我有一个JavaScript蛇游戏,它是按照一个教程制作的。我需要帮助来实现我自己创建的重启按钮
var canvas = document.getElementById('game');
var context = canvas.getContext('2d');
// var startBtn = document.getElementById('startbutton')
var score = 0;
var grid = 16;
var count = 0;
var snake = {
x: 160,
y: 160,
// snake velocity. moves one grid length every frame in either the x or y direction
dx: grid,
dy: 0,
// keep track of all grids the snake body occupies
cells: [],
// length of the snake. grows when eating an apple
maxCells: 4
};
var apple = {
x: 320,
y: 320
};
function update(score) {
document.getElementById("scores").innerHTML = "Score: " + score;
}
// get random whole numbers in a specific range
// @see https://stackoverflow.com/a/1527820/2124254
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
// game loop
function loop() {
update(score)
requestAnimationFrame(loop);
// slow game loop to 15 fps instead of 60 (60/15 = 4)
if (++count < 5) {
return;
}
count = 0;
context.clearRect(0, 0, canvas.width, canvas.height);
// move snake by it's velocity
snake.x += snake.dx;
snake.y += snake.dy;
// wrap snake position horizontally on edge of screen
if (snake.x < 0) {
snake.x = canvas.width - grid;
} else if (snake.x >= canvas.width) {
snake.x = 0;
}
// wrap snake position vertically on edge of screen
if (snake.y < 0) {
snake.y = canvas.height - grid;
} else if (snake.y >= canvas.height) {
snake.y = 0;
}
// keep track of where snake has been. front of the array is always the head
snake.cells.unshift({
x: snake.x,
y: snake.y
});
// remove cells as we move away from them
if (snake.cells.length > snake.maxCells) {
snake.cells.pop();
}
// draw apple
context.fillStyle = 'red';
context.fillRect(apple.x, apple.y, grid - 1, grid - 1);
// draw snake one cell at a time
context.fillStyle = 'green';
snake.cells.forEach(function(cell, index) {
// drawing 1 px smaller than the grid creates a grid effect in the snake body so you can see how long it is
context.fillRect(cell.x, cell.y, grid - 1, grid - 1);
// snake ate apple
if (cell.x === apple.x && cell.y === apple.y) {
snake.maxCells++;
score++;
// canvas is 400x400 which is 25x25 grids
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
}
// check collision with all cells after this one (modified bubble sort)
for (var i = index + 1; i < snake.cells.length; i++) {
// snake occupies same space as a body part. reset game
if (cell.x === snake.cells[i].x && cell.y === snake.cells[i].y) {
again()
snake.x = 160;
snake.y = 160;
snake.cells = [];
snake.maxCells = 4;
snake.dx = grid;
snake.dy = 0;
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
score = 0
// startBtn.style.display: 'none';
// document.getElementById('start')
}
}
});
}
// listen to keyboard events to move the snake
document.addEventListener('keydown', function(e) {
// prevent snake from backtracking on itself by checking that it's
// not already moving on the same axis (pressing left while moving
// left won't do anything, and pressing right while moving left
// shouldn't let you collide with your own body)
// left arrow key
if (e.which === 37 && snake.dx === 0) {
snake.dx = -grid;
snake.dy = 0;
}
// up arrow key
else if (e.which === 38 && snake.dy === 0) {
snake.dy = -grid;
snake.dx = 0;
}
// right arrow key
else if (e.which === 39 && snake.dx === 0) {
snake.dx = grid;
snake.dy = 0;
}
// down arrow key
else if (e.which === 40 && snake.dy === 0) {
snake.dy = grid;
snake.dx = 0;
}
});
// start the game
// document.getElementById("scores").innerHTML = score;
function again() {
document.getElementById("start").addEventListener("click", function restart() {
requestAnimationFrame(loop);
})
}
again()
html,
body {
height: 100%;
margin: 0;
}
body {
background: black !important;
display: flex;
align-items: center;
justify-content: center;
}
canvas {
border: 1px solid white;
}
a {
