线程可以使用Object.wait()
阻止,直到另一个线程调用该对象上的notify()
或notifyAll()
。
但是如果线程想要等到多个对象中的一个发出信号呢?例如,我的线程必须等到 a)字节可用于从InputStream
读取或b)项目被添加到ArrayList
。
线程如何等待这些事件发生?
修改
This question处理等待多个线程完成 - 我的情况涉及一个线程等待许多对象中的一个被单独化。
答案 0 :(得分:21)
你正处于痛苦的世界。使用更高级别的抽象,例如阻塞消息队列,线程可以从中使用消息,例如“更多字节可用”或“添加项目”。
答案 1 :(得分:6)
他们都可以使用相同的互斥锁。您的消费者正在等待该互斥锁,当第一个互斥锁可以继续时,两者都会通知该互斥锁。
答案 2 :(得分:5)
线程不能一次等待多个对象。
wait()
和notify()
方法是特定于对象的。 wait()
方法挂起当前执行线程,并告诉对象跟踪挂起的线程。 notify()
方法告诉对象唤醒它当前正在跟踪的挂起线程。
有用的链接:Can a thread call wait() on two locks at once in Java (6) ?
答案 3 :(得分:3)
不太晚,但这是一个非常有趣的问题! 看起来你确实可以等待具有相同性能的多个条件,并且没有额外的线程;这只是定义问题的问题!我花时间在下面的代码提交中写了一个更详细的解释。根据要求,我将提取抽象:
所以实际上等待多个对象,就像等待多个条件一样。但下一步是将子条件合并为-net-条件 - 单条件 - 。当条件的任何组件导致它变为真时,你翻转一个布尔值,并通知锁(就像任何其他等待通知条件一样)。
我的方法:
对于任何条件,它只能产生两个值(true和false)。如何产生这种价值是无关紧要的。在您的情况下,您的“功能条件”是两个值中的任何一个为真时:(value_a || value_b)。我将这种“功能状态”称为“Nexus-Point”。如果你应用任何复杂条件的观点 - 无论多么复杂 - 总是产生一个简单的结果(真或假),那么你真正要求的是“什么会导致我的净条件变为真实?” (假设逻辑是“等到真”)。因此,当一个线程导致你的条件的一个组件变为true时(在你的情况下将value_a或value_b设置为true),并且你知道它会导致你所需的-net-条件得到满足,那么你可以简化你的接近经典(因为它翻转一个布尔标志,并释放一个锁)。通过这个概念,您可以应用对象 - 纵坐标方法来帮助明确整体逻辑:
import java.util.HashSet;
import java.util.Set;
/**
* The concept is that all control flow operation converge
* to a single value: true or false. In the case of N
* components in which create the resulting value, the
* theory is the same. So I believe this is a matter of
* perspective and permitting 'simple complexity'. for example:
*
* given the statement:
* while(condition_a || condition_b || ...) { ... }
*
* you could think of it as:
* let C = the boolean -resulting- value of (condition_a || condition_b || ...),
* so C = (condition_a || condition_b || ...);
*
* Now if we were to we-write the statement, in lamest-terms:
* while(C) { ... }
*
* Now if you recognise this form, you'll notice its just the standard
* syntax for any control-flow statement?
*
* while(condition_is_not_met) {
* synchronized (lock_for_condition) {
* lock_for_condition.wait();
* }
* }
*
* So in theory, even if the said condition was evolved from some
* complex form, it should be treated as nothing more then if it
* was in the simplest form. So whenever a component of the condition,
* in which cause the net-condition (resulting value of the complex
* condition) to be met, you would simply flip the boolean and notify
* a lock to un-park whoever is waiting on it. Just like any standard
* fashion.
*
* So thinking ahead, if you were to think of your given condition as a
* function whos result is true or false, and takes the parameters of the states
* in which its comprised of ( f(...) = (state_a || state_b && state_c), for example )
* then you would recognize "If I enter this state, in which this I know would
* cause that condition/lock to become true, I should just flip the switch switch,
* and notify".
*
* So in your example, your 'functional condition' is:
* while(!state_a && !state_b) {
* wait until state a or state b is false ....
