RaiseEvent似乎无法正确执行

时间:2020-07-18 16:14:42

标签: c# unity3d photon

光子网络的新手我在棋盘游戏中使用了加注事件。有时事件不会触发,但是在大多数情况下,它们运行良好需要帮助。

private void OnEnable() {
      
   PhotonNetwork.NetworkingClient.EventReceived += NetworkingClient_EventReceived;

 }

private void Disable()
    {
      
       PhotonNetwork.NetworkingClient.EventReceived -= NetworkingClient_EventReceived;
    }

 private void NetworkingClient_EventReceived(EventData obj)
    {
 
        byte eventCode = obj.Code;

        if (eventCode == (byte)EnumGame.DiceRoll)
        {

            EventManager.instance.rolldiceEvent(obj);
        }

        if (eventCode == (byte)EnumGame.DiceNumber)
        {

            EventManager.instance.displaydiceNumber(obj);
        }

        if (eventCode == (byte)EnumGame.Passdice)
        {

            EventManager.instance.passdicetootherPlayer(obj);


        }


        if (eventCode == (byte)EnumGame.PassTurn)
        {

            EventManager.instance.passturntootherPlayer(obj);
        

        }

    }

这是我用来在脚本中引发事件的方式,我没有遇到任何异常:

    object[] data = new object[] { Photonplayer.instance.getplayerId() };
        RaiseEventOptions raiseEventOptions = new RaiseEventOptions { Receivers = ReceiverGroup.Others };
        PhotonNetwork.RaiseEvent((byte)EnumGame.Passdice, data, raiseEventOptions, SendOptions.SendUnreliable);

0 个答案:

没有答案