尝试渲染单帧 按照这个脚本“Blender_script_for_Google_Colab_using_the_GPU.ipynb” by- https://github.com/donmahallem
已成功安装 GDrive 并安装 Blender。 将所有单元格从上到下,一一执行。
这是最终Cell的OUTPUT
found bundled python: /content/blender2.83.12/2.83/python
Error: Cannot read file '/content/{/content/drive/MyDrive/Blender/donut.blend}': No such file or directory
<bpy_struct, CyclesPreferences at 0x7f6366c38ba8>
Device found CUDA
Activating <bpy_struct, CyclesDeviceSettings("Tesla T4")>
Activating <bpy_struct, CyclesDeviceSettings("Tesla T4")>
Blender quit```
答案 0 :(得分:1)
答案
应该是这样的
import logging
from logging import handlers
_log_format = f"%(asctime)s - [%(levelname)s]-(%(filename)s).%(funcName)s(%(lineno)d) - %(message)s"
def get_file_handler():
file_handler = logging.handlers.RotatingFileHandler('project.log', maxBytes=10400000, backupCount=2) # max log file size 100 MB
#file_handler = logging.FileHandler("project.log")
file_handler.setLevel(logging.INFO)
file_handler.setFormatter(logging.Formatter(_log_format))
return file_handler
def get_stream_handler():
stream_handler = logging.StreamHandler()
stream_handler.setLevel(logging.INFO)
stream_handler.setFormatter(logging.Formatter(_log_format))
return stream_handler
def get_logger(name):
logger = logging.getLogger(name)
logger.setLevel(logging.INFO)
logger.addHandler(get_file_handler())
logger.addHandler(get_stream_handler())
return logger
不是这样的
import package1
import app_logger
logger = app_logger.get_logger(__name__)
def main():
logger.info("Program starts")
package1.fun()
logger.warning("This should appear in both console and log file")
logger.info("Program is over")
if __name__ == "__main__":
main()
简而言之,我忘记从“Blend_file_path”和“Output_path”中删除大括号{}
答案 1 :(得分:0)
我认为您应该在目录路径中使用“My Drive”而不是“MyDrive”。