创建自定义环境键是可行的,但是如果我希望在视图中设置该值,则XCODE不允许这样做。但是可以设置预定义的环境值。我在做什么错了?
struct ResetDefault: EnvironmentKey {
static var defaultValue: Bool = false
}
extension EnvironmentValues {
var resetDefault: Bool {
get { self[ResetDefault.self] }
set { self[ResetDefault.self] = newValue }
}
}
struct ResetView: View {
@Environment(\.resetDefault) var reset
var body: some View {
Text("Reset").onAppear() {
reset = true. // Cannot assign to property: 'reset' is a get-only property
}
}
}
答案 0 :(得分:4)
Environment
用于沿parent > child
方向传递值,因此设置了使用值。如果要更改环境值的内部,则需要以某种方式包装它,可能的变体是绑定或引用类型持有人。
以下是基于绑定的用法示例(类似于.editMode和.presentationMode的工作原理)
struct TestResetEnv: View {
@State private var isActive = false
@State private var reset = false
var body: some View {
VStack {
Text("Current: \(reset ? "true" : "false")")
Button("Go") { self.isActive.toggle() }
if isActive {
ResetView()
}
}.environment(\.resetDefault, $reset) // set for children as env!!
}
}
struct ResetDefault: EnvironmentKey {
static var defaultValue: Binding<Bool> = .constant(false)
}
extension EnvironmentValues {
var resetDefault: Binding<Bool> {
get { self[ResetDefault.self] }
set { self[ResetDefault.self] = newValue }
}
}
struct ResetView: View {
@Environment(\.resetDefault) var reset
var body: some View {
Text("Reset").onAppear() {
self.reset.wrappedValue.toggle() // << change wrapped !!
}
}
}