你好,我从thrrejs开始,在互联网上找到了这个示例,我想知道如何使用钩子重写它,我尝试使用useRef(null),但是它给出了错误,如果有人知道的话让我知道。
import React, { Component } from "react";
import ReactDOM from "react-dom";
import * as THREE from "three";
class App extends Component {
componentDidMount() {
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
// document.body.appendChild( renderer.domElement );
// use ref as a mount point of the Three.js scene instead of the document.body
this.mount.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
var animate = function () {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
};
animate();
}
render() {
return (
<div ref={ref => (this.mount = ref)} />
)
}
}
const rootElement = document.getElementById("root");
ReactDOM.render(<App />, rootElement);
答案 0 :(得分:0)
import React, { useRef, useEffect } from "react";
import ReactDOM from "react-dom";
import * as THREE from "three";
clet App = () => {
const mount = useRef(null);
useEffect(()=>{
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
// document.body.appendChild( renderer.domElement );
// use ref as a mount point of the Three.js scene instead of the document.body
mount.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
var animate = function () {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
animate();
},[])
render() {
return (
<div ref={ref => (mount = ref)} />
)
}
}
const rootElement = document.getElementById("root");
ReactDOM.render(<App />, rootElement);
可能
答案 1 :(得分:0)
这是一个非常简单的重构。基本上,我们可以使用useRef()
钩子来创建一个新的ref,并将其传递给return语句中的元素。
接下来,我们用useEffect()
钩子替换componentDidMount函数。唯一缺少的是卸载组件时返回的清理回调。但是,由于这是一个简单的示例,因此此处可能不需要。
import React, { useRef, useEffect } from "react";
import ReactDOM from "react-dom";
import * as THREE from "three";
function App() {
const ref = useRef();
useEffect(() => {
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
// document.body.appendChild( renderer.domElement );
// use ref as a mount point of the Three.js scene instead of the document.body
ref.current.appendChild(renderer.domElement);
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
const animate = function () {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
};
animate();
return () => {
// Callback to cleanup three js, cancel animationFrame, etc
}
}, []);
return <div ref={ref} />;
}
const rootElement = document.getElementById("root");
ReactDOM.render(<App />, rootElement);