我有这个代码。
<ParentComponent>
<ChildComponet>
@renderFragment
</ChildComponent>
<ChildComponetn>
<GridComponent Data="@dataList"/>
</ChildComponent>
</ParentComponent>
其中@renderFragment是动态呈现组件,而Grid compone是具有“添加新”,“编辑记录”,“删除”等操作的某些数据的列表。
如果单击“添加新”,则会在@renderFragment中动态打开用于添加新记录的表单,我们希望在提交表单后刷新网格数据,但是我们不知道如何在两个子组件之间共享某些数据。编辑表单也一样,当编辑某些记录时,我们需要刷新网格组件以显示编辑的数据。 如果需要更多代码和数据,请发表评论。
答案 0 :(得分:4)
您可以定义一个实现State模式和Notifier模式的类服务,以处理对象的状态,将状态传递给对象并通知订户对象更改。
这是此类服务的简化示例,它使父组件能够与他的孩子进行通信。
public class NotifierService
{
private readonly List<string> values = new List<string>();
public IReadOnlyList<string> ValuesList => values;
public NotifierService()
{
}
public async Task AddTolist(string value)
{
values.Add(value);
if (Notify != null)
{
await Notify?.Invoke();
}
}
public event Func<Task> Notify;
}
@inject NotifierService Notifier
@implements IDisposable
<h1>User puts in something</h1>
<input type="text" @bind="@value" />
<button @onclick="@AddValue">Add value</button>
@foreach (var value in Notifier.ValuesList)
{
<p>@value</p>
}
@code {
private string value { get; set; }
public async Task AddValue()
{
await Notifier.AddTolist(value);
}
public async Task OnNotify()
{
await InvokeAsync(() =>
{
StateHasChanged();
});
}
protected override void OnInitialized()
{
Notifier.Notify += OnNotify;
}
public void Dispose()
{
Notifier.Notify -= OnNotify;
}
}
@inject NotifierService Notifier
<h1>Displays Value from service and lets user put in new value</h1>
<input type="text" @bind="@value" />
<button @onclick="@AddValue">Set Value</button>
@code {
private string value { get; set; }
public async Task AddValue()
{
await Notifier.AddTolist(value);
}
}
@page "/"
<Child1></Child1>
<Child2></Child2>
services.AddScoped<NotifierService>();
希望这对您有帮助...
答案 1 :(得分:0)
有几种方法可以做到,我只是使用Singleton类学习了一种非常酷的方法。
我有这个组件,可以用来在聊天中向其他用户发送消息,称为SubscriptionService,但是您可以使用任何类。
将此注入添加到您的两个组件中:
@inject Services.SubscriberService SubscriberService
#region using statements
using DataJuggler.UltimateHelper.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Transactions;
#endregion
namespace BlazorChat.Services
{
#region class SubscriberService
/// <summary>
/// This class is used to subscribe to services, so other windows get a notification a new message
/// came in.
/// </summary>
public class SubscriberService
{
#region Private Variables
private int count;
private Guid serverId;
private List<SubscriberCallback> subscribers;
#endregion
#region Constructor
/// <summary>
/// Create a new instance of a 'SubscriberService' object.
/// </summary>
public SubscriberService()
{
// Create a new Guid
this.ServerId = Guid.NewGuid();
Subscribers = new List<SubscriberCallback>();
}
#endregion
#region Methods
#region BroadcastMessage(SubscriberMessage message)
/// <summary>
/// This method Broadcasts a Message to everyone that ins't blocked.
