现在我已经有了这些用于上传 thunk 生命周期的操作。
type UPLOAD_START = PayloadAction<void>
type UPLOAD_SUCCESS = PayloadAction<{ src: string, sizeKb: number }>
type UPLOAD_FAILURE = PayloadAction<{ error: string }>
我想将它转换为 createAsyncThunk
调用,假设它会减少代码。但是会吗?
从 https://redux-toolkit.js.org/api/createAsyncThunk 上的示例来看,它应该类似于:
const uploadThumbnail = createAsyncThunk(
'mySlice/uploadThumbnail',
async (file: File, thunkAPI) => {
const response = await uploadAPI.upload(file) as API_RESPONSE
return response.data // IS THIS THE payload FOR THE fulfilled ACTION ?
}
)
这就是我处理生命周期操作的方式?
const usersSlice = createSlice({
name: 'mySlice',
initialState: // SOME INITIAL STATE,
reducers: {
// standard reducer logic, with auto-generated action types per reducer
},
extraReducers: {
// Add reducers for additional action types here, and handle loading state as needed
[uploadThumbnail.pending]: (state,action) => {
// HANDLE MY UPLOAD_START ACTION
},
[uploadThumbnail.fulfilled]: (state, action) => {
// HANDLE MY UPLOAD_SUCCESS ACTION
},
[uploadThumbnail.rejected]: (state, action) => {
// HANDLE MY UPLOAD_FAILURE ACTION
},
}
})
问题
我假设 createAsyncThunk
异步处理程序的返回是 payload
操作的 fulfilled
,对吗?
但是如何为 payload
和 pending
操作设置 rejected
类型?我应该向 try-catch
处理程序添加 createAsyncThunk
块吗?
这是我应该做的相关性吗?
pending === "UPLOAD_START"
fulfilled === "UPLOAD_SUCCESS"
rejected === "UPLOAD_FAILURE"
Obs:从我想象的模式来看,我编写的代码不会比我已经用三个单独的动作做的更少,并在我的常规中处理它们减速器(而不是在 extraReducers
道具上这样做)。在这种情况下使用 createAsyncThunk
有什么意义?
答案 0 :(得分:3)
通过查看您链接的文档页面中稍远一点的 TypeScript 示例之一,您的大多数问题都将得到解答:
export const updateUser = createAsyncThunk<
User,
{ id: string } & Partial<User>,
{
rejectValue: ValidationErrors
}
>('users/update', async (userData, { rejectWithValue }) => {
try {
const { id, ...fields } = userData
const response = await userAPI.updateById<UpdateUserResponse>(id, fields)
return response.data.user
} catch (err) {
let error: AxiosError<ValidationErrors> = err // cast the error for access
if (!error.response) {
throw err
}
// We got validation errors, let's return those so we can reference in our component and set form errors
return rejectWithValue(error.response.data)
}
})
const usersSlice = createSlice({
name: 'users',
initialState,
reducers: {},
extraReducers: (builder) => {
// The `builder` callback form is used here because it provides correctly typed reducers from the action creators
builder.addCase(updateUser.fulfilled, (state, { payload }) => {
state.entities[payload.id] = payload
})
builder.addCase(updateUser.rejected, (state, action) => {
if (action.payload) {
// Being that we passed in ValidationErrors to rejectType in `createAsyncThunk`, the payload will be available here.
state.error = action.payload.errorMessage
} else {
state.error = action.error.message
}
})
},
})
所以,从那里观察:
builder
样式表示法,并且您的所有类型都将自动为您推断。您永远不需要在 extraReducers
中手动输入任何内容。return
ed 值将是“已完成”操作的 payload
return rejectWithResult(value)
,那将成为“拒绝”操作的payload
throw
,那将成为“拒绝”操作的 error
。其他答案:
action.meta.arg
,这是您传递给 thunk 调用的原始值。 const manualThunk = async (arg) => {
dispatch(pendingAction())
try {
const result = await foo(arg)
dispatch(successAction(result))
} catch (e) {
dispatch(errorAction(e))
}
}
实际上包含一个错误?
如果 successAction
触发重新渲染(它最有可能触发)并且在重新渲染期间的某个地方,错误为 throw
n,该错误将在此 try..catch
块和另一个 {{1 }} 将被派遣。因此,您将同时拥有成功和错误情况的 thunk。尴尬的。这可以通过将结果存储在一个作用域范围内的变量中并在 try-catch-block 之外分派来规避,但实际上谁这样做呢? ;)
errorAction
为您照顾的这些小事,让我觉得值得。