* }
*
* So armed with this mindset, using a simple/assertive form,
* you would recognize that the overall question:
* -> What would cause my condition to be true? : if state_a is true OR state_b is true
* Ok... So, that means: When state_a or state_b turn true, my overall condition is met!
* So... I can just simplify this thing:
*
* boolean net_condition = ...
* final Object lock = new Lock();
*
* void await() {
* synchronized(lock) {
* while(!net_condition) {
* lock.wait();
* }
* }
* }
*
* Almighty, so whenever I turn state_a true, I should just flip and notify
* the net_condition!
*
*
*
* Now for a more expanded form of the SAME THING, just more direct and clear:
*
* @author Jamie Meisch
*/
public class Main {
/**
*
* The equivalent if one was to "Wait for one of many condition/lock to
* be notify me when met" :
*
* synchronized(lock_a,lock_b,lock_c) {
* while(!condition_a || !condition_b || !condition_c) {
* condition_a.wait();
* condition_b.wait();
* condition_c.wait();
* }
* }
*
*/
public static void main(String... args) {
OrNexusLock lock = new OrNexusLock();
// The workers register themselves as their own variable as part of the overall condition,
// in which is defined by the OrNuxusLock custom-implement. Which will be true if any of
// the given variables are true
SpinningWarrior warrior_a = new SpinningWarrior(lock,1000,5);
SpinningWarrior warrior_b = new SpinningWarrior(lock,1000,20);
SpinningWarrior warrior_c = new SpinningWarrior(lock,1000,50);
new Thread(warrior_a).start();
new Thread(warrior_b).start();
new Thread(warrior_c).start();
// So... if any one of these guys reaches 1000, stop waiting:
// ^ As defined by our implement within the OrNexusLock
try {
System.out.println("Waiting for one of these guys to be done, or two, or all! does not matter, whoever comes first");
lock.await();
System.out.println("WIN: " + warrior_a.value() + ":" + warrior_b.value() + ":" + warrior_c.value());
} catch (InterruptedException ignored) {
}
}
// For those not using Java 8 :)
public interface Condition {
boolean value();
}
/**
* A variable in which the net locks 'condition function'
* uses to determine its overall -net- state.
*/
public static class Variable {
private final Object lock;
private final Condition con;
private Variable(Object lock, Condition con) {
this.lock = lock;
this.con = con;
}
public boolean value() {
return con.value();
}
//When the value of the condition changes, this should be called
public void valueChanged() {
synchronized (lock) {
lock.notifyAll();
}
}
}
/**
*
* The lock has a custom function in which it derives its resulting
* -overall- state (met, or not met). The form of the function does
* not matter, but it only has boolean variables to work from. The
* conditions are in their abstract form (a boolean value, how ever
* that sub-condition is met). It's important to retain the theory
* that complex conditions yeild a simple result. So expressing a
* complex statement such as ( field * 5 > 20 ) results in a simple
* true or false value condition/variable is what this approach is
* about. Also by centerializing the overal logic, its much more
* clear then the raw -simplest- form (listed above), and just
* as fast!
*/
public static abstract class NexusLock {
private final Object lock;
public NexusLock() {
lock = new Object();
}
//Any complex condition you can fathom!
//Plus I prefer it be consolidated into a nexus point,
// and not asserted by assertive wake-ups
protected abstract boolean stateFunction();
protected Variable newVariable(Condition condition) {
return new Variable(lock, condition);
}
//Wait for the overall condition to be met
public void await() throws InterruptedException {
synchronized (lock) {
while (!stateFunction()) {
lock.wait();
}
}
}
}
// A implement in which any variable must be true
public static class OrNexusLock extends NexusLock {
private final Set<Variable> vars = new HashSet<>();
public OrNexusLock() {
}
public Variable newVar(Condition con) {
Variable var = newVariable(con);
vars.add(var); //register it as a general component of or net condition // We should notify the thread since our functional-condition has changed/evolved:
synchronized (lock) { lock.notifyAll(); }
return var;
}
@Override
public boolean stateFunction() { //Our condition for this lock
// if any variable is true: if(var_a || var_b || var_c || ...)
