位置玩家手

时间:2020-09-21 00:16:04

标签: javascript math html5-canvas trigonometry angle

我正在制作2D游戏,并希望将玩家的手放在他们所指向的位置。现在,一种简单的方法是使用ctx.move()移动到玩家位置,使用ctx.rotate()和Math.atan2()相对于玩家位置旋转以指向鼠标并绘制手。问题是,我想让手抵消。以下是我要实现的目标。 Image

1 个答案:

答案 0 :(得分:0)

// magic except end load under here下查找。图书馆在那之上。在网上很难找到像这个例子这样的东西:

//<![CDATA[
/* js/external.js */
let get, post, doc, htm, bod, nav, M, I, mobile, beacon, S, Q, hC, aC, rC, tC, shuffle, rand; // for use on other loads
addEventListener('load', ()=>{
get = (url, func, responseType = 'json', context = null)=>{
  const x = new XMLHttpRequest;
  const c = context || x;
  x.open('GET', url); x.responseType = responseType;
  x.onload = ()=>{
    if(func)func.call(c, x.response);
  }
  x.onerror = e=>{
    if(func)func.call(c, {xhrErrorEvent:e});
  }
  x.send();
  return x;
}
post = function(url, send, func, responseType ='json', context = null){
  const x = new XMLHttpRequest;
  if(typeof send === 'object' && send && !(send instanceof Array)){
    const c = context || x;
    x.open('POST', url); x.responseType = responseType;
    x.onload = ()=>{
      if(func)func.call(c, x.response);
    }
    x.onerror = e=>{
      if(func)func.call(c, {xhrErrorEvent:e});
    }
    let d;
    if(send instanceof FormData){
      d = send;
    }
    else{
      let s;
      d = new FormData;
      for(let k in send){
        s = send[k];
        if(typeof s === 'object' && s)s = JSON.stringify(s);
        d.append(k, s);
      }
    }
    x.send(d);
  }
  else{
    throw new Error('send argument must be an Object');
  }
  return x;
}
doc = document; htm = doc.documentElement; bod = doc.body; nav = navigator; M = tag=>doc.createElement(tag); I = id=>doc.getElementById(id);
mobile = nav.userAgent.match(/Mobi/i) ? true : false;
beacon = function(url, send){
  let r = false;
  if(typeof send === 'object' && send && !(send instanceof Array)){
    let d;
    if(send instanceof FormData){
      d = send;
    }
    else{
      let s;
      d = new FormData;
      for(let k in send){
        s = send[k];
        if(typeof s === 'object' && s)s = JSON.stringify(s);
        d.append(k, s);
      }
    }
    r = nav.sendBeacon(url, d);
  }
  else{
    throw new Error('send argument must be an Object');
  }
  return r;
}
S = (selector, within)=>{
  let w = within || doc;
  return w.querySelector(selector);
}
Q = (selector, within)=>{
  let w = within || doc;
  return w.querySelectorAll(selector);
}
hC = function(node, className){
  return node.classList.contains(className);
}
aC = function(){
  const a = [].slice.call(arguments), n = a.shift();
  n.classList.add(...a);
  return aC;
}
rC = function(){
  const a = [].slice.call(arguments), n = a.shift();
  n.classList.remove(...a);
  return rC;
}
tC = function(){
  const a = [].slice.call(arguments), n = a.shift();
  n.classList.toggle(...a);
  return tC;
}
shuffle = array=>{
  let a = array.slice(), i = a.length, n, h;
  while(i){
    n = Math.floor(Math.random()*i--); h = a[i]; a[i] = a[n]; a[n] = h;
  }
  return a;
}
rand = (min, max)=>{
  let mn = min, mx = max;
  if(mx === undefined){
    mx = mn; mn = 0;
  }
  return mn+Math.floor(Math.random()*(mx-mn+1));
}
// magic except end load under here 
const canvas = I('canvas');
let cb = canvas.getBoundingClientRect(), cX, cY, af = true, action = false;
canvas.width = cb.width; canvas.height = cb.height;
const ctx = canvas.getContext('2d');
ctx.fillStyle = 'red';

function createRect(){
  ctx.rect(cX-2, cY-37, 4, 37);
  ctx.stroke(); ctx.fill();
}
function noAct(){
  action = false;
}
function moveit(e, hit = false){
  af = true; cb = canvas.getBoundingClientRect();
  let w = cb.width, h = cb.height, p = 180/Math.PI, r;
  ctx.save(); ctx.clearRect(0, 0, w, h); ctx.beginPath(); ctx.translate(cX, cY);
  r = hit ? 0 : 90;
  ctx.rotate((p*Math.atan2(e.clientY-cb.top-cY, e.clientX-cb.left-cX)+r)/p);
  ctx.translate(-cX, -cY); createRect(e); ctx.restore();
}
function movement(e, hit = false){
  if(af && action){
    af = false; 
    requestAnimationFrame(()=>{ 
      moveit(e, hit);
    });
  }
}
function act(e){
  action = true; cX = e.clientX-cb.left; cY = e.clientY-cb.top; movement(e, true);
}
if(mobile){
  canvas.ontouchstart = e=>{
    act(e.touches[0]);
  }
  touchmove = e=>{
    movement(e.touches[0]);
  }
  ontouchend = noAct;
}
else{
  canvas.onmousedown = act; onmousemove = movement; onmouseup = noAct;
}
}); // end load
/* css/external.css */
*{
  box-sizing:border-box; font:22px Tahoma, Geneva, sans-serif; color:#000; padding:0; margin:0; overflow:hidden;
}
html,body,.main{
  width:100%; height:100%;
}
.main{
  background:#aaa; padding:10px; overflow-y:auto;
}
#canvas{
  width:100%; height:100%; background:#fff;
}
<!DOCTYPE html>
<html xmlns='http://www.w3.org/1999/xhtml' xml:lang='en' lang='en'>
  <head>
    <meta charset='UTF-8' /><meta name='viewport' content='width=device-width, height=device-height, initial-scale:1, user-scalable=no' />
    <title>Title Here</title>
    <link type='text/css' rel='stylesheet' href='css/external.css' />
    <script src='js/external.js'></script>
  </head>
<body>
  <div class='main'>
    <canvas id='canvas'></canvas>
  </div>
</body>
</html>