我如何通过Pygame界面使玩家移动(带箭头),跳跃,移动流畅(逐渐加速)?
答案 0 :(得分:3)
第一步是创建界面:
# import all the modules that we need
import time, pygame
from pygame.locals import *
pygame.init()
# create the screen
screen = pygame.display.set_mode((800, 600))
class Player: # player class
def __init__(self):
pass
def move(self):
pass
player = Player() # create the player
time_passed = 0
# pygame event loop
while True:
prev = time.time()
for event in pygame.event.get():
if event.type == QUIT: # if the window is closed
pygame.quit()
exit()
screen.fill((220, 220, 255)) # fill with blue sky
player.move() # update the player
pygame.display.flip() # update the screen
time_passed = time.time() - prev
# used to change the player’s speed regardless of FPS
接下来,我们将不得不初始化播放器。因此,让我们填写Player.__init__
函数:
def __init__(self):
self.x = 400 # middle of the screen
self.y = 600 # bottom of the screen
self.moveX = 0 # x speed
self.moveY = 0 # y speed
self.image = pygame.image.load('image.png')
# the image of the player
self.w, self.h = self.image.get_size()
仅此而已。其次:在屏幕上渲染播放器。播放器的x
和y
位置位于播放器图像底部的中间。
def move(self):
self.render()
def render(self):
x = int(self.x - self.w / 2)
y = int(self.y - self.h)
screen.blit(self.image, (x, y))
下一步:在move
和moveX
进行更改的情况下,填充moveY
功能,使玩家可以移动。
def move(self):
self.x += self.moveX * time_passed # move left-right
self.y += self.moveY * time_passed # move up-down
self.moveX *= 0.9 # slow down (decrease speed progressively)
self.moveY += 5000 * time_passed
# the player will go down faster and faster
if self.y > 600: # if the player falls out of the screen
# you can change 600 by another ground height
self.y = 600
# if the player walks over the screen
if self.x < -self.w / 2:
self.x = -self.w / 2
elif self.x > 800 - self.w / 2:
self.x = 800 - self.w / 2
self.render() # render once the position is corrected
现在,我们必须允许播放器获取用户事件:
def get_events(self):
pressed = pygame.key.get_pressed()
if pressed[K_LEFT]:
self.moveX -= 50
if pressed[K_RIGHT]:
self.moveX += 50
if pressed[K_UP] and self.y == 600: # if on floor
self.moveY = -1000
def move(self):
self.get_events()
...
为什么将速度设置为-1000?播放器将上升,然后(move
功能中的速度降低)上升得更慢,然后再上升,然后再下降,然后下降。而且尽可能的流畅。
您可以添加反转的图像(使用pygame.transform.flip
)以在播放器向一个方向或另一个方向前进时进行切换,或者使用操纵杆命令播放器(使用pygame.joystick
),或者添加一个点击功能,将这些代码放入平台游戏中……可能性是无限的。
答案 1 :(得分:1)
我建议阅读pygame - Sprite Module Introduction。在pygame - tutorials — wiki和pygame - projects上可以找到很多资源和项目。
对于您的项目Pygame Platformer Tutorial,我特别推荐您。
通过使用pygame.sprite.Sprite
,pygame.sprite.Group
,pygame.Rect
,pygame.time.Clock
和pygame.math.Vector2
,可以大大简化代码:
import pygame
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((800, 600))
class Player(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.pos = pygame.math.Vector2(x, y)
self.move = pygame.math.Vector2()
try:
self.image = pygame.image.load('image.png')
except:
self.image = pygame.Surface((20, 20))
self.image.fill((255, 0, 0))
self.rect = self.image.get_rect(midbottom = (round(self.pos.x), round(self.pos.y)))
def update(self):
pressed = pygame.key.get_pressed()
if pressed[K_LEFT]:
self.move.x -= 50
if pressed[K_RIGHT]:
self.move.x += 50
if pressed[K_UP]:
self.move.y = -1000
self.pos = self.pos + self.move * time_passed
self.move.x *= 0.8 # slow down (decrease progressively)
self.move.y += 5000 * time_passed
if self.pos.y > 600:
self.pos.y = 600
self.rect = self.image.get_rect(midbottom = (round(self.pos.x), round(self.pos.y)))
if self.rect.left < 0:
self.rect.left = 0
self.pos.x = self.rect.centerx
if self.rect.right > 800:
self.rect.right = 800
self.pos.x = self.rect.centerx
player = Player(400, 600)
allSprites = pygame.sprite.Group(player)
clock = pygame.time.Clock()
while True:
time_passed = clock.tick(60) / 1000
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
exit()
allSprites.update()
screen.fill((220, 220, 255))
allSprites.draw(screen)
pygame.display.flip()