我已经建立了一个mvvm体系结构。我有一个模型,有很多视图,每个视图有一个商店。为了说明我的问题,请考虑以下事项:
在我的模型中,存在一个用户对象user
和两个带有两个商店(商店A,商店B)的视图(A和B),这两个商店都使用该用户对象。视图A和视图B彼此不依赖(两者都具有不共享用户对象的不同存储),但是都能够编辑user
对象的状态。显然,您需要以某种方式将更改从一个存储传播到另一个存储。为此,我建立了一个存储层次结构,其中一个根存储维护整个“应用程序状态”(共享对象的所有状态,例如user
)。现在,存储A和B仅维护对根存储对象的引用,而不维护对象本身。我现在期望,如果我在视图A中更改对象,则存储A将把更改传播到根存储,而根存储又将更改再次传播到存储B。当我切换到视图B时,我应该能够现在来看我的变化。我在商店A和B中使用绑定来指代根商店对象。但这不能正常工作,我只是不了解Swift的Binding的行为。这是我作为最低版本设置的具体设置:
public class RootStore: ObservableObject {
@Published var storeA: StoreA?
@Published var storeB: StoreB?
@Published var user: User
init(user: User) {
self.user = user
}
}
extension ObservableObject {
func binding<T>(for keyPath: ReferenceWritableKeyPath<Self, T>) -> Binding<T> {
Binding(get: { [unowned self] in self[keyPath: keyPath] },
set: { [unowned self] in self[keyPath: keyPath] = $0 })
}
}
public class StoreA: ObservableObject {
@Binding var user: User
init(user: Binding<User>) {
_user = user
}
}
public class StoreB: ObservableObject {
@Binding var user: User
init(user: Binding<User>) {
_user = user
}
}
在我的SceneDelegate.swift中,我有以下代码段:
user = User()
let rootStore = RootStore(user: user)
let storeA = StoreA(user: rootStore.binding(for: \.user))
let storeB = StoreB(user: rootStore.binding(for: \.user))
rootStore.storeA = storeA
rootStore.storeB = storeB
let contentView = ContentView()
.environmentObject(appState) // this is used for a tabView. You can safely ignore this for this question
.environmentObject(rootStore)
然后,将contentView作为rootView传递给UIHostingController。现在我的ContentView:
struct ContentView: View {
@EnvironmentObject var appState: AppState
@EnvironmentObject var rootStore: RootStore
var body: some View {
TabView(selection: $appState.selectedTab) {
ViewA().environmentObject(rootStore.storeA!).tabItem {
Image(systemName: "location.circle.fill")
Text("ViewA")
}.tag(Tab.viewA)
ViewB().environmentObject(rootStore.storeB!).tabItem {
Image(systemName: "waveform.path.ecg")
Text("ViewB")
}.tag(Tab.viewB)
}
}
}
现在,两个视图:
struct ViewA: View {
// The profileStore manages user related data
@EnvironmentObject var storeA: StoreA
var body: some View {
Section(header: HStack {
Text("Personal Information")
Spacer()
Image(systemName: "info.circle")
}) {
TextField("First name", text: $storeA.user.firstname)
}
}
}
struct ViewB: View {
@EnvironmentObject var storeB: StoreB
var body: some View {
Text("\(storeB.user.firstname)")
}
}
最后,我的问题是,更改并未如预期那样得到反映。当我在ViewA中更改某些内容并切换到ViewB时,看不到用户的更新后的名字。当我更改回ViewA时,我的更改也丢失了。我在商店内部使用了didSet
,并且类似地用于调试目的,并且绑定实际上似乎起作用。更改已传播,但不知何故视图不会更新。我还强迫进行了一些人为的状态更改(添加状态bool变量并仅在onAppear()
中进行了切换),该视图会重新渲染,但仍然不采用更新后的值,我只是不知道该怎么做。
编辑:这是我的User对象的最低版本
public struct User {
public var id: UUID?
