在将其保存到文件之前,我必须旋转UIImage
。我尝试了很多方法,其中一些方法似乎适用于其他人,但似乎所有这些方法都将我的图像变成了白色。这是我的代码:
CGFloat radians = 90.0f * M_PI/180;
UIGraphicsBeginImageContext(image.size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextConcatCTM(ctx, CGAffineTransformMakeRotation(radians));
CGContextDrawImage(ctx, CGRectMake(0, 0, image.size.width, image.size.height), image.CGImage);
image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
有人能发现我做错了吗?变量“image”是UIImage
。
答案 0 :(得分:3)
- (UIImage *)imageRotatedByRadians:(CGFloat)radians
{
// calculate the size of the rotated view's containing box for our drawing space
UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width, self.size.height)];
CGAffineTransform t = CGAffineTransformMakeRotation(radians);
rotatedViewBox.transform = t;
CGSize rotatedSize = rotatedViewBox.frame.size;
// Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize);
CGContextRef bitmap = UIGraphicsGetCurrentContext();
// Move the origin to the middle of the image so we will rotate and scale around the center.
CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);
//Rotate the image context
CGContextRotateCTM(bitmap, radians);
// Now, draw the rotated/scaled image into the context
CGContextScaleCTM(bitmap, 1.0, -1.0);
CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]);
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
答案 1 :(得分:0)
我相信你没有考虑到iPhone和Quartz Coordinate系统的坐标系是不同的 尝试将这两行放在CGContextConcatCTM之前。
// to account for Quartz coordinate system.
CGContextScaleCTM(cx, 1, -1);
CGContextTranslateCTM(ctx, 0, -longerSide); // width or height depending on the orientation
答案 2 :(得分:0)
使用以下代码进行旋转:
UIImageView *imageView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:@"image1.png"]];
[imageView setFrame:CGRectMake(0.0f, 0.0f,100.0f, 100.0f)];
[self.view addSubview:imageView];
self.imageView.transform = CGAffineTransformMakeRotation((90.0f * M_PI) / 180.0f);
答案 3 :(得分:0)
我建议您将图片放在UIImageView
中,然后使用以下代码:
- (void)setupRotatingButtons
{
// call this method once; make sure "self.view" is not nil or the button
// won't appear. the below variables are needed in the @interface.
// center: the center of rotation
// radius: the radius
// time: a CGFloat that determines where in the cycle the button is located at
// (note: it will keep increasing indefinitely; you need to use
// modulus to find a meaningful value for the current position, if
// needed)
// speed: the speed of the rotation, where 2 * 3.1415 is **roughly** 1 lap a
// second
center = CGPointMake(240, 160);
radius = 110;
time = 0;
speed = .3 * 3.1415; // <-- will rotate CW 360 degrees per .3 SECOND (1 "lap"/s)
CADisplayLink *dl = [CADisplayLink displayLinkWithTarget:self selector:@selector(continueCircling:)];
[dl addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
}
- (void)continueCircling:(CADisplayLink *)dl
{
time += speed * dl.duration;
//here rotate your image view
yourImageView.transform = CGAffineTransformMakeRotation(time);
}