在此code(复制如下)中,作者能够通过将import pygame # accesses pygame files
import sys # to communicate with windows
# game setup ################ only runs once
pygame.init() # starts the game engine
clock = pygame.time.Clock() # creates clock to limit frames per second
FPS = 60 # sets max speed of main loop
SCREENSIZE = SCREENWIDTH, SCREENHEIGHT = 500, 500 # sets size of screen/window
screen = pygame.display.set_mode(SCREENSIZE) # creates window and game screen
# set variables for colors RGB (0-255)
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
yellow = (255, 255, 0)
green = (0, 255, 0)
gameState = "running" # controls which state the games is in
player1XPos = 200
player1YPos = 200
player1Direction = ""
player1Speed = 5
# game loop #################### runs 60 times a second!
while gameState != "exit": # game loop - note: everything in the mainloop is indented one tab
for event in pygame.event.get(): # get user interaction events
if event.type == pygame.QUIT: # tests if window's X (close) has been clicked
gameState = "exit" # causes exit of game loop
#EDGE SCREEN #EDGE SCREEN #EDGE SCREEN #EDGE SCREEN #EDGE SCREEN #EDGE SCREEN #EDGE SCREEN #EDGE SCREEN
#EDGE SCREEN #EDGE SCREEN #EDGE SCREEN #EDGE SCREEN #EDGE SCREEN #EDGE SCREEN #EDGE SCREEN #EDGE SCREEN
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
#print ("left")
player1XPos -= 0
player1Direction = "left"
if event.key == pygame.K_RIGHT:
#print ("right")
player1XPos += 0
player1Direction = "right"
if event.key == pygame.K_UP:
#print ("up")
player1YPos -= 0
player1Direction = "up"
if event.key == pygame.K_DOWN:
#print ("down")
player1YPos += 0
player1Direction = "down"
#increase and decrease player1 speed below
if event.type == pygame.KEYDOWN:
if event.key == ord('w'):
player1Speed = 2.5
if event.type == pygame.KEYDOWN:
if event.key == ord('q'):
player1Speed = 5
# Player 1 Event handler code now...
if player1Direction == "left":
player1XPos -= player1Speed
elif player1Direction == "right":
player1XPos += player1Speed
if player1Direction == "up":
player1YPos -= player1Speed
if player1Direction == "down":
player1YPos += player1Speed
screen.fill(black)
player1 = pygame.draw.rect(screen, red, (player1XPos, player1YPos, 100, 100))
#player1 invisible and visible after spacebar
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
player1 = pygame.draw.rect(screen, black, (player1XPos, player1YPos, 100, 100))
# your code starts here ##############################
# your code ends here ###############################
pygame.display.flip() # transfers build screen to human visable screen
clock.tick(FPS) # limits game to frame per second, FPS value
pygame.display.update()
# out of game loop ###############
print("The game has closed") # notifies user the game has ended
pygame.quit() # stops the game engine
sys.exit() # close operating system window
参数传递给eval_set
参数到BayesSearchCV来进行提前停止,但是这使我具有以下一般含义问题:
fit_params
,如何编译此代码? ->我们是否假定使用任何值(xValid, yValid)
对其进行初始化,并假定它们将被修改?xValid = pd.Series()
是BayesSearchCV为每个CrossValidation循环生成的变量名称? ->此算法依赖吗? (xValid, yValid)
函数以保存每次迭代的结果。很抱歉,这个问题对您来说太琐碎了,但我才刚刚开始对模型调整进行“更深入的研究”
谢谢
callback