我正在尝试从多种颜色构建一个由两列构成的二次视图网格,其中单击时一个视图会扩展为四个小视图的大小。
swiftui-lab.com的哈维尔(Javier)给我带来了某种突破,它的想法是在ForEach中添加Color.clear作为“伪”视图,以欺骗VGrid为扩展视图腾出空间。这对于网格左侧的框工作正常。但是,右边的框不会给我带来麻烦,因为它们向右扩展并且不会导致VGrid正确实现:
我已经尝试了几种方法,例如交换数组中的颜色,单击右侧的一个视图时旋转整个网格,添加不同数量的Color.clear视图-到目前为止,没有任何办法可以实现。 / p>
这是当前代码:
struct ContentView: View {
@State private var selectedColor : UIColor? = nil
let colors : [UIColor] = [.red, .yellow, .green, .orange, .blue, .magenta, .purple, .black]
private let padding : CGFloat = 10
var body: some View {
GeometryReader { proxy in
ScrollView {
LazyVGrid(columns: [
GridItem(.fixed(proxy.size.width / 2 - 5), spacing: padding, alignment: .leading),
GridItem(.fixed(proxy.size.width / 2 - 5))
], spacing: padding) {
ForEach(0..<colors.count, id: \.self) { id in
if selectedColor == colors[id] && id % 2 != 0 {
Color.clear
}
RectangleView(proxy: proxy, colors: colors, id: id, selectedColor: selectedColor, padding: padding)
.onTapGesture {
withAnimation{
if selectedColor == colors[id] {
selectedColor = nil
} else {
selectedColor = colors[id]
}
}
}
if selectedColor == colors[id] {
Color.clear
Color.clear
Color.clear
}
}
}
}
}.padding(.all, 10)
}
}
RectangleView:
struct RectangleView: View {
var proxy: GeometryProxy
var colors : [UIColor]
var id: Int
var selectedColor : UIColor?
var padding : CGFloat
var body: some View {
Color(colors[id])
.frame(width: calculateFrame(for: id), height: calculateFrame(for: id))
.clipShape(RoundedRectangle(cornerRadius: 20))
.offset(y: resolveOffset(for: id))
}
// Used to offset the boxes after the expanded one to compensate for missing padding
func resolveOffset(for id: Int) -> CGFloat {
guard let selectedColor = selectedColor, let selectedIndex = colors.firstIndex(of: selectedColor) else { return 0 }
if id > selectedIndex {
return -(padding * 2)
}
return 0
}
func calculateFrame(for id: Int) -> CGFloat {
selectedColor == colors[id] ? proxy.size.width : proxy.size.width / 2 - 5
}
}
如果您能指出我做错的方向,我将不胜感激。
P.S。如果您运行该代码,您会注意到最后一个黑框的行为也不符合预期。这是我到目前为止无法解决的另一个问题。
答案 0 :(得分:0)
放弃LazyVGrid来完成这项工作之后,我有点“砍死”了两个要包含在ParallelStackView中的简单VStack。它缺少LazyVGrid拥有的漂亮的交叉动画,并且只能在两列中实现,但是可以完成工作。显然,这与一个优雅的解决方案相去甚远,但是我需要一种变通方法,因此对于从事同一问题的任何人,这是代码(在其所包含的类型上实现为通用):
struct ParallelStackView<T: Equatable, Content: View>: View {
let padding : CGFloat
let elements : [T]
@Binding var currentlySelectedItem : T?
