我的目标是创建一个游戏,该游戏显示一副纸牌,并在每轮纸牌游戏中为每张纸牌创建一个按钮。问题是程序创建了按钮,但从不删除它们,因此它们在各回合之间堆叠。我尝试使用winfo_children在框架和每个单独的按钮上使用destroy函数。每轮结束后,如何最终清除按钮的主框架?我在下面复制了代码的相关部分。预先谢谢你。
class CardsFrame(Frame):
def __init__(self, parent, hand):
Frame.__init__(self,parent, width = 14)
self.parent = root
for card in hand:
self.button = Button(self, text = card, width = 14)
self.button.pack(side=BOTTOM)
def killCards(self,parent):
for widget in CardsFrame.winfo_children():
widget.destroy()
def game():
for widget in CardsFrame.winfo_children():
widget.destroy()
numCards = userInput.get()
cardButtons = Frame(root)
CardsFrame.killCards()
if numCards.isdigit():
if 0 <= int(numCards) <= 52:
hand = deal(numCards)
result1 = str(evaluate(hand))
cardButtons = CardsFrame(root, hand)
cardButtons.pack()
for cards in hand:
print('{0:5s}{1:18s}\n'.format(' ',cards), end='')
print('{0:5s}{1:10s}{2:5s}{3:7s}\n'.format(' ', '---------> ', 'Score: ',result1, end=''))
result = '{0:6s}{1:3s}'.format('Score: ', result1)
result = Label(text = 'Score: ' + result1)
score['text'] = 'Score: ' + result1