我刚刚在JOGL中编写了一个简单的动画:一个6色的立方体围绕y轴旋转。但似乎我的动画有一点速度解决方法:有时它加速,有时它会减慢虽然我只是用一个浮点变量调用glRotate(),我在每次显示调用时递增(我的代码在下面)。
在Eclipse EDI(我正在使用Indigo 3.7.0)中,这就是我设置用户库的方式:
这是我的三个班级。
ArcballExperiment.java
package com.gmail.bernabe.laurent.jogl.arcball_experiment;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.media.opengl.awt.GLCanvas;
import javax.swing.JFrame;
import com.jogamp.opengl.util.Animator;
public class ArcBallExperiment extends JFrame {
public ArcBallExperiment(){
setTitle("ArcBall Experimentation");
setSize(500, 500);
setLocationRelativeTo(null);
GLCanvas glCanvas = new GLCanvas();
TheGLEventListener glEventListener = new TheGLEventListener();
glCanvas.addGLEventListener(glEventListener);
add(glCanvas);
final Animator animator = new Animator(glCanvas);
addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
animator.stop();
System.exit(0);
}
});
animator.start();
}
public static void main(String[] args) {
new ArcBallExperiment().setVisible(true);
}
private static final long serialVersionUID = 1L;
}
Cube.java:
package com.gmail.bernabe.laurent.jogl.arcball_experiment;
import javax.media.opengl.GL2;
public class Cube {
/**
* Draws a cube in a GL2 context
* @param gl - GL2 - GL2 context
*/
public static void draw(GL2 gl){
gl.glBegin(GL2.GL_QUADS);
// front : blue
gl.glColor3f(0.0f, 0.0f, 1.0f);
gl.glVertex3f(-0.5f, +0.5f, +0.5f);
gl.glVertex3f(-0.5f, -0.5f, +0.5f);
gl.glVertex3f(+0.5f, -0.5f, +0.5f);
gl.glVertex3f(+0.5f, +0.5f, +0.5f);
// back : green
gl.glColor3f(0.0f, 1.0f, 0.0f);
gl.glVertex3f(+0.5f, -0.5f, -0.5f);
gl.glVertex3f(+0.5f, +0.5f, -0.5f);
gl.glVertex3f(-0.5f, +0.5f, -0.5f);
gl.glVertex3f(-0.5f, -0.5f, -0.5f);
// left : red
gl.glColor3f(1.0f, 0.0f, 0.0f);
gl.glVertex3f(-0.5f, +0.5f, +0.5f);
gl.glVertex3f(-0.5f, +0.5f, -0.5f);
gl.glVertex3f(-0.5f, -0.5f, -0.5f);
gl.glVertex3f(-0.5f, -0.5f, +0.5f);
// right : orange
gl.glColor3f(1.0f, 0.4f, 0.0f);
gl.glVertex3f(+0.5f, +0.5f, -0.5f);
gl.glVertex3f(+0.5f, +0.5f, +0.5f);
gl.glVertex3f(+0.5f, -0.5f, +0.5f);
gl.glVertex3f(+0.5f, -0.5f, -0.5f);
// top : white
gl.glColor3f(1.0f, 1.0f, 1.0f);
gl.glVertex3f(+0.5f, +0.5f, +0.5f);
gl.glVertex3f(-0.5f, +0.5f, +0.5f);
gl.glVertex3f(-0.5f, +0.5f, -0.5f);
gl.glVertex3f(+0.5f, +0.5f, -0.5f);
// bottom : yellow
gl.glColor3f(1.0f, 1.0f, 0.0f);
gl.glVertex3f(+0.5f, -0.5f, +0.5f);
gl.glVertex3f(+0.5f, -0.5f, -0.5f);
gl.glVertex3f(-0.5f, -0.5f, -0.5f);
gl.glVertex3f(-0.5f, -0.5f, +0.5f);
gl.glEnd();
}
}
TheGLEventListener.java:
package com.gmail.bernabe.laurent.jogl.arcball_experiment;
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.glu.gl2.GLUgl2;
public class TheGLEventListener implements GLEventListener {
@Override
public void display(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
gl.glLoadIdentity();
glu.gluLookAt(
0f, 0f, 3f,
0f, 0f, 0f,
0f, 1f, 0f
);
gl.glRotatef(rotationAngle, 0f, 1f, 0f);
Cube.draw(gl);
rotationAngle += 0.3f;
if (rotationAngle >= 360f)
rotationAngle %= 360f;
}
@Override
public void dispose(GLAutoDrawable drawable) {
// TODO Auto-generated method stub
}
@Override
public void init(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
gl.glEnable(GL2.GL_DEPTH_TEST);
gl.glDepthFunc(GL2.GL_LEQUAL);
gl.glClearDepthf(1.0f);
}
@Override
public void reshape(GLAutoDrawable drawable, int x, int y, int width,
int height) {
GL2 gl = drawable.getGL().getGL2();
gl.glViewport(x, y, width, height);
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(60.0f, (float) width/height, 1f, 10f);
gl.glMatrixMode(GL2.GL_MODELVIEW);
}
private GLUgl2 glu = new GLUgl2();
private float rotationAngle = 0f;
}
我想这可能是因为我在用于我的JOGL eclipse项目的用户库中导入了不兼容的jar,但我不确定。
提前致谢
(标题ArcBall实验似乎没有被占用,而且它是正确的:这个立方体旋转是一个阶段让我在进入arcball实现之前再次记住JOGL编程。)
答案 0 :(得分:3)
最后我解决了问题:) 我将动画制作实例更改为FPSAnimator而不是Animator,以保持不变的FPS。只有一个类要更新: ArcBallExperiment.java
package com.gmail.bernabe.laurent.jogl.arcball_experiment;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.media.opengl.awt.GLCanvas;
import javax.swing.JFrame;
import com.jogamp.opengl.util.FPSAnimator;
public class ArcBallExperiment extends JFrame {
public ArcBallExperiment(){
setTitle("ArcBall Experimentation");
setSize(500, 500);
setLocationRelativeTo(null);
GLCanvas glCanvas = new GLCanvas();
TheGLEventListener glEventListener = new TheGLEventListener();
glCanvas.addGLEventListener(glEventListener);
add(glCanvas);
/*
* Here I limit the FPS to a quite lower value than default,
* thanks to the FPSAnimator class : 180 FPS here.
* That way, cube rotation speed will really be constant
*/
final FPSAnimator animator = new FPSAnimator(glCanvas, 180);
addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
animator.stop();
System.exit(0);
}
});
animator.start();
}
public static void main(String[] args) {
new ArcBallExperiment().setVisible(true);
}
private static final long serialVersionUID = 1L;
}