/// Note To Self: Add Blocked Feature
/// </summary>
public void BroadcastMessage(SubscriberMessage message)
{
// if the value for HasSubscribers is true
if ((HasSubscribers) && (NullHelper.Exists(message)))
{
// Iterate the collection of SubscriberCallback objects
foreach (SubscriberCallback subscriber in Subscribers)
{
// if the Callback exists
if ((subscriber.HasCallback) && (subscriber.Id != message.FromId))
{
// to do: Add if not blocked
// send the message
subscriber.Callback(message);
}
}
}
}
#endregion
#region GetSubscriberNames()
/// <summary>
/// This method returns a list of Subscriber Names ()
/// </summary>
public List<string> GetSubscriberNames()
{
// initial value
List<string> subscriberNames = null;
// if the value for HasSubscribers is true
if (HasSubscribers)
{
// create the return value
subscriberNames = new List<string>();
// Get the SubscriberNamesl in alphabetical order
List<SubscriberCallback> sortedNames = Subscribers.OrderBy(x => x.Name).ToList();
// Iterate the collection of SubscriberService objects
foreach (SubscriberCallback subscriber in sortedNames)
{
// Add this name
subscriberNames.Add(subscriber.Name);
}
}
// return value
return subscriberNames;
}
#endregion
#region Subscribe(string subscriberName)
/// <summary>
/// method returns a message with their id
/// </summary>
public SubscriberMessage Subscribe(SubscriberCallback subscriber)
{
// initial value
SubscriberMessage message = null;
// If the subscriber object exists
if ((NullHelper.Exists(subscriber)) && (HasSubscribers))
{
// Add this item
Subscribers.Add(subscriber);
// return a test message for now
message = new SubscriberMessage();
// set the message return properties
message.FromName = "Subscriber Service";
message.FromId = ServerId;
message.ToName = subscriber.Name;
message.ToId = subscriber.Id;
message.Data = Subscribers.Count.ToString();
message.Text = "Subscribed";
}
// return value
return message;
}
#endregion
#region Unsubscribe(Guid id)
/// <summary>
/// This method Unsubscribe
/// </summary>
public void Unsubscribe(Guid id)
{
// if the value for HasSubscribers is true
if ((HasSubscribers) && (Subscribers.Count > 0))
{
// attempt to find this callback
SubscriberCallback callback = Subscribers.FirstOrDefault(x => x.Id == id);
// If the callback object exists
if (NullHelper.Exists(callback))
{
// Remove this item
Subscribers.Remove(callback);
// create a new message
SubscriberMessage message = new SubscriberMessage();
// set the message return properties
message.FromId = ServerId;
message.FromName = "Subscriber Service";
message.Text = callback.Name + " has left the conversation.";
message.ToId = Guid.Empty;
message.ToName = "Room";
// Broadcast the message to everyone
BroadcastMessage(message);
}
}
}
#endregion
#endregion
#region Properties
#region Count
/// <summary>
/// This property gets or sets the value for 'Count'.
/// </summary>
public int Count
{
get { return count; }
set { count = value; }
}
#endregion
#region HasSubscribers
/// <summary>
/// This property returns true if this object has a 'Subscribers'.
/// </summary>
public bool HasSubscribers
{
get
{
// initial value
bool hasSubscribers = (this.Subscribers != null);
// return value
return hasSubscribers;
}
}
#endregion
#region ServerId
/// <summary>
/// This property gets or sets the value for 'ServerId'.
/// </summary>
public Guid ServerId
{
get { return serverId; }
set { serverId = value; }
}
#endregion
#region Subscribers
/// <summary>
/// This property gets or sets the value for 'Subscribers'.
/// </summary>
public List<SubscriberCallback> Subscribers
{
get { return subscribers; }
set { subscribers = value; }
}
#endregion
#endregion
}
#endregion
}
对于我的聊天应用程序,我希望它可用于所有实例,因此在Startup.cs的configure services方法中,添加一个Sington:
services.AddSingleton<SubscriberService>();
使其仅对此浏览器实例可用:
services.AddScoped(SubscriberService);
现在,从这两个组件中,您都可以调用方法或访问注入类的属性:
SubscriptionService.GetSubscribers();
或者,如果您更喜欢界面,我写了一篇有关此的博客文章,我不想复制文本:
https://datajugglerblazor.blogspot.com/2020/01/how-to-use-interfaces-to-communicate.html
但是,注入方式非常酷,因为您的整个应用程序可以与其他用户实例进行通讯以进行聊天。