如果用户按下JList组件超过3秒,有没有办法捕获事件?
我发现的困难部分是即使在用户松开鼠标左键之前也需要触发事件。 (可以通过几个mousePressed和mouseReleased轻松完成)
答案 0 :(得分:4)
以下是我用于类似情况的内容:
public class Player implements Runnable, MouseListener
{
public void mousePressed(MouseEvent e)
{
holding = true;
thread = new Thread(this);
thread.start();
}
public void mouseReleased(MouseEvent e)
{
holding = false;
System.out.println("Held for: "+seconds);
}
public void mouseClicked(MouseEvent e){}
public void run()
{
try
{
while(holding)
{
seconds++;
// put some code here
if(seconds==3)
{
holding = false;
System.out.println("Held for maximum time!");
}
}
}catch(Exception e){e.printStackTrace();}
private boolean holding;
private int seconds;
private Thread thread;
}
通过调用label.addMouseListener(new Player())将其添加到JLabel中;
答案 1 :(得分:4)
您可以在mouseDown事件侦听器中设置计时器,并在初始延迟3000毫秒后每500毫秒执行一次。在您的鼠标中,您可以取消该计时器。在与TimerTask
关联的Timer
对象的运行方法上,您可以执行所需任务的计算。这是我的解决方案提案:
import javax.swing.*;
import java.awt.event.*;
import java.util.*;
public class Test
{
public static void main(String[] args)
{
final JFrame f = new JFrame();
String[] data = {"one", "two", "three", "four"};
JList myList = new JList(data);
f.add(myList);
myList.addMouseListener(
new MouseAdapter()
{
private java.util.Timer t;
public void mousePressed(MouseEvent e)
{
if(t == null)
{
t = new java.util.Timer();
}
t.schedule(new TimerTask()
{
public void run()
{
System.out.println("My importan task goes here");
}
},3000,500);
}
public void mouseReleased(MouseEvent e)
{
if(t != null)
{
t.cancel();
t = null;
}
}
}
);
f.pack();
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
f.setVisible(true);
}
}
);
}
}
答案 2 :(得分:4)
两种不同的解决方案(与之前的解决方案几乎相同):
new MouseAdapter() {
Date pressedTime;
long timeClicked;
@Override
public void mousePressed(MouseEvent e) {
pressedTime = new Date();
}
@Override
public void mouseReleased(MouseEvent e) {
timeClicked = new Date().getTime() - pressedTime.getTime();
if (timeClicked >= 3000) {
// DO YOUR ACTION HERE
}
}
};
或
new MouseAdapter() {
boolean mousePressed = false;
@Override
public void mousePressed(MouseEvent e) {
new Thread(new Runnable() {
@Override
public void run() {
mousePressed = true;
while (mousePressed) {
try {
Thread.sleep(3000);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (mousePressed) {
// DO YOUR ACTION HERE
}
}
}
}).start();
}
@Override
public void mouseReleased(MouseEvent e) {
mousePressed = false;
}
}
答案 3 :(得分:1)
我有个主意。它不完全是一个倾听者,但你可以做的是mousePressed
你可以启动计时器。当计时器达到3秒时,您的事件开始或如果他们放手,在mouseReleased
时计时器停止。
答案 4 :(得分:0)
使用此代码,您可以检测和管理按下的长或短(如点击),一个事件排除另一个事件。
private int pressStatus = 0; // TO DETECT IF LONG IS REAL LONG OR SHORT PRESSED
private Timer t;
...
@Override
public void mousePressed(final MouseEvent arg0) {
pressStatus = 0; // to manage simple click or long
if (t == null) {
t = new Timer();
}
t.schedule(new TimerTask() {
public void run() {
pressStatus = 1;
if (t != null) {
t.cancel();
t = null;
}
// PRESSED LONG
int modifiers = arg0.getModifiers();
if ((modifiers & InputEvent.BUTTON3_MASK) == InputEvent.BUTTON3_MASK) {
...
} else if ((modifiers & InputEvent.BUTTON1_MASK) == InputEvent.BUTTON1_MASK) {
....
}
}
}, 700, 1);
}
@Override
public void mouseReleased(MouseEvent arg0) {
if (t != null) {
t.cancel();
t = null;
}
// PRESSED SHORT LIKE CLICK
if (pressStatus == 0) {
int modifiers = arg0.getModifiers();
if ((modifiers & InputEvent.BUTTON3_MASK) == InputEvent.BUTTON3_MASK) {
...
} else if ((modifiers & InputEvent.BUTTON1_MASK) == InputEvent.BUTTON1_MASK) {
...
}
}
pressStatus = 0;
}