我正在制作基于控制台的井字游戏。我的脚本如下:
game_board = [
["_", "_", "_",],
["_", "_", "_",],
["_", "_", "_",],
]
#This variable is made for checking eligible ans
eligible_ans = [0, 1, 2, 3]
#Game and is a variable by which game will continue or not
end = False
#Player list with all values
#player = [row, col, player num , state]
player1 = [0, 0, 1, False]
player2 = [0, 0, 2, False]
#Shows game board:
def show_gameboard():
for num in range(3):
print("|" + game_board[num][0] + "|" + game_board[num][1] + "|" + game_board[num][2] + "|")
#Takes eligible input from player
def get_move(player):
x = 4
y = 4
while x not in eligible_ans and y not in eligible_ans:
x = int(input("Enter your row: ")) - 1
y = int(input("Enter your colum: ")) - 1
player[0] = x
player[1] = y
#Switches on the state item on player list
def switch_on_state(player):
player[3] = True
def switch_off_state(player):
player[3] = False
#Checks if the slot is empty
def check_slot(player):
if game_board[player[0]][player[1]] == "_":
switch_on_state(player)
else:
while not player[3]:
get_move(player)
if game_board[player[0]][player[1]] == "_":
switch_on_state(player)
#Places the move
def move(player):
if player[3] == True:
if player[2] == 1:
game_board[player[0]][player[1]] = "X"
else:
game_board[player[0]][player[1]] = "O"
switch_off_state(player)
#Checks row for winner
def check_row():
if game_board[0][0] == game_board[0][1] and game_board[0][1] == game_board[0][2]:
end = True
elif game_board[1][0] == game_board[1][1] and game_board[1][1] == game_board[1][2]:
end = True
elif game_board[2][0] == game_board[2][1] and game_board[2][1] == game_board[2][2]:
end = True
#Check column for winner
def check_col():
if game_board[0][0] == game_board[1][0] and game_board[1][0] == game_board[2][0]:
end = True
elif game_board[0][1] == game_board[1][1] and game_board[1][1] == game_board[2][1]:
end = True
elif game_board[0][2] == game_board[1][2] and game_board[1][2] == game_board[2][2]:
end = True
else:
pass
#Check diagonal for winner
def check_diagonal():
#Down to up check
if game_board[2][0] == game_board[1][1] and game_board[1][1] == game_board[0][2]:
end = True
#Up to down check
elif game_board[0][0] == game_board[1][1] and game_board[1][1] == game_board[2][2]:
end = True
#Checks for whole winner
def check_winner():
check_row()
check_col()
check_diagonal()
#The main workarround
def main():
i = 0
while not end and i < 3:
show_gameboard()
print("Player1=> \n")
get_move(player1)
check_slot(player1)
move(player1)
check_winner()
if end:
print("Player 1 won")
break
print(end)
show_gameboard()
print("Player2=> \n")
get_move(player2)
check_slot(player2)
move(player2)
check_winner()
if end:
print("Player 2 won")
break
print(end) #*****The problem is here******
i += 1
if __name__ == "__main__":
try:
main()
except:
print("\nProgram Failed.\nTry again!!!\n")
我的问题是,即使有人赢了,为什么 print(end) 将 end 的值显示为 False?
print(end) 位于 main() 函数中,其中 “问题就在这里” 写成
即使有人获胜并且通过函数 check_winner(),结束变量也应该是 True。但是为什么最终变量仍然显示/包含 False 作为值。
答案 0 :(得分:0)
end 是一个局部变量。尝试添加:
global end
在 check_row()、check_col() 和 check_diagonal() 的第一行 并在 main() 中。
例如:
#Check column for winner
def check_col():
global end
if game_board[0][0] == game_board[1][0] and game_board[1][0] == game_board[2][0]:
end = True
elif game_board[0][1] == game_board[1][1] and game_board[1][1] == game_board[2][1]:
end = True
elif game_board[0][2] == game_board[1][2] and game_board[1][2] == game_board[2][2]:
end = True
else:
pass
你可以用另一种方式来做到这一点,尝试从这些函数中返回“结束”并在 main() 中接收返回值。