align-items: left;
}
#cent {
position: absolute;
margin-left: 20px;
margin-right: 20px;
margin-bottom: 50px;
bottom: 0;
}
#startbutton {
border: none;
background: none;
position: absolute;
top: 50%;
left: 50%;
z-index: 1;
transform: translate(-50%, -50%);
-webkit-transform: translate(-50%, -50%);
-moz-transform: translate(-50%, -50%);
-ms-transform: translate(-50%, -50%);
}
#start {
border: none;
background: none;
position: absolute;
top: 50%;
left: 50%;
}
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.4.1/css/bootstrap.min.css" integrity="sha384-Vkoo8x4CGsO3+Hhxv8T/Q5PaXtkKtu6ug5TOeNV6gBiFeWPGFN9MuhOf23Q9Ifjh" crossorigin="anonymous">
<title>RBGamez</title>
<script src="https://code.jquery.com/jquery-3.4.1.slim.min.js" integrity="sha384-J6qa4849blE2+poT4WnyKhv5vZF5SrPo0iEjwBvKU7imGFAV0wwj1yYfoRSJoZ+n" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/popper.js@1.16.0/dist/umd/popper.min.js" integrity="sha384-Q6E9RHvbIyZFJoft+2mJbHaEWldlvI9IOYy5n3zV9zzTtmI3UksdQRVvoxMfooAo" crossorigin="anonymous"></script>
<script src="https://stackpath.bootstrapcdn.com/bootstrap/4.4.1/js/bootstrap.min.js" integrity="sha384-wfSDF2E50Y2D1uUdj0O3uMBJnjuUD4Ih7YwaYd1iqfktj0Uod8GCExl3Og8ifwB6" crossorigin="anonymous"></script>
<div id="cent">
<a href="{{url_for('home')}}"><button type="button" class="btn btn-primary">Return home</button></a>
</div>
<div style="position: absolute; left: 45%; top: 50px; width:200px; height:100px;">
<h3>
<p id="scores" style="color: white;"></p>
</h3>
</div>
<button type="button" class="btn btn-primary" id="start" onclick="requestAnimationFrame(loop)">Restart</button>
<canvas width="400" height="400" id="game"></canvas>
答案 0 :(得分:0)
检查。通过实施以下方法解决了速度增加的问题:https://stackoverflow.com/a/10748750/9487478
在“打开”按钮上按下again
方法将立即触发。此外,我为apple
和snake
添加了用于重置对象的初始值。
var canvas = document.getElementById('game');
var context = canvas.getContext('2d');
// var startBtn = document.getElementById('startbutton')
var requestId;
var score = 0;
var grid = 16;
var count = 0;
var snake;
var snake_init = {
x: 160,
y: 160,
// snake velocity. moves one grid length every frame in either the x or y direction
dx: grid,
dy: 0,
// keep track of all grids the snake body occupies
cells: [],
// length of the snake. grows when eating an apple
maxCells: 4
};
var apple;
var apple_init = {
x: 320,
y: 320
};
function update(score) {
document.getElementById("scores").innerHTML = "Score: " + score;
}
// get random whole numbers in a specific range
// @see https://stackoverflow.com/a/1527820/2124254
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
// game loop
function loop() {
requestId = undefined;
start();
update(score)
// slow game loop to 15 fps instead of 60 (60/15 = 4)
if (++count < 5) {
return;
}
count = 0;
context.clearRect(0, 0, canvas.width, canvas.height);
// move snake by it's velocity
snake.x += snake.dx;
snake.y += snake.dy;
// wrap snake position horizontally on edge of screen
if (snake.x < 0) {
snake.x = canvas.width - grid;
} else if (snake.x >= canvas.width) {
snake.x = 0;
}
// wrap snake position vertically on edge of screen
if (snake.y < 0) {
snake.y = canvas.height - grid;
} else if (snake.y >= canvas.height) {
snake.y = 0;
}
// keep track of where snake has been. front of the array is always the head
snake.cells.unshift({
x: snake.x,
y: snake.y
});
// remove cells as we move away from them
if (snake.cells.length > snake.maxCells) {
snake.cells.pop();
}
// draw apple
context.fillStyle = 'red';
context.fillRect(apple.x, apple.y, grid - 1, grid - 1);
// draw snake one cell at a time
context.fillStyle = 'green';
snake.cells.forEach(function(cell, index) {
// drawing 1 px smaller than the grid creates a grid effect in the snake body so you can see how long it is
context.fillRect(cell.x, cell.y, grid - 1, grid - 1);
// snake ate apple
