我是一名尝试c#的c ++程序员。我用c ++中的box2d做了很多,但这是我第一次使用c#。所以,我正在尝试使用更小的物理引擎制作一个简单的游戏。当我尝试编译我的代码时(我正在使用visual studio c#2010 express和xna game studio 4.0),它会在IBroadPhase broadPhase = World.ContactManager.BroadPhase;
的body.cs中停止。出现此错误:nullreferenceexception was unhandled
。我相信问题出在我的Player类中,所以这里是代码:
public class Player : Entity
{
Vector2 position;
SpriteBatch spriteBatch;
Texture2D texture;
Rectangle rectangle;
Body body;
CircleShape shape;
Fixture fixture;
public Player()
{
// TODO: Construct any child components here
}
///
/// Allows the game component to perform any initialization it needs to before starting
/// to run. This is where it can query for any required services and load content.
///
public override void Initialize(World world, SpriteBatch spriteBatch, Texture2D texture)
{
// TODO: Add your initialization code here
this.spriteBatch = spriteBatch;
this.texture = texture;
rectangle = new Rectangle(0, 0, 11, 14);
body = BodyFactory.CreateBody(world);
body.BodyType = BodyType.Dynamic;
body.Position = new Vector2(0, 0);
shape = new CircleShape(1.0f, 1.0f);
fixture = body.CreateFixture(shape);
base.Initialize(world, spriteBatch, texture);
}
///
/// Allows the game component to update itself.
///
/// <param name="gameTime" />Provides a snapshot of timing values.
public override void Update(GameTime gameTime)
{
// TODO: Add your update code here
base.Update(gameTime);
}
public override void Draw(GameTime gameTime)
{
spriteBatch.Begin();
spriteBatch.Draw(texture, new Vector2(body.WorldCenter.X * 10, body.WorldCenter.Y * 10), rectangle, Color.White);
spriteBatch.End();
base.Draw(gameTime);
}
}
farseer测试平台运行正常,所以我很确定我的代码是问题,而不是更狡猾。如果您需要查看更多我的代码,请告诉我们。我也在这个论坛上发布了这个,所以如果我在那里得到答案,我会让你们知道。提前谢谢。
答案 0 :(得分:0)
有人让我展示Game1.cs的代码,并发现了问题。问题是我在初始化播放器之前从未构建过世界。在我初始化播放器之前添加world = new World(Vector2.Zero);
来修复它。