let content : (T) -> Content
@State private var selectedElement : T? = nil
@State private var selectedSecondElement : T? = nil
var body: some View {
let (transformedFirstArray, transformedSecondArray) = transformArray(array: elements)
func resolveClearViewHeightForFirstArray(id: Int, for proxy: GeometryProxy) -> CGFloat {
transformedSecondArray[id+1] == selectedSecondElement || (transformedSecondArray[1] == selectedSecondElement && id == 0) ? proxy.size.width + padding : 0
}
func resolveClearViewHeightForSecondArray(id: Int, for proxy: GeometryProxy) -> CGFloat {
transformedFirstArray[id+1] == selectedElement || (transformedFirstArray[1] == selectedElement && id == 0) ? proxy.size.width + padding : 0
}
return GeometryReader { proxy in
ScrollView {
ZStack(alignment: .topLeading) {
VStack(alignment: .leading, spacing: padding / 2) {
ForEach(0..<transformedFirstArray.count, id: \.self) { id in
if transformedFirstArray[id] == nil {
Color.clear.frame(
width: proxy.size.width / 2 - padding / 2,
height: resolveClearViewHeightForFirstArray(id: id, for: proxy))
} else {
RectangleView(proxy: proxy, elements: transformedFirstArray, id: id, selectedElement: selectedElement, padding: padding, content: content)
.onTapGesture {
withAnimation(.spring()){
if selectedElement == transformedFirstArray[id] {
selectedElement = nil
currentlySelectedItem = nil
} else {
selectedSecondElement = nil
selectedElement = transformedFirstArray[id]
currentlySelectedItem = selectedElement
}
}
}
}
}
}
VStack(alignment: .leading, spacing: padding / 2) {
ForEach(0..<transformedSecondArray.count, id: \.self) { id in
if transformedSecondArray[id] == nil {
Color.clear.frame(
width: proxy.size.width / 2 - padding / 2,
height: resolveClearViewHeightForSecondArray(id: id, for: proxy))
} else {
RectangleView(proxy: proxy, elements: transformedSecondArray, id: id, selectedElement: selectedSecondElement, padding: padding, content: content)
.onTapGesture {
withAnimation(.spring()){
if selectedSecondElement == transformedSecondArray[id] {
selectedSecondElement = nil
currentlySelectedItem = nil
} else {
selectedElement = nil
selectedSecondElement = transformedSecondArray[id]
currentlySelectedItem = selectedSecondElement
}
}
}.rotation3DEffect(.init(degrees: 180), axis: (x: 0, y: 1, z: 0))
}
}
}
// You need to rotate the second VStack for it to expand in the correct direction (left).
// As now all text would be displayed as mirrored, you have to reverse that rotation "locally"
// with a .rotation3DEffect modifier (see 4 lines above).
.rotate3D()
.offset(x: resolveOffset(for: proxy))
.frame(width: proxy.size.width, height: proxy.size.height, alignment: .topTrailing)
}.frame(maxWidth: .infinity, maxHeight: .infinity)
}
}.padding(10)
}
func resolveOffset(for proxy: GeometryProxy) -> CGFloat {
selectedSecondElement == nil ? proxy.size.width / 2 - padding / 2 : proxy.size.width
}
// Transform the original array to alternately contain nil and real values
// for the Color.clear views. You could just as well use other "default" values
// but I thought nil was quite explicit and makes it easier to understand what
// is going on. Then you split the transformed array into two sub-arrays for
// the VStacks:
func transformArray<T: Equatable>(array: [T]) -> ([T?], [T?]) {
var arrayTransformed : [T?] = []
array.map { element -> (T?, T?) in
return (nil, element)
}.forEach {
arrayTransformed.append($0.0)
arrayTransformed.append($0.1)
}
arrayTransformed = arrayTransformed.reversed()
var firstTransformedArray : [T?] = []
var secondTransformedArray : [T?] = []
for i in 0...arrayTransformed.count / 2 {
guard let nilValue = arrayTransformed.popLast(), let element = arrayTransformed.popLast() else { break }
if i % 2 == 0 {
firstTransformedArray += [nilValue, element]
} else {
secondTransformedArray += [nilValue, element]
}
}
return (firstTransformedArray, secondTransformedArray)
}
struct RectangleView: View {
let proxy: GeometryProxy
let elements : [T?]
let id: Int
let selectedElement : T?
let padding : CGFloat
let content : (T) -> Content
var body: some View {
content(elements[id]!)
.frame(width: calculateFrame(for: id), height: calculateFrame(for: id))
.clipShape(RoundedRectangle(cornerRadius: 20))
}
func calculateFrame(for id: Int) -> CGFloat {
selectedElement == elements[id] ? proxy.size.width : proxy.size.width / 2 - 5
}
}
}
extension View {
func rotate3D() -> some View {
modifier(StackRotation())
}
}
struct StackRotation: GeometryEffect {
func effectValue(size: CGSize) -> ProjectionTransform {
let c = CATransform3DIdentity
return ProjectionTransform(CATransform3DRotate(c, .pi, 0, 1, 0))
}
}