嘿,所以我要进行评估,这很快就要到期了,我编写了一段代码,假定是为了加总我持有的卡的价值,我正在使用统一性,并且将所有的sprite放入了一定顺序(我将所有ace放在第一位,然后是2等等),这样,当我数它时,我就除以4(这是我的老师告诉我的方式。所以它确实在数,但不正确,有时它是倒数的,而我无法弄清楚它是如何实际计数的,有人可以指出它有什么问题吗?这是整个项目的链接。https://drive.google.com/file/d/1Karttf7_zmNlASE4bjKVjRAuinMrLMdw/view?usp=sharing
如果您只是想看一下,这里是代码,虽然我只是在计数器部分,但它并没有完成。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
[SerializeField]
int[] Cards = new int[52];
[SerializeField]
GameObject[] PlayerCards;
[SerializeField]
GameObject[] DealerCards;
[SerializeField]
Sprite[] CardSprite;
[SerializeField]
Text HeldValue;
int temp, Card1, Card2, dealt, PlayerDealt, DealerDealt, CardValue, DealCardValue;
void Start()
{
shuffle();
RestartGame();
Dealcards();
CardValue = 0;
DealCardValue = 0;
}
void RestartGame()
{
for (int i = 0; i < PlayerCards.Length; i++)
{
PlayerCards[i].SetActive(false);
DealerCards[i].SetActive(false);
}
}
void shuffle()
{
dealt = 0;
for (int i = 0; i < 52; i++)
{
Cards[i] = i + 1;
}
for (int i = 0; i < 100; i++)
{
Card1 = Random.Range(0, 51);
Card2 = Random.Range(0, 51);
temp = Cards[Card1];
Cards[Card1] = Cards[Card2];
Cards[Card2] = temp;
}
}
void Dealcards()
{
PlayerCards[0].SetActive(true);
PlayerCards[0].GetComponent<Image>().sprite = CardSprite[Cards[0]];
CardValue += CalcCardValue(0);
PlayerCards[1].SetActive(true);
PlayerCards[1].GetComponent<Image>().sprite = CardSprite[Cards[1]];
CardValue += CalcCardValue(1);
DealerCards[0].SetActive(true);
DealerCards[0].GetComponent<Image>().sprite = CardSprite[Cards[2]];
DealCardValue += CalcCardValue(2);
DealerCards[1].SetActive(true);
DealerCards[1].GetComponent<Image>().sprite = CardSprite[Cards[3]];
DealCardValue += CalcCardValue(3);
HeldValue.text = CardValue.ToString();
dealt += 4;
PlayerDealt = 2;
DealerDealt = 2;
}
public void Hit()
{
PlayerCards[PlayerDealt].SetActive(true);
PlayerCards[PlayerDealt].GetComponent<Image>().sprite = CardSprite[Cards[dealt]];
CardValue += CalcCardValue(dealt);
PlayerDealt += 1;
dealt += 1;
HeldValue.text = CardValue.ToString();
}
int CalcCardValue(int i)
{
return Mathf.CeilToInt(Cards[i] / 4);
}
}
答案 0 :(得分:3)
你只是在计算
CalcCardValue(1) ... CalcCardValue(4)
在Dealcards()
内,因为您只能使用1到4之间的值来调用它。但是,您需要使用Card的值(0 ... 51)来调用CalcCardValue。
您可能会考虑这样做:
void Dealcards()
{
for (int i = 0; i < 2; i++)
{
PlayerCards[i].SetActive(true);
PlayerCards[i].GetComponent<Image>().sprite = CardSprite[Cards[i]];
CardValue += CalcCardValue(Cards[i]); # fix here ... and below the same
DealerCards[i].SetActive(true);
DealerCards[i].GetComponent<Image>().sprite = CardSprite[Cards[i+2]];
DealCardValue += CalcCardValue(Cards[i+2]);
}
HeldValue.text = CardValue.ToString();
dealt += 4;
PlayerDealt = 2;
DealerDealt = 2;
}
public void Hit()
{
PlayerCards[PlayerDealt].SetActive(true);
PlayerCards[PlayerDealt].GetComponent<Image>().sprite = CardSprite[Cards[dealt]];
CardValue += CalcCardValue(Cards[dealt]); # and here as well
PlayerDealt += 1;
dealt += 1;
HeldValue.text = CardValue.ToString();
}