我的父视图有一个子视图,其中包含一个SceneKit场景,但是当父视图中发生任何状态更改时,它都会重置SceneKit动画,更改模型的纹理,并使模型更大。
是否有一种方法可以防止SceneKit场景受到状态更改的影响?
Image of the model before and after the state changes
以下是父视图的代码:
struct ContentView: View {
@State private var color: Color = .sBlue
var body: some View {
VStack {
Button(action: { self.color = .sOrange }) {
self.color
}
.frame(height: 240)
ModelView()
}
}
}
这是SceneKit视图的代码:
struct ModelView: UIViewRepresentable {
let model = SCNScene(named: "art.scnassets/3D Models/yBotIdle.scn")!
func makeUIView(context: Context) -> SCNView {
model.rootNode.childNode(withName: "yBot", recursively: true)?
.scale = SCNVector3(x: 0.03, y: 0.03, z: 0.03)
let cameraNode = SCNNode()
let camera = SCNCamera()
camera.focalLength = 120
cameraNode.camera = camera
cameraNode.position = SCNVector3(x: 0, y: 2.8, z: 35)
model.rootNode.addChildNode(cameraNode)
let directionalLightNode = SCNNode()
directionalLightNode.light = SCNLight()
directionalLightNode.light?.type = SCNLight.LightType.directional
directionalLightNode.light?.intensity = 1500
directionalLightNode.position = SCNVector3(x: 0, y: 6, z: 10)
directionalLightNode.eulerAngles = SCNVector3(x: -0.4, y: 0, z: 0)
model.rootNode.addChildNode(directionalLightNode)
let modelView = SCNView()
modelView.antialiasingMode = SCNAntialiasingMode.multisampling4X
modelView.backgroundColor = UIColor(ciColor: .clear)
return modelView
}
func updateUIView(_ modelView: SCNView, context: Context) {
modelView.scene = model
}
}
谢谢!
答案 0 :(得分:1)
想通了!创建SceneKit视图的实例以在父视图中使用而不是使用SceneKit视图直接摆脱了问题。我不确定为什么会这样,如果有人可以解释我很想听听。
struct ContentView: View {
@State private var color: Color = .sBlue
let modelView = ModelView()
var body: some View {
VStack {
Button(action: { self.color = .sOrange }) {
self.color
}
.frame(height: 240)
modelView
}
}
}