我正在寻找一种更改状态栏的 text 颜色的方法,该颜色允许为每个视图使用不同的文本颜色。
我见过this Q&A,但这不是我想要的。我不是在寻找只允许所有视图使用一种状态栏文本颜色的解决方案。我想为每个视图更改状态栏文本颜色。例如,一个视图可能具有深色背景,因此我需要浅色文本。我可能会导航到具有浅色背景的其他视图,因此现在我需要深色文本。建议的重复答案仅返回.lightContent ,这意味着当我移至其他视图时,状态栏文本颜色无法动态更改。
This answer here可在我的计算机上运行,但性能不佳。它下面的评论证实了这一点。滞后是不可接受的,因此此解决方案不好。
到目前为止,我看到的其他解决方案会导致此特定错误:
Compiling failed: extensions of generic classes cannot contain '@objc' members
我还尝试在自定义控制器中使用环境对象:
import SwiftUI
/// Allows for the status bar colors to be changed from black to white on the dark gray title bar
class Controller<ContentView> : UIHostingController<ContentView> where ContentView : View {
@EnvironmentObject var statusBarTextColor: StatusBarTextColor
lazy var isDark: Bool = self.statusBarTextColor.isDark
override var preferredStatusBarStyle: UIStatusBarStyle {
return isDark ? .lightContent : .darkContent
}
}
这会导致错误:
Thread 1: Fatal error: No ObservableObject of type StatusBarTextColor found. A View.environmentObject(_:) for StatusBarTextColor may be missing as an ancestor of this view.
在我的SceneDelegate文件中,我确实指定了StatusBarTextColor环境对象:
window.rootViewController = Controller(
rootView: Home()
.environmentObject(PostData())
.environmentObject(CardPosition())
.environmentObject(StatusBarTextColor())
)
这是ObservableObject本身:
import Combine
import SwiftUI
final class StatusBarTextColor: ObservableObject {
@Published var isDark: Bool = true
}
如果我想知道为什么这行不通,那是因为Controller在StatusBarTextColor可用之前被初始化了。
我对这个问题的研究越多,我就认为没有办法解决。我几乎阅读了有关该主题的每篇文章,答案和视频。他们都使用Controller仅返回.lightContent,或者使用情节提要和多个控制器,这不是我正在使用的。
答案 0 :(得分:1)
您可以使用您找到的解决方案 here,但您可以创建一个名为 onWillDisappear 的视图修饰符来公开 viewWillDisappear,而不是使用 onDisappear,这会延迟颜色更改直到视图完全消失。颜色变化会尽快发生。
用法:
struct MyClass: View {
@Environment(\.localStatusBarStyle) var statusBarStyle
// ...
SomeView()
}.onAppear {
self.statusBarStyle.currentStyle = .darkContent
}
.onWillDisappear {
self.statusBarStyle.currentStyle = .lightContent
}
}
代码:
import SwiftUI
class HostingController<Content>: UIHostingController<Content> where Content: View {
private var internalStyle = UIStatusBarStyle.lightContent
@objc override dynamic open var preferredStatusBarStyle: UIStatusBarStyle {
get {
internalStyle
}
set {
internalStyle = newValue
self.setNeedsStatusBarAppearanceUpdate()
}
}
override init(rootView: Content) {
super.init(rootView:rootView)
LocalStatusBarStyleKey.defaultValue.getter = { self.preferredStatusBarStyle }
LocalStatusBarStyleKey.defaultValue.setter = { self.preferredStatusBarStyle = $0 }
}
@objc required dynamic init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
}
class LocalStatusBarStyle { // style proxy to be stored in Environment
fileprivate var getter: () -> UIStatusBarStyle = { .default }
fileprivate var setter: (UIStatusBarStyle) -> Void = {_ in}
var currentStyle: UIStatusBarStyle {
get { self.getter() }
set { self.setter(newValue) }
}
}
// Custom Environment key, as it is set once, it can be accessed from anywhere
// of SwiftUI view hierarchy
struct LocalStatusBarStyleKey: EnvironmentKey {
static let defaultValue: LocalStatusBarStyle = LocalStatusBarStyle()
}
extension EnvironmentValues { // Environment key path variable
var localStatusBarStyle: LocalStatusBarStyle {
get {
return self[LocalStatusBarStyleKey.self]
}
}
}
struct WillDisappearHandler: UIViewControllerRepresentable {
func makeCoordinator() -> WillDisappearHandler.Coordinator {
Coordinator(onWillDisappear: onWillDisappear)
}
let onWillDisappear: () -> Void
func makeUIViewController(context: UIViewControllerRepresentableContext<WillDisappearHandler>) -> UIViewController {
context.coordinator
}
func updateUIViewController(_ uiViewController: UIViewController, context: UIViewControllerRepresentableContext<WillDisappearHandler>) {
}
typealias UIViewControllerType = UIViewController
class Coordinator: UIViewController {
let onWillDisappear: () -> Void
init(onWillDisappear: @escaping () -> Void) {
self.onWillDisappear = onWillDisappear
super.init(nibName: nil, bundle: nil)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
onWillDisappear()
}
}
}
struct WillDisappearModifier: ViewModifier {
let callback: () -> Void
func body(content: Content) -> some View {
content
.background(WillDisappearHandler(onWillDisappear: callback))
}
}
extension View {
func onWillDisappear(_ perform: @escaping () -> Void) -> some View {
self.modifier(WillDisappearModifier(callback: perform))
}
}
查看带有 onWillDisappear 代码 here
的原始帖子答案 1 :(得分:0)
在您的SceneDelegate
中,将StatusBarTextColor()
注入到Home
视图中。但是,您在Controller
中声明了EvironmentObject。