当玩家杀死敌人时,我需要给它弹药。我正在尝试使用GetComponent,但始终出现错误“:错误CS0428:无法将方法组'GetComponent'转换为非委托类型'thro'。您是否打算调用该方法?”在这一行:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class collision : MonoBehaviour
{
public int cardno = 13;
public GameObject deck;
thro deck_script;
void OnCollisionEnter (Collision cl)
{
if(cl.collider.tag == "iscard")
{
int cardran = Random.Range(1,14);
Debug.Log(cardran);
*deck_script = deck.GetComponent<thro>;*
if (cardran == cardno)
{
Destroy(gameObject);
Debug.Log("kil");
}
}
}
}
答案 0 :(得分:0)
deck_script = deck.GetComponent<thro>;
不是用于调用函数的正确语法。试试:
deck_script = deck.GetComponent<thro>();
请参阅文档:https://docs.unity3d.com/ScriptReference/Component.GetComponent.html