我是python的新手,所以我不知道自己做错了什么。我一直在关注有关pygame的教程,并且到达了创建多个敌人的部分。该部分是这样的:
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 2
for i in range(num_of_enemies):
enemyImg.append(pygame.image.load('ufo.png'))
enemyX.append(random.randint(0, 736))
enemyY.append(random.randint(50, 150))
enemyX_change.append(0.3)
enemyY_change.append(40)
敌人在那里,但显然只有一个在那里。几乎就像另一个在后台一样。如果有人可以帮助我,我将非常感激。
编辑:这是整个主循环。有些不在这里,所以不会太长
running = True
while running:
screen.fill((0, 0, 0))
# Background Image
screen.blit(background, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Enemy movement
for i in range(num_of_enemies):
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 0.3
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 736:
enemyX_change[i] = -0.3
enemyY[i] += enemyY_change[i]
# Collision
collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
bulletY = 480
bullet_state = 'ready'
score += 100
print(score)
enemyX[i] = random.randint(0, 736)
enemyY[i] = random.randint(50, 150)
enemy(enemyX[i], enemyY[i], i)
player(playerX, playerY)
pygame.display.update()
答案 0 :(得分:0)
这是Indentation的问题。绘制敌人的循环必须在遍历敌人的循环中完成,而不是在循环之后进行:
for i in range(num_of_enemies):
# [...]
#-->| INDENTATION
enemy(enemyX[i], enemyY[i], i)