我已经 working on a Python tic-tac-toe game 大约一个月了,终于看到了结局。我正在为游戏玩法代码苦苦挣扎,非常感谢任何人为克服这一障碍而提出的建议。
问题:
每当玩家移动时,我的 game_board 的迭代都会重新打印。结果,游戏在任何单板被填满之前结束。
代码
这是我的游戏板代码:
game_board = ['#'] + ([' ']*9)
display_board(game_board)
这是我的游戏代码:
print('Welcome to Tic Tac Toe!')
# turn = '' # needs to be an empty string because we're storing the result of go_first(), a string, inside
while True: # loop forever
game_board = [' ']*10 # clear board
player1_marker , player2_marker = assign_marker() # assign players to marker
turn = go_first() # randomly choose who goes first
print(f"{turn}, you're up first!")
play_game = input("Ready? Enter Yes or No.")
if play_game.lower()[0] == 'y':
game_on = True
else:
game_on = False
while game_on: # initiates the start of the game
if turn == 'Player 1': # if player 1 is first
position = player_choice(game_board) # ask for position from player
place_marker(game_board, player1_marker, position) # place marker at the position
display_board(game_board) # display board
if check_winner(game_board, player1_marker): # if there are no more moves
game_on = False
print(f"{turn} wins!")
else: # if there's no winner
if is_board_full(game_board): # check to see if the board is full
# if board is full but there's no winner, it's a draw
print("It's a draw!")
break
else: # if the board is NOT full ...
turn = 'Player 2' #move on to player 2; THIS IS HOW TO ALTERNATE TURNS
else: # if player 2 is first
position = player_choice(game_board) # ask for position from player
place_marker(game_board, player2_marker, position) # place marker at the position
display_board(game_board)
if check_winner(game_board, player2_marker):
game_on = False
print(f"{turn} wins!")
else: # if there's no winner
if is_board_full(game_board): # check to see if the board is full
# if board is full but there's no winner, it's a draw
game_on = False
print("It's a draw!")
break
else: # if the board is NOT full ...
turn = 'Player 1' #move on to player 2; THIS IS HOW TO ALTERNATE TURNS
if not replay():
break
结果
Welcome to Tic Tac Toe!
Player 1 has chosen X
Player 2 is O
Player 1, you're up first!
| |
| |
_____
| |
| |
_____
| |
| |X
| |
| |
_____
| |
|O|
_____
| |
| |X
| |
X| |
_____
| |
|O|
_____
| |
| |X
| |
X|O|
_____
| |
|O|
_____
| |
| |X
| |
X|O|X
_____
| |
|O|
_____
| |
| |X
| |
X|O|X
_____
| |
|O|
_____
| |
|O|X
Player 2 wins!
---------------------------------------------------------------------------
IndexError Traceback (most recent call last)
<ipython-input-36-9859c5aad566> in <module>
54 turn = 'Player 1' #move on to player 2; THIS IS HOW TO ALTERNATE TURNS
55
---> 56 if not replay():
57 break
<ipython-input-30-73127fbca36c> in replay()
9 choice = input("Do you want to play again? ") # program will keep asking for valid input
10
---> 11 if choice.lower()[0] == 'n':
12 print("GAME OVER.")
13 return False
IndexError: string index out of range
而且,因为这与 IndexError 有关:
def replay():
choice = ' '
# declare variable, which is an empty string
while choice.lower()[0] != 'y': #uppercasing the 'Y' ensures that input can only be uppercase
# while loop ensures any other input will be rejected
choice = input("Do you want to play again? ") # program will keep asking for valid input
if choice.lower()[0] == 'n':
print("GAME OVER.")
return False
else:
print("LET'S PLAY!")
return True
# if player wants a replay, return a boolean True
有没有想过为什么我的代码不起作用?
我希望这是足够的代码来通知人们可能有的任何回应。我很乐意分享更多代码。
另外,我理解有些人是否会觉得 StackOverflow 不适合提出此类问题。我只是想学习和解决问题!提前致谢!
答案 0 :(得分:0)
我解决了这个问题,终于完成了游戏!!这对我有用。我希望这些解决方案对其他人有所帮助!
进行这些更改后,我注意到我的电路板打印时间有所延迟,这是我在开发此项目的早期遇到的一个错误。为了解决这个问题,我进行了以下更改:
查看下面的最终游戏代码:
print('Welcome to Tic Tac Toe!')
# turn = '' # needs to be an empty string because we're storing the result of go_first(), a string, inside
while True: # loop forever
game_board = [' ']*10 # clear board
player1_marker , player2_marker = assign_marker() # assign players to marker
turn = go_first() # randomly choose who goes first
print(f"{turn}, you're up first!")
play_game = input("Ready? Enter Yes or No.")
if play_game.lower()[0] == 'y':
game_on = True
print("LET'S PLAY!")
else:
game_on = False
while game_on: # initiates the start of the game
if turn == 'Player 1': # if player 1 is first
display_board(game_board) # display board
position = player_choice(game_board) # ask for position from player
place_marker(game_board, player1_marker, position) # place marker at the position
if check_winner(game_board, player1_marker): # if there are no more moves
display_board(game_board) # display board
print(f"{turn} wins!")
game_on = False
else: # if there's no winner
if is_board_full(game_board): # check to see if the board is full
# if board is full but there's no winner, it's a draw
display_board(game_board) # display board
print("It's a draw!")
break
else: # if the board is NOT full ...
turn = 'Player 2' #move on to player 2; THIS IS HOW TO ALTERNATE TURNS
else: # Player 2's turn
display_board(game_board)
position = player_choice(game_board) # ask for position from player
place_marker(game_board, player2_marker, position) # place marker at the position
if check_winner(game_board, player2_marker):
display_board(game_board) # display board
print(f"{turn} wins!")
game_on = False
else: # if there's no winner
if is_board_full(game_board): # check to see if the board is full
# if board is full but there's no winner, it's a draw
display_board(game_board) # display board
print("It's a draw!")
break
else: # if the board is NOT full ...
turn = 'Player 1' #move on to player 1; THIS IS HOW TO ALTERNATE TURNS
if not replay():
break