在我的应用程序中,我有一个容器,我希望在单击时开始以缓慢的曲线旋转,然后保持旋转,然后再次单击将使其以缓慢的曲线停止。
如何在颤动中进行曲线动画?
像这样的东西: https://miro.medium.com/max/960/1*ZLekwO4QthfAWlBgM-9vpA.gif
答案 0 :(得分:2)
AnimationController _animController;
Animation<double> _animation;
@override
void initState() {
super.initState();
_animController = AnimationController(
duration: Duration(seconds: 2),
vsync: this,
);
_animation =
Tween<double>(begin: 0, end: 2 * math.pi).animate(_animController)
..addListener(() {
setState(() {});
});
}
@override
void dispose() {
_animController.dispose();
super.dispose();
}
var _animating = false;
Stop
上结束动画,然后在Start
上重复动画。Scaffold(
backgroundColor: Colors.blueGrey,
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Transform.rotate(
angle: _animation.value,
child: Container(
color: Colors.green,
height: 80,
width: 80,
padding: EdgeInsets.all(30),
),
),
Padding(
padding: const EdgeInsets.only(top: 20.0),
child: RaisedButton(
color: Colors.white,
child: Text(_animating ? "Stop" : "Start"),
onPressed: () {
if (_animating) {
_animController.animateTo(1,
duration: Duration(seconds: 3), curve: Curves.ease);
} else {
_animController.repeat();
}
setState(() => _animating = !_animating);
},
),
),
],
),
),
)
结果: