Delphi:当存在水平条时手动绘制列表视图

时间:2011-08-25 08:51:04

标签: delphi listview canvas draw

我使用OwnerDraw绘制列表视图项,但我有错误:请调整列的大小 - >你将有一个水平条,滚动它 - >项目在可见区域绘制:(

请帮我编辑下面的代码。感谢您的关注和帮助!!!

加了:

我检查,Rect.Right和Rect.Left在滚动时增加/减少。例如。我们向右滚动50 px,Rect.Right将是Rect.Right + 50, Rect.Left将是-50 (0-50)

普通视图:

enter image description here

错误:

enter image description here enter image description here

procedure TDownloadFrame.DownloadListDrawItem(Sender: TCustomListView;
  Item: TListItem; Rect: TRect; State: TOwnerDrawState);
var
  i: integer;
  x1, x2: integer;
  R: TRect;
  s: string;
const
  DT_ALIGN: array [TAlignment] of integer = (DT_LEFT, DT_RIGHT, DT_CENTER);
begin
  if odSelected in State then
  begin
    Sender.Canvas.Font.Color := clWhite;
    Sender.Canvas.Brush.Color := $00FF8000;
  end
  else
  begin
    Sender.Canvas.Font.Color := clBlack;
    Sender.Canvas.Brush.Color := clWhite;
  end;
  Sender.Canvas.Brush.Style := bsSolid;
  Sender.Canvas.FillRect(Rect);

  x1 := 0;
  x2 := 0;
  R := Rect;
  Sender.Canvas.Brush.Style := bsClear;
  MainForm.Icons_16x16.Draw(DownloadList.Canvas, 3, R.Top + (R.Bottom - R.Top - 16) div 2, 1, true);
  for i := 0 to DownloadList.Columns.Count - 1 do
  begin
    Inc(x2, ListView_GetColumnWidth(DownloadList.Handle,
      DownloadList.Columns[i].Index));
    R.Left := x1;
    R.Right := x2;
    if i = 0 then
    begin
      s := Item.Caption;
      R.Left := 16 + 6;
    end
    else
      s := Item.SubItems[i - 1];
    if i <> 3 then
    DrawText(Sender.Canvas.Handle, s, length(s), R, DT_SINGLELINE or
      DT_ALIGN[DownloadList.Columns[i].Alignment] or DT_VCENTER or
      DT_END_ELLIPSIS);
    x1 := x2;
  end;
end;

2 个答案:

答案 0 :(得分:1)

我最近遇到了VCL中的一个错误,如果我在带有图像列表的ListItem上绘制,那么listview的画布将不再支持Sender.Canvas.Font的任何字体颜色,字体大小或字体面更改:< / p>

Sender.Canvas.Font.Color := clHighlightText;
Sender.Canvas.Font.Size := 14;
Sender.Canvas.Font.Name := 'Consolas';

......一切都行不通。如果我首先使用:

绘制画布,这只会停止工作
imageList.Draw(Sender.Canvas, ....);

如果我删除了imageList.Draw,一切都很好。

我被迫直接使用GDI设置字体和颜色:

savedDC := SaveDC(Sender.Canvas.Handle);
try
   SetTextColor(Sender.Canvas.Handle, clHighlightText); //don't use clWhite, use the correct color

   newfont := TFont.Create;
   try
      newFont.Assign(Sender.Canvas.Font);
      newFont.Name := 'Consolas';
      newfont.Size := 14;
      SelectObject(Sender.Canvas.Handle, newFont.Handle);  


      szText = 'Hello, world!';

      TextOut(Sender.Canvas.Handle, 0, 0, PChar(szText), Length(szText));
   finally
      newFont.Free;
   end;
finally
   RestoreDC(Sender.Canvas.Handle, savedDC);
end;
  

注意:任何代码都会发布到公共域中。无需归属。

答案 1 :(得分:1)

变化:

1)

  x1 := 0;
  x2 := 0;

  x1 := Rect.Left;
  x2 := Rect.Left;

2)

MainForm.Icons_16x16.Draw(DownloadList.Canvas, 3, R.Top + (R.Bottom - R.Top - 16) div 2, 1, true);

MainForm.Icons_16x16.Draw(DownloadList.Canvas, R.Left+3, R.Top + (R.Bottom - R.Top - 16) div 2, ImgIndex, true);

3)

if i = 0 then
begin
  s := Item.Caption;
  R.Left := 16 + 6;
end

 if i = 0 then
    begin
      s := Item.Caption;
      R.Left := R.Left + 16 + 6;
    end