我想使用Photon(Pun2)创建一个多人游戏应用程序。玩家加入会议室后,我想隐藏该房间中所有玩家的按钮,并显示其他按钮。目前,我具有此功能:
public override void OnPlayerEnteredRoom(Player newPlayer)
{
print(newPlayer); // #02
if (PhotonNetwork.CurrentRoom.PlayerCount == 2 && PhotonNetwork.IsMasterClient)
{
print(PhotonNetwork.CurrentRoom.PlayerCount + "/2 Starting game...");
searchingBtn.SetActive(false); // hide this button
findMatchBtn.SetActive(false); // hide this button
scanningBtn.SetActive(true); // display this button
}
}
但是这是行不通的,因为只有2个播放器中的1个按钮会更改,而其他两个按钮则保持不变。
我在Internet上看到了一些示例,其中此功能OnPlayerEnteredRoom
称为PhotonNetwork.LoadLevel(scene_index)
,但是那时候,我不想加载另一个场景,我想停留在当前场景,然后隐藏/显示一些按钮。这有可能吗?
谢谢您的时间!
后来编辑:所以这是最终版本:
public override void OnJoinedRoom()
{
Debug.Log("You joined the room.");
Debug.Log(PhotonNetwork.CurrentRoom.PlayerCount);
Debug.Log(PhotonNetwork.IsMasterClient);
UpdateButtons();
}
public override void OnPlayerEnteredRoom(Player newPlayer)
{
Debug.Log("Other players joined the room.");
if (PhotonNetwork.CurrentRoom.PlayerCount > 1 && PhotonNetwork.IsMasterClient)
{
Debug.Log(PhotonNetwork.CurrentRoom.PlayerCount + "/2 Starting game...");
UpdateButtons();
}
}
private void UpdateButtons()
{
searchingBtn.SetActive(false); // hide this button
findMatchBtn.SetActive(false); // hide this button
scanningBtn.SetActive(true); // display this button
}
答案 0 :(得分:0)
来自Photon文档:
virtual void OnJoinedRoom ()
//Called when the LoadBalancingClient entered a room, no matter if this client
//created it or simply joined.
virtual void OnPlayerEnteredRoom (Player newPlayer)
//Called when a remote player entered the room. This Player is already added to
//the playerlist.
基于此知识,OnPlayerEnteredRoom
仅在远程播放器加入会议室时被调用。因此,为了解决您的问题,您需要在OnJoinedRoom
回调中为本地客户端调用代码,并在远程播放器加入时OnPlayerEnteredRoom
中调用代码。
总而言之,您的新代码应如下所示:
public override void OnPlayerEnteredRoom(Player newPlayer)
{
UpdateButtons(newPlayer);
}
public override void OnJoinedRoom(Player player)
{
UpdateButtons(player);
}
private void UpdateButtons(Player player)
{
if (PhotonNetwork.CurrentRoom.PlayerCount > 1 && PhotonNetwork.IsMasterClient)
{
print(PhotonNetwork.CurrentRoom.PlayerCount + "/2 Starting game...");
searchingBtn.SetActive(false); // hide this button
findMatchBtn.SetActive(false); // hide this button
scanningBtn.SetActive(true); // display this button
}
}