boost :: asio async_read / async_send绕过它的处理程序

时间:2011-06-03 00:39:13

标签: c++ boost synchronization boost-asio

我制作了一个静态库。我在

中创建了这三个类

连接类

#ifndef _CONNECTION_H_
#define _CONNECTION_H_

#include <boost/array.hpp>
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/asio.hpp>
#include <memory>
#include "ByteBuffer.h"

class Connection: public boost::enable_shared_from_this<Connection>
{
public:
  typedef boost::shared_ptr<Connection> pointer;

  explicit Connection(boost::asio::io_service& io_service);
  virtual ~Connection();
  boost::asio::ip::tcp::socket& socket();

  virtual void OnConnected()=0;
  virtual void Send(std::shared_ptr<uint8_t> buffer, int length);
  void Receive();
  void Disconnect();
  bool connected;
protected:
  virtual void OnReceived(ByteBuffer &b) = 0;

private:
  void handle_Receive(const boost::system::error_code& error, std::size_t bytes_transferred );
  void handle_Send(const boost::system::error_code& error, std::size_t bytes_transferred);

  boost::asio::ip::tcp::socket socket_;
  bool disconnecting;
  boost::array<uint8_t, 1000> read_buffer_;
};

#endif


#include "Connection.h"


Connection::Connection(boost::asio::io_service& io_service)
    :socket_(io_service),disconnecting(false),connected(false){}

Connection::~Connection(){}


boost::asio::ip::tcp::socket& Connection::socket(){
    return socket_;
}

void Connection::Send(std::shared_ptr<uint8_t> buf, int length){
    boost::asio::async_write(socket_,boost::asio::buffer(buf.get(),length),
            boost::bind(&Connection::handle_Send, shared_from_this(), boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
}

void Connection::handle_Send(const boost::system::error_code& error, std::size_t bytes_transferred){

}

void Connection::Receive(){
     boost::asio::async_read(socket_,boost::asio::buffer(this->read_buffer_),
        boost::bind(&Connection::handle_Receive, shared_from_this(),boost::asio::placeholders::error,boost::asio::placeholders::bytes_transferred));
}

void Connection::handle_Receive(const boost::system::error_code& error, std::size_t bytes_transferred)
{
  if(!error)
  {
      if(bytes_transferred <=0){
            this->Disconnect();
      }else{

ByteBuffer b((std :: shared_ptr)this-&gt; read_buffer_.data(),this-&gt; read_buffer_.size());                 这 - &GT; OnReceived(B);                 这 - &GT;接收();}       }
    }

void Connection::Disconnect()
{
    if (!disconnecting) {
        boost::system::error_code ec;
        socket_.shutdown(boost::asio::ip::tcp::socket::shutdown_send,ec);
        socket_.close(ec);
        disconnecting = true;
        std::cout<<"disconnected"<<std::endl;
    }
}

ConnectionFactory类

#pragma once
#include "Connection.h"
class ConnectionFactory
{
public:
    ConnectionFactory(void);
    virtual ~ConnectionFactory(void);

    virtual Connection::pointer create(boost::asio::io_service& io_service) = 0;
};


#include "ConnectionFactory.h"


ConnectionFactory::ConnectionFactory(void)
{
}


ConnectionFactory::~ConnectionFactory(void)
{
}

服务器类

#ifndef _SERVER_H_
#define _SERVER_H_

#include "Connection.h"
#include "ConnectionFactory.h"

class Server
{
public:
  Server(boost::asio::io_service& io_service , std::string ip,short port,boost::shared_ptr<ConnectionFactory> factory);
  ~Server();    
private:
  void start_accept();
  void handle_accept(boost::shared_ptr<Connection> conn,const boost::system::error_code& error);

  boost::shared_ptr<ConnectionFactory> m_factory;
  boost::asio::io_service &io_service;
  boost::asio::ip::tcp::acceptor acceptor_;
};

#endif

#include "Server.h"


Server::Server(boost::asio::io_service& io_service,std::string ip,short port,boost::shared_ptr<ConnectionFactory> factory)
    :io_service(io_service), acceptor_(io_service, boost::asio::ip::tcp::endpoint(boost::asio::ip::address_v4::from_string(ip.data()), port)){

        m_factory = factory;
        start_accept();

        std::cout<<"Socket accepting connections..."<<std::endl;
}

Server::~Server()
{
}


void Server::start_accept(){

    boost::shared_ptr<Connection> conn = m_factory->create(this->io_service);
    acceptor_.async_accept(conn->socket(),
        boost::bind(&Server::handle_accept, this,conn,boost::asio::placeholders::error));

}


void Server::handle_accept(boost::shared_ptr<Connection> conn,const boost::system::error_code& error){
    if (!error){
        std::cout<<"on connected"<<std::endl;
        conn->OnConnected();
        conn->Receive();
        start_accept();
    }
    //conn->Disconnect();
}

我从static-lib中获取并使用了这些类,并且它工作正常

在我的main.cpp

#include <iostream>
#include "auth_proto.h"
#include <Server.h>
#include <ConnectionFactory.h>
#include "AuthConnectionFactory.h"

using namespace std;
int main()
{
    Auth_Setup();
  try
  {
      boost::asio::io_service io_service;
      boost::shared_ptr<ConnectionFactory> fact (new AuthConnectionFactory(io_service));
      Server s(io_service,"5.113.195.156",9959,fact);
      io_service.run();
  }
  catch (std::exception& e)
  {
    std::cerr << e.what() << std::endl;
  }

  return 0;
}

我真的不明白这里有什么问题,当涉及到Receive()函数时它从客户端接收数据但它没有调用handle_Receive()方法所以我可以使用这个数据,这个行为是我正在等待它应该调用handle_Receive(),这样我就可以将数据传递给ByteBuffer并使用它但是没有发生......

1 个答案:

答案 0 :(得分:4)

boost::asio::async_read似乎只在达到传递给它的“数据量”时才调用读处理程序。

引用boost 1.46.0参考:

  

async_read

     

启动异步操作以从流中读取某些数据量。

作为解决方案,如果您希望了解收到的任意数量的数据,请使用socket_.async_read_some代替boost::asio::async_read

另一个解决方案,正如Sam Miller试图在评论中说的那样,你可以添加一个固定大小的标题,其中包含你应该接收的每个帧之前传入的字节数,读取标题然后调用boost::asio::async_read使用先前提取的数字。