在我的build
中,我有一个基本上堆叠button
和counter
的函数,我还传递了一个函数(这让我重用了buildbuttoncolumn
所有按钮,而不是复制代码
我的构建:
Widget build(BuildContext context) {
List<Widget> _layouts = [
_videoInfo(),
_channelInfo(),
_comment(),
_moreInfo(),
VideoList(
channel: widget.channel,
isMiniList: true,
currentVideoId: widget.detail.id
),
];
if (MediaQuery.of(context).orientation == Orientation.landscape) {
_layouts.clear();
}
return Scaffold(
body: Column(children: <Widget>[
_buildVideoPlayer(context),
Expanded(
child: ListView(
children: _layouts,
),
)
]));
}
我的视频信息:
Widget _videoInfo() {
return Column(
children: <Widget>[
ListTile(
title: Text(widget.detail.title),
subtitle: Text(widget.detail.viewCount + ' . ' + widget.detail.publishedTime),
trailing: Icon(Icons.arrow_drop_down),
),
Container(
padding: EdgeInsets.all(8.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
_buildButtomColumn(Icons.thumb_up, widget.detail.likeCount, function: _like(widget.detail.id, true)),
_buildButtomColumn(Icons.thumb_down, widget.detail.dislikeCount, function: _like(widget.detail.id, false)),
_buildButtomColumn(CupertinoIcons.share_up, "Partilhar"), //function: share(context, widget.detail.player)
_buildButtomColumn(Icons.add_to_photos, "Guardar"),
],
),
)
],
);
}
_buildButtomColumn(Icons.thumb_up, widget.detail.likeCount, function: _like(widget.detail.id, true)),
然后该方法执行以下操作:
Widget _buildButtomColumn(IconData icon, String text, {function}) {
return GestureDetector(
onTap: () => function
child: Column(.....
哦,就像这样:
_like(String videoId, bool liked) {
youtubeAPI.likeDislikeVideo(videoId, liked);
}
当我打开页面时,onTap
会被触发,而无需我真正按下按钮。
答案 0 :(得分:2)
问题出在哪里?
您正在自己调用该函数,onTap
回调没有问题,并且在没有用户交互的情况下不会被触发
下一个代码段执行_like
函数调用,并将返回的结果传递给function:...
arg(refer to lang tour)
function: _like(widget.detail.id, true)
如果将function:
参数类型声明为Function
,可以避免这种情况,并且在运行代码之前会得到静态分析类型错误
_buildButtomColumn(IconData icon, String text, {Function function})
回到您的代码-如何解决?
Widget _buildButtomColumn(IconData icon, String text, {VoidCallback function}) {
/// here I enforced type as VoidCallback - it is typedef for `void Function()`
return GestureDetector(
onTap: function, // <-- pass function, onTap type is VoidCallback
child: Column(.....
2.a。通过具有所需有效负载的匿名函数
_buildButtomColumn(Icons.thumb_up, widget.detail.likeCount,
function: () => youtubeAPI.likeDislikeVideo(videoId, liked), // <-- this will be invoked later
)
2.b。此变量是出于完整性的考虑
声明callable class并将其实例传递给function:...
arg()
class LikeCommand {
final String videoId;
final bool liked;
LikeCommand(this.videoId, this.liked);
void call() => youtubeAPI.likeDislikeVideo(videoId, liked);
}
_buildButtomColumn(Icons.thumb_up, widget.detail.likeCount,
function: LikeCommand(videoId, liked),
)
PS我建议声明类型,因为dart是一种强类型语言,并且指定类型将使您免于将来遇到的典型问题
PPS可以随时通过评论与我联系