if (cell.x === apple.x && cell.y === apple.y) {
snake.maxCells++;
score++;
// canvas is 400x400 which is 25x25 grids
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
}
// check collision with all cells after this one (modified bubble sort)
for (var i = index + 1; i < snake.cells.length; i++) {
// snake occupies same space as a body part. reset game
if (cell.x === snake.cells[i].x && cell.y === snake.cells[i].y) {
again()
snake.x = 160;
snake.y = 160;
snake.cells = [];
snake.maxCells = 4;
snake.dx = grid;
snake.dy = 0;
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
score = 0
// startBtn.style.display: 'none';
// document.getElementById('start')
}
}
});
}
// listen to keyboard events to move the snake
document.addEventListener('keydown', function(e) {
// prevent snake from backtracking on itself by checking that it's
// not already moving on the same axis (pressing left while moving
// left won't do anything, and pressing right while moving left
// shouldn't let you collide with your own body)
// left arrow key
if (e.which === 37 && snake.dx === 0) {
snake.dx = -grid;
snake.dy = 0;
}
// up arrow key
else if (e.which === 38 && snake.dy === 0) {
snake.dy = -grid;
snake.dx = 0;
}
// right arrow key
else if (e.which === 39 && snake.dx === 0) {
snake.dx = grid;
snake.dy = 0;
}
// down arrow key
else if (e.which === 40 && snake.dy === 0) {
snake.dy = grid;
snake.dx = 0;
}
});
function start() {
if (!requestId) {
requestId = window.requestAnimationFrame(loop);
}
}
function stop() {
if (requestId) {
window.cancelAnimationFrame(requestId);
requestId = undefined;
}
}
// start the game
function again() {
document.getElementById("start").addEventListener("click", function restart() {
// -----------------
// Reset all values.
// -----------------
// Let's make a deep copy of snake_init for resetting.
snake = JSON.parse(JSON.stringify(snake_init));
apple = { ...apple_init };
score = 0;
count = 0;
stop();
start();
})
}
again()
<title></title><style>html,
body {
height: 100%;
margin: 0;
}
body {
background: black !important;
display: flex;
align-items: center;
justify-content: center;
}
canvas {
border: 1px solid white;
}
a {
align-items: left;
}
#cent {
position: absolute;
margin-left: 20px;
margin-right: 20px;
margin-bottom: 50px;
bottom: 0;
}
#startbutton {
border: none;
background: none;
position: absolute;
top: 50%;
left: 50%;
z-index: 1;
transform: translate(-50%, -50%);
-webkit-transform: translate(-50%, -50%);
-moz-transform: translate(-50%, -50%);
-ms-transform: translate(-50%, -50%);
}
#start {
border: none;
background: none;
position: absolute;
top: 50%;
left: 50%;
}
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.4.1/css/bootstrap.min.css" integrity="sha384-Vkoo8x4CGsO3+Hhxv8T/Q5PaXtkKtu6ug5TOeNV6gBiFeWPGFN9MuhOf23Q9Ifjh" crossorigin="anonymous">
<title>RBGamez</title>
<script src="https://code.jquery.com/jquery-3.4.1.slim.min.js" integrity="sha384-J6qa4849blE2+poT4WnyKhv5vZF5SrPo0iEjwBvKU7imGFAV0wwj1yYfoRSJoZ+n" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/popper.js@1.16.0/dist/umd/popper.min.js" integrity="sha384-Q6E9RHvbIyZFJoft+2mJbHaEWldlvI9IOYy5n3zV9zzTtmI3UksdQRVvoxMfooAo" crossorigin="anonymous"></script>
<script src="https://stackpath.bootstrapcdn.com/bootstrap/4.4.1/js/bootstrap.min.js" integrity="sha384-wfSDF2E50Y2D1uUdj0O3uMBJnjuUD4Ih7YwaYd1iqfktj0Uod8GCExl3Og8ifwB6" crossorigin="anonymous"></script>
<div id="cent">
<a href="{{url_for('home')}}"><button type="button" class="btn btn-primary">Return home</button></a>
</div>
<div style="position: absolute; left: 45%; top: 50px; width:200px; height:100px;">
<h3>
<p id="scores" style="color: white;"></p>
</h3>
</div>
<button type="button" class="btn btn-primary" id="start" onclick="again">Restart</button>
<canvas width="400" height="400" id="game"></canvas>