack::isfull()
{
if (top == 6)
return true;
else
return false;
}
我看到你说过的问题,我正在多次将温度重新放回堆栈......绝对不是我的意图,谢谢你指出了这一点。如何让它在堆栈中添加不等于我正在寻找的项目的每个gumball,而不是相同的?
我认为添加Gumball.h和.cpp会回答你的其他问题,所以这里是:
gumball.h文件:
#ifndef GUMBALL_H
#define GUMBALL_H
#include <iostream>
using namespace std;
// Interface file - Gumball class definition
class Gumball
{
public:
Gumball();
string color;
int counter;
private:
};
#endif // GUMBALL_H
gumball.cpp文件:
#include "Gumball.h"
Gumball::Gumball()
{
color = " ";
counter = 0;
}
答案 0 :(得分:1)
如果没有看到Stack
的实施,很难说出问题是什么。但是,由于我发现您的代码的几个部分令人困惑,我认为您可以指出在哪里有用。如果将界面更改为代码以使其更清晰,则可能是您的问题变得明显。
// Interface file - Stack class definition
class Stack {
public:
Stack();
void push(Gumball); //Does this push to the front or back?
// The stl uses push_back, and push_front,
// its good to keep this convention
Gumball pop(); //Does this pop the front or back?
bool isempty(); //This function doesn't change Stack, right?
// if so it should be marked const.
bool isfull(); //Mark as const?
private:
Gumball gumballs[6+1];
int top;
};
在上述问题中,const
的{{1}}在以下内容中尤为重要
isempty()
理想情况下,您可以使用迭代器重写整个事物。查看std::find的界面。
答案 1 :(得分:1)
应该是
while(!s.isempty() && g.color != temp.color)
{
gumballStack.push(temp);
g.counter++;
temp = s.pop(); //temp has been updated
cout << " " << temp.counter << endl << endl;
}
但请注意,当吃掉gumball是堆栈中的最后一个时,此代码将无效,因为 s 将为空。
除了同意汤姆并指出你考虑其他解决方案(例如stl :: list)之外,你应该使用这样的东西
if (s.isempty()) {
cout << "The gumball cannot be found." << endl << endl;
}
while(!s.isempty()) {
Gumball temp = s.pop();
if(temp.color == g.color) {
cout << "The " << " " << g.color << " gumball has been eaten." << endl << endl;
} else {
gumballStack.push(temp);
g.counter++;
if (s.isempty()) {
cout << "The gumball cannot be found." << endl << endl;
}
}
}
while(!gumballStack.isempty()) {
s.push(gumballStack.pop());
gumballStack.pop();
}