请原谅我的基本问题,因为我对cocos2d很陌生,但我有一个问题就是移动精灵。这种方法似乎做了我想要的......只要它在正x和正y方向(右上角)移动。如果我试图将其向下移动或向左移动,则不起作用。
-(void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *myTouch = [touches anyObject];
CGPoint point = [myTouch locationInView:[myTouch view]];
point = [[CCDirector sharedDirector] convertToGL:point]; //create point location
CCNode *sprite = [self getChildByTag:kTagSprite]; //set sprite
CGRect spriteRect = CGRectMake(sprite.position.x, sprite.position.y, sprite.contentSize.width, sprite.contentSize.height); //create box around sprite and get position
if(CGRectContainsPoint(spriteRect, point)){
[sprite setPosition:point]; //if my pointer is inside of the sprite box, move the sprite
}
}
谢谢。
编辑:添加我的init和标记引用
-(id) init{
if((self = [super init])){
self.isTouchEnabled = YES;
CCSprite *mySprite = [CCSprite spriteWithFile:@"sprite.png"];
mySprite.position = ccp(240, 40);
[self addChild:mySprite z:0 tag:kTagSprite];
}
return self;
}
我将kTagSprite声明为:
enum{
kTagSprite
};
答案 0 :(得分:0)
-(void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *myTouch = [touches anyObject];
CGPoint point = [myTouch locationInView:[myTouch view]];
point = [[CCDirector sharedDirector] convertToGL:point]; //create point location
CCSprite *sprite = [self getChildByTag:kTagSprite]; //set sprite
if(CGRectContainsPoint([sprite boundingBox], point)){
[sprite setPosition:point]; //if my pointer is inside of the sprite box, move the sprite CCLOG(@"THIS WILL BE CALLED");
}
}
运行代码并查看控制台以查看是否将调用日志..