在iOS中我会这样做:
splashView = [[UIImageView alloc] initWithFrame:CGRectMake(0,0, 768, 1024)];
splashView.image = [UIImage imageNamed:@"Default.png"];
[window addSubview:splashView];
[window bringSubviewToFront:splashView];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:3.5];
[UIView setAnimationTransition:UIViewAnimationTransitionNone forView:window cache:YES];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(startupAnimationDone:finished:context:)];
splashView.alpha = 0.0;
splashView.frame = CGRectMake(-60, -60, 900, 1200);
[UIView commitAnimations];
然后“推”视图控制器继续。
我查看了各种示例和教程,无法处理需要的代码:
有些人发布了我改编的内容,但评论的代码会产生错误。我一定错过了什么。
答案 0 :(得分:1)
public class SplashScreen extends Activity {
protected boolean _active = true;
protected int _splashTime = 3000;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.splash);
// thread for displaying the SplashScreen
Thread splashTread = new Thread() {
@Override
public void run() {
try {
int waited = 0;
while (_active && (waited < _splashTime)) {
sleep(100);
if (_active) {
waited += 100;
}
}
} catch (InterruptedException e) {
// do nothing
} finally {
finish();
startActivity(new Intent(
"com.android.NextActivity"));
}
}
};
splashTread.start();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
_active = false;
}
return true;
}
}
和splash.xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent" >
<ImageView android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:src="@drawable/your_image_here" />
</LinearLayout>