for(Variable var : vars) {
if(var.value() == true) return true;
}
return false;
}
}
//increments a value with delay, the condition is met when the provided count is reached
private static class SpinningWarrior implements Runnable, Condition {
private final int count;
private final long delay;
private final Variable var;
private int tick = 0;
public SpinningWarrior(OrNexusLock lock, int count, long delay) {
this.var = lock.newVar(this);
this.count = count; //What to count to?
this.delay = delay;
}
@Override
public void run() {
while (state_value==false) { //We're still counting up!
tick++;
chkState();
try {
Thread.sleep(delay);
} catch (InterruptedException ignored) {
break;
}
}
}
/**
* Though redundant value-change-notification are OK,
* its best to prevent them. As such its made clear to
* that we will ever change state once.
*/
private boolean state_value = false;
private void chkState() {
if(state_value ==true) return;
if(tick >= count) {
state_value = true;
var.valueChanged(); //Our value has changed
}
}
@Override
public boolean value() {
return state_value; //We could compute our condition in here, but for example sake.
}
}
}
答案 4 :(得分:2)
在两种情况下锁定同一对象。在案例a)或案例b)中调用同一对象的notify()。
答案 5 :(得分:2)
您只能在一台显示器上等待。因此通知者必须通知这一个监视器。这种低级同步没有其他办法。
答案 6 :(得分:2)
在您的情况下,您似乎正在等待来自两个不同来源的“通知”。您可能不必在这两个对象本身上“等待”(如在普通的java synchronized(object) object.wait()
中),但让它们都与队列对话或者不对齐(正如其他答案所提到的,一些阻塞集合,如LinkedBlockingQueue)
如果你真的想在两个不同的java对象上“等待”,你可以通过应用这个答案中的一些原则来做到这一点:https://stackoverflow.com/a/31885029/32453(基本上每个新线程都要做一个等待在您正在等待的每个对象上,让它们在通知对象本身时通知主线程)但是管理同步方面可能并不容易。
答案 7 :(得分:0)
为了处理来自给定集合 的任何线程的终止,而不等待所有线程完成 ,一个专用的公共对象(lastExited
下面)可用作wait()
块中的监视器(notify()
和synchronized
)。需要进一步的监视器以确保在任何时候最多一个线程退出(notifyExitMutex
)并且最多一个线程正在等待任何线程退出(waitAnyExitMonitor
);因此wait()
/ notify()
对总是属于不同的块。
示例(按照线程完成的顺序处理所有进程终止):
import java.util.Random;
public class ThreadMonitor {
private final Runnable[] lastExited = { null };
private final Object notifyExitMutex = new Object();
public void startThread(final Runnable runnable) {
(new Thread(new Runnable() { public void run() {
try { runnable.run(); } catch (Throwable t) { }
synchronized (notifyExitMutex) {
synchronized (lastExited) {
while (true) {
try {
if (lastExited[0] != null) lastExited.wait();
lastExited[0] = runnable;
lastExited.notify();
return;
}
catch (InterruptedException e) { }
}
}
}
}})).start();
}
private final Object waitAnyExitMutex = new Object();
public Runnable waitAnyExit() throws InterruptedException {
synchronized (waitAnyExitMutex) {
synchronized (lastExited) {
if (lastExited[0] == null) lastExited.wait();
Runnable runnable = lastExited[0];
lastExited[0] = null;
lastExited.notify();
return runnable;
}
}
}
private static Random random = new Random();
public static void main(String[] args) throws InterruptedException {
ThreadMonitor threadMonitor = new ThreadMonitor();
int threadCount = 0;
while (threadCount != 100) {
Runnable runnable = new Runnable() { public void run() {
try { Thread.sleep(1000 + random.nextInt(100)); }
catch (InterruptedException e) { }
}};
threadMonitor.startThread(runnable);
System.err.println(runnable + " started");
threadCount++;
}
while (threadCount != 0) {
Runnable runnable = threadMonitor.waitAnyExit();
System.err.println(runnable + " exited");
threadCount--;
}
}
}