public var firstname: String
public var birthday: Date
public init(id: UUID? = nil,
firstname: String,
birthday: Date? = nil) {
self.id = id
self.firstname = firstname
self.birthday = birthday ?? Date()
}
}
为简单起见,我没有在上面的SceneDelegate.swift代码段中传递属性。
答案 0 :(得分:2)
在您的方案中,更合适的是将User as- a ObservableObject设置为在商店之间通过引用传递,以及在相应的视图中显式用作ObservedObject。
这是简化的演示,结合了您的代码快照并应用了该想法。
通过Xcode 11.4 / iOS 13.4测试
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
let user = User(id: UUID(), firstname: "John")
let rootStore = RootStore(user: user)
let storeA = StoreA(user: user)
let storeB = StoreB(user: user)
rootStore.storeA = storeA
rootStore.storeB = storeB
return ContentView().environmentObject(rootStore)
}
}
public class User: ObservableObject {
public var id: UUID?
@Published public var firstname: String
@Published public var birthday: Date
public init(id: UUID? = nil,
firstname: String,
birthday: Date? = nil) {
self.id = id
self.firstname = firstname
self.birthday = birthday ?? Date()
}
}
public class RootStore: ObservableObject {
@Published var storeA: StoreA?
@Published var storeB: StoreB?
@Published var user: User
init(user: User) {
self.user = user
}
}
public class StoreA: ObservableObject {
@Published var user: User
init(user: User) {
self.user = user
}
}
public class StoreB: ObservableObject {
@Published var user: User
init(user: User) {
self.user = user
}
}
struct ContentView: View {
@EnvironmentObject var rootStore: RootStore
var body: some View {
TabView {
ViewA(user: rootStore.user).environmentObject(rootStore.storeA!).tabItem {
Image(systemName: "location.circle.fill")
Text("ViewA")
}.tag(1)
ViewB(user: rootStore.user).environmentObject(rootStore.storeB!).tabItem {
Image(systemName: "waveform.path.ecg")
Text("ViewB")
}.tag(2)
}
}
}
struct ViewA: View {
@EnvironmentObject var storeA: StoreA // keep only if it is needed in real view
@ObservedObject var user: User
init(user: User) {
self.user = user
}
var body: some View {
VStack {
HStack {
Text("Personal Information")
Image(systemName: "info.circle")
}
TextField("First name", text: $user.firstname)
}
}
}
struct ViewB: View {
@EnvironmentObject var storeB: StoreB
@ObservedObject var user: User
init(user: User) {
self.user = user
}
var body: some View {
Text("\(user.firstname)")
}
}
答案 1 :(得分:0)
在此处提供一个替代答案,对设计进行一些更改作为比较。
此处的共享状态是用户对象。将其放在@EnvironmentObject
中,根据定义,它是由层次结构中的视图共享的外部状态对象。这样,您无需通知StoreA,后者先通知RootStore,然后再通知StoreB。
然后,StoreA,StoreB可以是本地@State
,并且不需要RootStore。商店A,B可以是值类型,因为没有什么可观察的。
由于@EnvironmentObject
根据定义是ObservableObject,因此我们不需要User
即可
符合ObservableObject,因此可以使User
成为值类型。
final class EOState: ObservableObject {
@Published var user = User()
}
struct ViewA: View {
@EnvironmentObject eos: EOState
@State storeA = StoreA()
// ... TextField("First name", text: $eos.user.firstname)
}
struct ViewB: View {
@EnvironmentObject eos: EOState
@State storeB = StoreB()
// ... Text("\(eos.user.firstname)")
}
其余应该简单明了。
此比较的重点是什么?
应避免对象相互观察,或避免发布链较长。令人困惑,难以跟踪且不可扩展。
MVVM告诉您有关状态管理的任何信息。当您学习了如何分配和管理状态时,SwiftUI最为强大。但是,MVVM在很大程度上依赖@ObservedObject
进行绑定,因为iOS没有绑定。对于初学者来说这很危险,因为它必须是引用类型。在这种情况下,结果可能是过度使用了引用类型,从而破坏了围绕值类型构建的SDK的全部目的。
它也删除了大多数样板初始化代码,并且一个代码可以专注于1个共享状态对象,而不是4个。
如果您认为SwiftUI的创建者是白痴,则SwiftUI不可扩展,并且需要MVVM,IMO,这是您的错。