cocos2d精灵动画“SIGABRT”

时间:2011-08-28 23:22:58

标签: objective-c xcode4 cocos2d-iphone

我已经关注了很多关于如何在cocos2d中使用spimate的视频。但是,当代码运行时,我似乎总是喜欢这个。

CCSpriteBatchNode * spriteSheet = [CCSpriteBatchNode SpriteSheetWithFile:@“animbear.png”];

它说(线程1:程序收到信号“SIGBRT”)

我不确定我做了什么我尝试过所有可以帮助的事情?

继承了init方法中的代码 继承了代码的一部分!

// Import the interfaces
#import "HelloWorldLayer.h"

// HelloWorldLayer implementation

@implementation HelloWorldLayer
// At the top, under @implementation

@synthesize bear = _bear;

@synthesize moveAction = _moveAction;

@synthesize walkAction = _walkAction;

-(id) init {
    if((self = [super init])) {

        [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:
         @"bear.plist"];      


        CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode 
            batchNodeWithFile:@"bear.jpg"];
        [self addChild:spriteSheet];  

        NSMutableArray *walkAnimFrames = [NSMutableArray array];
        for(int i = 1; i <= 8; ++i) {
            [walkAnimFrames addObject: *****THIS IS WERE (PROGRAM RECEIVED SIGNAL:"SIGABRT***
             [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:
              [NSString stringWithFormat:@"bear%d.png", i]]];
        }
            CCAnimation *walkAnim = [CCAnimation 
            animationWithFrames:walkAnimFrames delay:0.1f];       

            CGSize winSize = [CCDirector sharedDirector].winSize;
            self.bear = [CCSprite spriteWithSpriteFrameName:@"bear.jpg"];        
            _bear.position = ccp(winSize.width/2, winSize.height/2);
            self.walkAction = [CCRepeatForever actionWithAction:
                               [CCAnimate actionWithAnimation:walkAnim restoreOriginalFrame:NO]];
            [_bear runAction:_walkAction];
            [spriteSheet addChild:_bear];        

        } 

    return self;
}

2 个答案:

答案 0 :(得分:1)

您是否已将animbear.png添加到项目中?

答案 1 :(得分:0)

确保在使用Zwoptex发布PNG和PLIST文件之前保存工作表