如何重新打开pysimplegui窗口?

时间:2020-08-16 18:16:23

标签: python pygame pysimplegui

我有一些使用pygame创建按钮的代码。按下此按钮后,将打开pysimplegui窗口。关闭此pysimplegui窗口后,将无法再次将其重新打开。我想知道是否有某种方法可以重新打开窗户。

pygame按钮的代码:

def button(msg,x,y,w,h,ic,ac,action =None):
    if x + y > mouse[0] > x and y + h > mouse[1] > y:
        pygame.draw.rect(gameDisplay, ac,(x,y,w,h))
        
        if click[0] == 1 and action!= None:
            
            if action == "play":
                asdc(window)
                
                
            if action == "quit":
                pygame.quit()
                quit()
            
    else:
        pygame.draw.rect(gameDisplay, ic,(x,y,w,h))


    smallText = pygame.font.SysFont("comicsansms",20)
    textSurf, textRect = text_objects(msg, smallText)
    textRect.center = ((round(x+(w/2))), (round(y + (h/2))))
    gameDisplay.blit(textSurf, textRect)

pysimplegui按钮的代码:

def asdc(window):
    while True:
        event, values = window.Read()
        if event == sg.WIN_CLOSED: 
            break
        
        if event == 'Enter':                            
            event, values = window.Read()    
            AllyBan1 = values["AllyBan1"]
            AllyBan2 = values["AllyBan2"]
            AllyBan3 = values["AllyBan3"]
            AllyBan4 = values["AllyBan4"]
            AllyBan5 = values["AllyBan5"] 
            
                break
                
    window.close()

代码的运行方式:

while True:
    gameDisplay.fill(white)

    mouse = pygame.mouse.get_pos()
    click = pygame.mouse.get_pressed()

    button("Enter",100,150,100,50,darkgreen,green,"play")
    button("Exit",450,150,100,50,darkred,red,"quit")

    for event in pygame.event.get() :
        if event.type == pygame.QUIT :
            pygame.quit()

            quit() 
    pygame.display.update()   

预先感谢

1 个答案:

答案 0 :(得分:1)

您只能使用一次布局和窗口对象。关闭窗口后,您需要创建一个新窗口。

尝试以下代码:

def createwindow():
    layout = [[sg.Text("Hello from PySimpleGUI")], [sg.Button("OK")]]
    return sg.Window("Demo", layout)

def button(msg,x,y,w,h,ic,ac,action =None):
    if x + y > mouse[0] > x and y + h > mouse[1] > y:
        pygame.draw.rect(gameDisplay, ac,(x,y,w,h))
        
        if click[0] == 1 and action!= None:
            
            if action == "play":
                window = createwindow()  # must create each time
                asdc(window)
                
            if action == "quit":
                pygame.quit()
                quit()
    else:
        pygame.draw.rect(gameDisplay, ic,(x,y,w,h))

    smallText = pygame.font.SysFont("comicsansms",20)
    textSurf, textRect = text_objects(msg, smallText)
    textRect.center = ((round(x+(w/2))), (round(y + (h/2))))
    gameDisplay.blit(textSurf, textRect)