System.ArgumentOutOfRangeException:索引超出范围。游戏制作人2

时间:2020-10-15 15:47:21

标签: game-maker-studio-2

当我编译为HTML目标时出现错误,但是当我使用OSX目标时却没有。

我对其他4个对象有相同的错误。是Gamemaker的新手,因此在查看位置时遇到了问题。如果我在另一个平台上,我将能够了解自己搞砸的地方。

/// @desc add the gun to be part of the player
x = oPlayer.x;
y = oPlayer.y + 10 ;

image_angle = point_direction(x,y,mouse_x,mouse_y);  //gun points toward mouse

firingdelay = firingdelay -1; // we we can only shoot every x frames see delay = 5 below
recoil = max(0,recoil -1); // max retrund the biggets of the values given  stops us getting a minus number i.e nolower than 0.

if (mouse_check_button(mb_left)) &&  (firingdelay < 0)
{
    recoil = 4;
    firingdelay = 5;
    ScreenShake(2,10); // add some shake to screen when we fire
    
    with (instance_create_layer(x,y,"Bullets",oBullet))
    {
        speed = 25; // fixed speed for the object
        direction = other.image_angle + random_range(-3,3); //other.  is the orginal object outside this created bullet so the gun  the random raange  offfset the direction a little to get a spread
        image_angle = direction;
    }
}
x = x - lengthdir_x(recoil,image_angle);
y = y - lengthdir_y(recoil,image_angle);

if  (image_angle > 90) &&  (image_angle < 270) //90 is right , 270 is down  this is saying are we left
{
    image_yscale = -1;  
}
else
{
    image_yscale = 1;   
}



ERROR

编译-gml_Object_oGun_Create_0 编译-gml_Object_oGun_Step_1 错误:gml_Object_oGun_Step_1(0):编译gml_Object_oGun_Step_1时出现致命错误-以下详细信息 System.ArgumentOutOfRangeException:索引超出范围。必须为非负数并且小于集合的大小。 参数名称:索引 在System.ThrowHelper.ThrowArgumentOutOfRange_IndexException()中:0中的[0x0000c] 在System.Collections.Generic.List`1 [T] .get_Item(System.Int32索引)[0x00009]中的位置:: 0 在..(GMAssetCompiler.GMLToken,System.IO.TextWriter,System.Boolean)[0x00886]在<07e707e963e944de851ed00054ecf0f5>:0中 在..(GMAssetCompiler.GMLToken,System.IO.TextWriter)[0x00287]在<07e707e963e944de851ed00054ecf0f5>:0中 在..(GMAssetCompiler.GMLToken,System.IO.TextWriter)[0x0005a]在<07e707e963e944de851ed00054ecf0f5>:0中 在..(GMAssetCompiler.GMLToken,System.IO.TextWriter,System.Boolean)[0x000a1]在<07e707e963e944de851ed00054ecf0f5>:0中 在..(GMAssetCompiler.GMLToken,System.IO.TextWriter)[0x00287]在<07e707e963e944de851ed00054ecf0f5>:0中 在..(GMAssetCompiler.GMLToken,System.IO.TextWriter)[0x0005a]在<07e707e963e944de851ed00054ecf0f5>:0中 在..(GMAssetCompiler.GMLToken,System.IO.TextWriter)[0x0019c]在<07e707e963e944de851ed00054ecf0f5>:0中 在..(GMAssetCompiler.GMLToken,System.IO.TextWriter)[0x00287]在<07e707e963e944de851ed00054ecf0f5>:0中 在..(GMAssetCompiler.GMLToken,System.IO.TextWriter)[0x0005a]在<07e707e963e944de851ed00054ecf0f5>:0中 在..(GMAssetCompiler.GMLToken,System.IO.TextWriter,System.Boolean)[0x000a1]在<07e707e963e944de851ed00054ecf0f5>:0中 在..(GMAssetCompiler.GMLToken,System.IO.TextWriter)[0x00050]在<07e707e963e944de851ed00054ecf0f5>:0中 在<.07e707e963e944de851ed00054ecf0f5>:0

中的..(GMAssetCompiler.GMAssets,。,System.IO.TextWriter)[0x002d9]

0 个答案:

没有答案