请有人帮忙,我不确定这是不是一个框架故障,那么如何在此方面没有更多的帖子,如果是我,那么在此错误上就没有多少了!
import 'package:flutter/material.dart';
import 'dialog_reusable.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
showDialog( context: context, builder: (context) { return MyDialog(); });
},
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
import 'package:flutter/material.dart';
import 'dialog_reusable.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
showDialog( context: context, builder: (context) { return MyDialog(); });
},
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
===========================
===========================
════════小部件库library捕获了异常════════
在构建MouseRegion(侦听器:[enter,exit],状态:_MouseRegionState#1877d)时引发了以下断言: 处理后使用了TextEditingController。
一旦您在TextEditingController上调用了dispose(),便无法再使用它。
相关的引起错误的小部件是: TextField文件:/// C:/MobileApps/Apps/Clima-Flutter/lib/utilities/mydialog.dart:90:15
引发异常时,这是堆栈:
#0 ChangeNotifier._debugAssertNotDisposed。 (package:flutter / src / foundation / change_notifier.dart:106:9)
#1 ChangeNotifier._debugAssertNotDisposed(package:flutter / src / foundation / change_notifier.dart:112:6)
#2 ChangeNotifier.removeListener(软件包:flutter / src / foundation / change_notifier.dart:167:12)
#3 _AnimatedState.didUpdateWidget(程序包:flutter / src / widgets / transitions.dart:159:28)
#4 StatefulElement.update(程序包:flutter / src / widgets / framework.dart:4690:58)
尝试的步骤: