我正在尝试使用通用netlink和libnl将消息从内核发送到用户空间,这是我代码的一部分,实现方式如下:
int struct my_callback(struct sk_buff *skb, struct genl_info *info)
{
struct sk_buff *obuff;
void *msg_head;
if ((obuff = genlmsg_new(0, GFP_KERNEL)) == NULL) { // I've tried to change the len to NLMSG_GOODSIZE but not worked
pr_err("Failed allocating message to an reply\n");
return 0;
}
if ((msg_head = genlmsg_put_reply(obuff, info, &lunatik_family, 0, LIST_STATES)) == NULL) {
pr_err("Failed to put generic netlink header\n");
return 0;
}
//I've tried to put a genlmsg_end(obuff, msg_head); but didn't work as well
if (genlmsg_reply(obuff, info) < 0) {
pr_err("Failed to send message to user space\n");
return 0;
}
pr_info("Message sent to user-space\n");
return 0;
}
P.s:LIST_STATES
是枚举的成员,值为3
我的用户空间代码基本上是:
static int req_handler(struct nl_msg *msg, void *arg)
{
struct nlmsghdr *nlhdr;
struct genlmsghdr *genlhdr;
nlhdr = nlmsg_hdr(msg);
genlhdr = genlmsg_hdr(nlhdr);
printf("Received a message from kernel: %d\n", genlhdr->cmd);
return NL_OK;
}
int socket_init(struct nl_sock *sock)
{
int err = -1;
if ((sock = nl_socket_alloc()) == NULL)
return err;
if ((err = genl_connect(sock)))
return err;
if ((err = genl_ctrl_resolve(sock, LUNATIK_FAMILY)) < 0)
return err;
// I've tried to use NL_CB_VALID, but when I use it I receive no message at all
nl_socket_modify_cb(sock, NL_CB_MSG_IN, NL_CB_CUSTOM, req_handler, NULL);
return 0;
}
我在dmesg上的输出是:
消息已发送到用户空间
我在用户空间上的输出是:
从内核收到一条消息:0
我应该收到3而不是0,我注意到我只收到ACK消息,而不收到我发送的消息,我想知道为什么会这样以及我在做什么错。
答案 0 :(得分:0)
genl_ctrl_resolve()
的结果是双重的:
您正在扔掉您的家庭身份证号码。代替
if ((err = genl_ctrl_resolve(sock, LUNATIK_FAMILY)) < 0)
return err;
,做
if ((lunatik_family = genl_ctrl_resolve(sock, LUNATIK_FAMILY)) < 0)
return lunatik_family;
稍后,当您设置Netlink标头时,请确保使用它:
if (!genlmsg_put(..., ..., ..., lunatik_family, ..., ..., LIST_STATES, ...))
/* handle error */
还有另一件事:nl_socket_modify_cb()
还返回错误代码。代替
nl_socket_modify_cb(sock, NL_CB_MSG_IN, NL_CB_CUSTOM, req_handler, NULL);
return 0;
做
return nl_socket_modify_cb(sock, NL_CB_MSG_IN, NL_CB_CUSTOM, req_handler, NULL);