我试图导航到相机屏幕,当我触发导航时,出现错误
Another exception was thrown: type 'Future<dynamic>' is not a subtype of type 'Widget'
Another exception was thrown: setState() or markNeedsBuild() called during build.
错误指向我上一页的导航。
我也在那看到了这个错误
The AnimationController notifying status listeners was: AnimationController#a911e(⏮ 0.000; paused; for MaterialPageRoute<dynamic>(null))
onTap: () => Navigator.push(
context,
MaterialPageRoute(
builder: (context) => CameraScreen())),
这是发生错误的功能
captureImageWithCamera() async {
Navigator.pop(this.context);
File imageFile = await ImagePicker.pickImage(
source: ImageSource.camera,
maxHeight: 680,
maxWidth: 970,
);
if (imageFile != null) {
//imageFile = await cropImage(imageFile);
setState(() {
//this.file = imageFile as File;
print(file);
});
await controller.dispose();
}
}
仅出于全文考虑,这是第一页的完整构建器,该构建器调用导航到相机屏幕。您将在其中看到到CameraScreen的导航。
createStoryView() {
return FutureBuilder(
future: usersReference.document(currentOnlineUserId).get(),
builder: (context, dataSnapshot) {
if (!dataSnapshot.hasData) {
return circularProgress();
} else {
User user = User.fromDocument(dataSnapshot.data);
return Material(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
Padding(
padding: const EdgeInsets.all(0.0),
child: Card(
color: Colors.white,
elevation: 0.0,
child: Padding(
padding: const EdgeInsets.all(8.0),
child: ListTile(
leading: Stack(
children: <Widget>[
GestureDetector(
child: Padding(
padding: EdgeInsets.only(top: 0.0, bottom: 0.0),
child: user.photoUrl.isNotEmpty
? CircleAvatar(
radius: 30.0,
backgroundColor: Colors.grey,
backgroundImage:
CachedNetworkImageProvider(
user.photoUrl),
)
: CircleAvatar(
radius: 30.0,
backgroundColor: Colors.grey,
),
),
onTap: () => Navigator.push(
context,
MaterialPageRoute(
builder: (context) => StoryPageView())),
),
],
),
title: Text(
user.profileName,
style: TextStyle(fontWeight: FontWeight.bold),
),
subtitle: Text("Add a Story"),
onTap: () => Navigator.push(
context,
MaterialPageRoute(
builder: (context) => CameraScreen())),
),
),
),
),
Padding(
padding: const EdgeInsets.all(8.0),
child: Text(
"Viewed Stories",
style: TextStyle(
color: Colors.grey,
fontWeight: FontWeight.bold,
),
),
),
Expanded(
child: Container(
padding: const EdgeInsets.all(0.0),
color: Colors.white,
child: ListView(
children: <Widget>[
Padding(
padding: const EdgeInsets.all(8.0),
child: ListTile(
leading: CircleAvatar(
radius: 30.0,
backgroundColor: Colors.grey,
),
title: Text(
"Username",
style: TextStyle(
fontWeight: FontWeight.bold,
),
),
subtitle: Text("Timestamp"),
onTap: () => Navigator.push(
context,
MaterialPageRoute(
builder: (context) => StoryPageView())),
),
),
],
),
),
),
],
),
);
}
},
);
}
这是CameraPage的构建器
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
backgroundColor: Colors.white,
iconTheme: IconThemeData(color: Colors.blue),
title: Text(
"Story Post",
style: TextStyle(
color: Colors.blue,
fontSize: 22.0,
),
),
),
body: file == null ? captureImageWithCamera() : displayStoryUploadScreen(),
);
}
这是完整的错误消息
══╡ EXCEPTION CAUGHT BY ANIMATION LIBRARY ╞═════════════════════════════════════════════════════════
The following assertion was thrown while notifying status listeners for AnimationController:
setState() or markNeedsBuild() called during build.
This _ModalScope<dynamic> widget cannot be marked as needing to build because the framework is
already in the process of building widgets. A widget can be marked as needing to be built during
the build phase only if one of its ancestors is currently building. This exception is allowed
because the framework builds parent widgets before children, which means a dirty descendant will
always be built. Otherwise, the framework might not visit this widget during this build phase.
