我正在拍摄一张我在闪光灯中放大的图像。我得到了一切工作,只有我希望点击的X和Y协调中心到舞台。 (以便点击的区域始终放大并将点击的区域定位到舞台的中间) 图像是一个动画片段,它用补间缩放,但我尝试了一切,但图像不会在舞台中心..
有没有人知道我可以使用哪些动作脚本3代码?
我的代码是:
const TWEEN_IN:String = "tweenIn";
const TWEEN_OUT:String = "tweenOut";
var tweenDirection:String;
var internalPoint:Point;
var externalPoint:Point;
var tw:Tween;
square.x = stage.stageWidth - square.width/2;
square.y = stage.stageHeight - square.height/2;
square.addEventListener(MouseEvent.CLICK, zoomIn);
function zoomIn($e:MouseEvent):void
{
square.removeEventListener(MouseEvent.CLICK, zoomIn);
//internalPoint = new Point(stage.width/2, stage.height/2);
internalPoint = new Point(square.mouseX, square.mouseY);
//externalPoint = new Point(500, 350);
externalPoint = new Point(stage.mouseX, stage.mouseY);
tweenDirection = TWEEN_IN;
tw = new Tween(null, "", Strong.easeOut, square.scaleX, 3, 1, true);
tw.addEventListener(TweenEvent.MOTION_CHANGE, _syncScale);
tw.addEventListener(TweenEvent.MOTION_FINISH, _cleanTween);
}
function _syncScale($e:TweenEvent):void
{
square.scaleX = square.scaleY = tw.position;
var matrix:Matrix = square.transform.matrix;
MatrixTransformer.matchInternalPointWithExternal(matrix, internalPoint, externalPoint);
square.transform.matrix = matrix;
}
function _cleanTween($e:TweenEvent):void
{
tw.removeEventListener(TweenEvent.MOTION_CHANGE, _syncScale);
tw.removeEventListener(TweenEvent.MOTION_FINISH, _cleanTween);
tw = null;
if(tweenDirection == TWEEN_IN)
stage.addEventListener(MouseEvent.CLICK, zoomOut);
else if(tweenDirection == TWEEN_OUT)
square.addEventListener(MouseEvent.CLICK, zoomIn);
}
function zoomOut($e:MouseEvent):void
{
stage.removeEventListener(MouseEvent.CLICK, zoomOut);
//internalPoint = new Point(0, 0);
//externalPoint = new Point(0, 0);
externalPoint = square.localToGlobal(internalPoint);
internalPoint = square.globalToLocal(externalPoint);
tweenDirection = TWEEN_OUT;
tw = new Tween(null, "", Strong.easeOut, square.scaleX, 1, 1, true);
tw.addEventListener(TweenEvent.MOTION_CHANGE, _syncScale);
tw.addEventListener(TweenEvent.MOTION_FINISH, _cleanTween);
}
答案 0 :(得分:0)
只需在放大时执行此操作:
square.x = externalPoint.x - (internalPoint.x * square.scaleX);
square.y = externalPoint.y - (internalPoint.y * square.scaleY);
这假设正方形在左上角有原点/注册点,并通过记录注册点和点击(internalPoint
)之间的距离,然后确保保持相同的距离,尽管是缩放的,在比例完成后。
以另一种方式解释,它将点击的中心存储在internalPoint
(与广场的左上角相关),以及externalPoint
中相同点的舞台位置(其中是绝对的)。这意味着你要立即(在缩放之前)执行以下操作,它将没有任何效果:
square.x = externalPoint.x - internalPoint.x;
然而,在比例尺之后,internalPoint
不再能准确测量左上角和鼠标点击之间的绝对距离。相反,你需要将其缩放到与方形缩放相同的数量,以确保准确,这就是为什么我的建议应该有效。