比较简单数组时,我使用类似下面的函数来连接和删除重复数据:
//Merge
public function merge(a1:Array, a2:Array):Array
{
var result:Array = a1.concat(a2);
var dictionary:Dictionary = new Dictionary();
for each (var item:Object in result)
dictionary[item] = true;
result = new Array();
for (var key:Object in dictionary)
result.push(key);
dictionary = null;
return result;
}
但是,这种方法不适用于复杂的数组。
是否有一个众所周知的算法,或者甚至可以编写一个可以将Vector.<Object>
与另一个进行比较的递归函数?即使被比较的某些对象具有额外的键/值对,它也会一直有效吗?
[编辑]
更清楚一点,使用字典来确定简单数组中的项是否仅适用于原始数据类型(int,number,string等)或对象引用,因此上面的示例在它传递2个数组类似时有效像这样的东西:
var arr1:Array = new Array(1, 2, 3, 4, 5);
var arr2:Array = new Array(8, 7, 6, 5, 4);
导致合并数组具有以下值:
1, 2, 3, 8, 7, 6, 5, 4
相比之下,我问是否可以传递函数2复数数组或Vector.<Object>
都包含可能具有相同键/值对的唯一对象,并在结果Vector.<Object>
中删除冗余。例如:
var vec1:Vector.<Object> = new Vector.<Object>();
vec1.push({city:"Montreal", country:"Canada"});
vec1.push({city:"Halifax", country:"Canada"});
var vec2:Vector.<Object> = new Vector.<Object>();
vec2.push({city:"Halifax", country:"Canada"});
vec2.push({city:"Toronto", country:"Canada"});
合并上述2个矢量对象将通过确定和删除具有相同键/值对的对象来生成以下矢量:
{city:"Montreal", country:"Canada"}
{city:"Halifax", country:"Canada"}
{city:"Toronto", country:"Canada"}
我正在搜索一种算法,该算法可以处理这些类似对象的删除,而无需知道它们的特定键/值名称或对象中有多少键/值对。
答案 0 :(得分:3)
当然可以,您可以使用任何类型的Vector构建类似的示例:
public function mergeObjectVectors(v1:Vector.<Object>,
v2:Vector.<Object>):Vector.<Object>
{
var dictionary:Dictionary = new Dictionary();
var concat:Vector.<Object> = v1.concat(v2);
var result:Vector.<Object> = new Vector.<Object>();
for each(var i:Object in concat)
{
if (!dictionary[i])
{
dictionary[i] = true;
result.push(i);
}
}
return result;
}
但是,如果你计划接受任何类型的向量,那就不同了:
public function testing():void
{
var v1:Vector.<Object> = new Vector.<Object>();
v1.push({name:"Object 1"});
v1.push({name:"Object 2"});
// Vector w duplicates
var v2:Vector.<Object> = new Vector.<Object>();
var o:Object = {name:"Object 3"};
v2.push(o);
v2.push(o);
v2.push(o);
var resultVector:Vector.<Object> = mergeAnything(v1, v2, Class(Vector.<Object>));
var resultArray:Array = mergeAnything(v1, v2, Array);
var resultObject:Object = mergeAnything(v1, v2, Object);
}
public function mergeAnything(o1:Object, o2:Object, resultClass:Class):*
{
var dictionary:Dictionary = new Dictionary();
var result:Object = new resultClass();
var i:int;
for each(var o:Object in o1)
{
if (!dictionary[o])
{
dictionary[o] = true;
result[i++] = o;
}
}
for each(o in o2)
{
if (!dictionary[o])
{
dictionary[o] = true;
result[i++] = o;
}
}
return result;
}
第一个例子将更具资源效率。
编辑: 这应该这样做,试试你的例子:
public function mergeObjectVectors(v1:Vector.<Object>, v2:Vector.<Object>):Vector.<Object>
{
var concat:Vector.<Object> = v1.concat(v2);
var result:Vector.<Object> = new Vector.<Object>();
var n:int = concat.length;
loop:for (var i:int = 0; i < n; i++)
{
var objectToAdd:Object = concat[i];
var m:int = result.length;
for (var j:int = 0; j < m; j++)
{
var addedObject:Object = result[j];
if (this.areObjectsIdentical(objectToAdd, addedObject))
{
continue loop;
}
}
result.push(objectToAdd);
}
return result;
}
private function areObjectsIdentical(o1:Object, o2:Object):Boolean
{
var numComparisons:int = 0;
for (var s:String in o1)
{
numComparisons++;
if (o1[s] != o2[s])
{
return false;
}
}
for (s in o2)
{
numComparisons--;
}
return !numComparisons;
}