The widget on which setState() or markNeedsBuild() was called was:
_ModalScope<dynamic>-[LabeledGlobalKey<_ModalScopeState<dynamic>>#0c8ee]
The widget which was currently being built when the offending call was made was:
CameraScreen
When the exception was thrown, this was the stack:
[38;5;244m#0 Element.markNeedsBuild.<anonymous closure>[39;49m
[38;5;244m#1 Element.markNeedsBuild[39;49m
[38;5;244m#2 State.setState[39;49m
[38;5;244m#3 _ModalScopeState._routeSetState[39;49m
[38;5;244m#4 ModalRoute.setState[39;49m
[38;5;244m#5 ModalRoute.changedInternalState[39;49m
[38;5;244m#6 TransitionRoute._handleStatusChanged[39;49m
[38;5;244m#7 AnimationLocalStatusListenersMixin.notifyStatusListeners[39;49m
[38;5;244m#8 AnimationController._checkStatusChanged[39;49m
[38;5;244m#9 AnimationController._animateToInternal[39;49m
[38;5;244m#10 AnimationController.reverse[39;49m
[38;5;244m#11 TransitionRoute.didPop[39;49m
[38;5;244m#12 LocalHistoryRoute.didPop[39;49m
[38;5;244m#13 _RouteEntry.pop[39;49m
[38;5;244m#14 NavigatorState.pop[39;49m
[38;5;244m#15 Navigator.pop[39;49m
[38;5;248m#16 _CameraScreenState.captureImageWithCamera[39;49m
[38;5;248m#17 _CameraScreenState.build[39;49m
[38;5;244m#18 StatefulElement.build[39;49m
[38;5;244m#19 ComponentElement.performRebuild[39;49m
[38;5;244m#20 StatefulElement.performRebuild[39;49m
[38;5;244m#21 Element.rebuild[39;49m
[38;5;244m#22 ComponentElement._firstBuild[39;49m
[38;5;244m#23 StatefulElement._firstBuild[39;49m
[38;5;244m#24 ComponentElement.mount[39;49m
... Normal element mounting (24 frames)
[38;5;244m#48 Element.inflateWidget[39;49m
[38;5;244m#49 MultiChildRenderObjectElement.mount[39;49m
... Normal element mounting (136 frames)
[38;5;244m#185 Element.inflateWidget[39;49m
[38;5;244m#186 Element.updateChild[39;49m
[38;5;244m#187 RenderObjectElement.updateChildren[39;49m
[38;5;244m#188 MultiChildRenderObjectElement.update[39;49m
[38;5;244m#189 Element.updateChild[39;49m
[38;5;244m#190 ComponentElement.performRebuild[39;49m
[38;5;244m#191 StatefulElement.performRebuild[39;49m
[38;5;244m#192 Element.rebuild[39;49m
[38;5;244m#193 StatefulElement.update[39;49m
[38;5;244m#194 Element.updateChild[39;49m
[38;5;244m#195 ComponentElement.performRebuild[39;49m
[38;5;244m#196 Element.rebuild[39;49m
[38;5;244m#197 ProxyElement.update[39;49m
[38;5;244m#198 _InheritedNotifierElement.update[39;49m
[38;5;244m#199 Element.updateChild[39;49m
[38;5;244m#200 SingleChildRenderObjectElement.update[39;49m
[38;5;244m#201 Element.updateChild[39;49m
[38;5;244m#202 ComponentElement.performRebuild[39;49m
[38;5;244m#203 StatefulElement.performRebuild[39;49m
[38;5;244m#204 Element.rebuild[39;49m
[38;5;244m#205 StatefulElement.update[39;49m
[38;5;244m#206 Element.updateChild[39;49m
[38;5;244m#207 SingleChildRenderObjectElement.update[39;49m
[38;5;244m#208 Element.updateChild[39;49m
[38;5;244m#209 SingleChildRenderObjectElement.update[39;49m
[38;5;244m#210 Element.updateChild[39;49m
[38;5;244m#211 ComponentElement.performRebuild[39;49m
[38;5;244m#212 Element.rebuild[39;49m
[38;5;244m#213 StatelessElement.update[39;49m
[38;5;244m#214 Element.updateChild[39;49m
[38;5;244m#215 ComponentElement.performRebuild[39;49m
[38;5;244m#216 Element.rebuild[39;49m
[38;5;244m#217 ProxyElement.update[39;49m
[38;5;244m#218 Element.updateChild[39;49m
