带有妖精的部分起作用,但是带有精灵的部分无效。
#importing the random module
import random
#creating the game object class
class GameObject:
class_name = ""
desc = ""
objects = {}
def __init__(self, name):
self.name = name
GameObject.objects[self.class_name] = self
#defining the description
def get_desc(self):
return self.class_name + "\n" + self.desc
#creating the goblin class
class Goblin(GameObject):
def __init__(self, name):
self.class_name = "goblin"
self.health = 3
self._desc = "A foul creature"
super().__init__(name)
@property
def desc(self):
if self.health >= 3:
return self._desc
elif self.health == 2:
x = random.randint(13, 35)
health_line = "You struck and dealt " + str(x) + " damage!"
elif self.health == 1:
y = 40 - random.randint(13, 35)
health_line = "You rushed and dealt " +str(y) + " damage! \n Goblin activated effect Rage!"
elif self.health <= 0:
health_line = "It is dead."
return self._desc + "\n" + health_line
@desc.setter
def desc(self, value):
self._desc = value
#creating the goblin object
goblin = Goblin("Gobbly")
#creating the elf class
class Elf(GameObject):
def __init__(self, name):
self.class_name = "Elf"
self.health = 5
self._desc = "A strong warlock"
super().__init__(name)
@property
def desc(self):
if self.health >= 5:
return self._desc
elif self.health == 4:
x = random.randint(20, 50)
health_line = " You struck and dealt " + str(x) + " damage!"
elif self.health == 3:
x = random.randint(20, 40)
health_line = " You countered and dealt " + str(x) + " damage!"
elif self.health == 2:
y = 40 - random.randint(20, 50)
health_line = "You rushed and dealt " +str(y) + " damage! \n Elf activated effect Sectum Sempra!!"
elif self.health == 1:
y = 40 - random.randint(20, 50)
health_line = " You struck and dealt " + str(x) + " damage!"
elif self.health <= 0:
health_line = "It is dead."
return self._desc + "\n" + health_line
@desc.setter
def desc(self, value):
self._desc = value
#creating an elf object
elf = Elf("Elfy")
#defining the hit verb
def hit(noun):
if noun in GameObject.objects:
thing = GameObject.objects[noun]
if type(thing) == Goblin:
thing.health -= 1
if thing.health <= 0:
msg = "You killed the goblin!"
else:
msg = "You hit the {}".format(thing.class_name)
elif type(thing) == Elf:
thing.health -= 1
if thing.health <= 0:
msg = "You killed the elf!"
else:
msg = "You hit the {}".format(thing.class_name)
else:
msg = "There is no {} here.".format(noun)
return msg
#defining the examine verb
def examine(noun):
if noun in GameObject.objects:
return GameObject.objects[noun].get_desc()
else:
return "There is no {} here.".format(noun)
#getting input
def get_input():
command = input(": ").split()
verb_word = command[0]
if verb_word in verb_dict:
verb = verb_dict[verb_word]
else:
print("Unknown verb {}".format(verb_word))
return
if len(command) >= 2:
noun_word = command[1]
print(verb(noun_word))
else:
print(verb("nothing"))
#defining the say verb
def say(noun):
return 'You said "{}"'.format(noun)
#the verbs
verb_dict = {
"say": say,
"examine": examine,
"hit": hit
}
while True:
get_input()
应该说|您击中了小精灵|当我输入| hit elf |时就像怎么说|您击中了小妖精|当我输入| hit goblin |
我刚刚开始在python中学习oop,并且某些部分令人困惑。如果有人理解,请帮助我修复代码。
答案 0 :(得分:0)
首先,elif引用else if,这只是意味着如果激活了语句,则elif语句将被跳过。因此,尝试用if替换elif。如果问题仍然存在,请回复。
答案 1 :(得分:0)
我看不到您需要在此处检查对象的类型:
def hit(noun):
if noun in GameObject.objects:
thing = GameObject.objects[noun]
thing.health -= 1
if thing.health <= 0:
msg = "You killed the {}!".format(thing.class_name.lower())
else:
msg = "You hit the {}".format(thing.class_name)
else:
msg = "There is no {} here.".format(noun)
return msg