[38;5;244m#219 ComponentElement.performRebuild[39;49m
[38;5;244m#220 StatefulElement.performRebuild[39;49m
[38;5;244m#221 Element.rebuild[39;49m
[38;5;244m#222 BuildOwner.buildScope[39;49m
[38;5;244m#223 WidgetsBinding.drawFrame[39;49m
[38;5;244m#224 RendererBinding._handlePersistentFrameCallback[39;49m
[38;5;244m#225 SchedulerBinding._invokeFrameCallback[39;49m
[38;5;244m#226 SchedulerBinding.handleDrawFrame[39;49m
[38;5;244m#227 SchedulerBinding._handleDrawFrame[39;49m
[38;5;244m#231 _invoke (dart:ui/hooks.dart:253:10)[39;49m
[38;5;244m#232 _drawFrame (dart:ui/hooks.dart:211:3)[39;49m
(elided 3 frames from dart:async)
The AnimationController notifying status listeners was:
AnimationController#ac0aa(⏮ 0.000; paused; for MaterialPageRoute<dynamic>(null))
════════════════════════════════════════════════════════════════════════════════════════════════════
[38;5;248m════════ Exception caught by animation library ═════════════════════════════════[39;49m
[38;5;244mThe following assertion was thrown while notifying status listeners for AnimationController:[39;49m
setState() or markNeedsBuild() called during build.
[38;5;244mThis _ModalScope<dynamic> widget cannot be marked as needing to build because the framework is already in the process of building widgets. A widget can be marked as needing to be built during the build phase only if one of its ancestors is currently building. This exception is allowed because the framework builds parent widgets before children, which means a dirty descendant will always be built. Otherwise, the framework might not visit this widget during this build phase.[39;49m
[38;5;244mThe widget on which setState() or markNeedsBuild() was called was: _ModalScope<dynamic>-[LabeledGlobalKey<_ModalScopeState<dynamic>>#0c8ee][39;49m
[38;5;244mstate: _ModalScopeState<dynamic>#b0964[39;49m
[38;5;244mThe widget which was currently being built when the offending call was made was: CameraScreen[39;49m
[38;5;244mdirty[39;49m
[38;5;244mstate: _CameraScreenState#54b04[39;49m
[38;5;244mWhen the exception was thrown, this was the stack[39;49m
[38;5;244m#0 Element.markNeedsBuild.<anonymous closure>[39;49m
[38;5;244m#1 Element.markNeedsBuild[39;49m
[38;5;244m#2 State.setState[39;49m
[38;5;244m#3 _ModalScopeState._routeSetState[39;49m
[38;5;244m#4 ModalRoute.setState[39;49m
[38;5;244m...[39;49m
[38;5;244mThe AnimationController notifying status listeners was: AnimationController#ac0aa(⏮ 0.000; paused; for MaterialPageRoute<dynamic>(null))[39;49m
[38;5;248m════════════════════════════════════════════════════════════════════════════════[39;49m
Another exception was thrown: type 'Future<dynamic>' is not a subtype of type 'Widget'
[38;5;248m════════ Exception caught by widgets library ═══════════════════════════════════[39;49m
type 'Future<dynamic>' is not a subtype of type 'Widget'
[38;5;244mThe relevant error-causing widget was[39;49m
[38;5;248mCameraScreen[39;49m
[38;5;248m════════════════════════════════════════════════════════════════════════════════[39;49m
答案 0 :(得分:1)
builder
的{{1}}函数应返回Widget或来自MaterialPageRoute
或StatelessWidget
的impimpentes类,显然StatefullWidget
都不是这些。>
您的CameraScreen
确实会返回captureImageWithCamera
,但是Future<void>
中的body
必须是小部件,也不清楚{{1}的返回类型是什么},而且必须是小部件。
如果您需要未来的价值来构建窗口小部件,则需要使用FutureBuilder来等待它,而无需查看渲染树。