我想创建一个带有3个选项的划痕。第一个网站发送有关哪个字段正确的信息。然后flash用“错误”图像替换2个电影剪辑,用“好”图像替换1个电影剪辑。我已经创建了scratch evect,但仅适用于1个对象。我不知道为什么?
我甚至尝试过重复事件功能。最好的方法是获取元素的索引。但是如何在事件函数中传递它?
基本上它只有3个黑色瓷砖,上面有图像。但为什么只有第一个对象起作用?
我的代码是:
function getFlashVars():Object {
return Object(LoaderInfo(this.loaderInfo).parameters);
}
var m = 0;
function stopRys(myszka:MouseEvent):void {
m = myszka.currentTarget.tabIndex;
cover[m].removeEventListener(MouseEvent.MOUSE_MOVE, tworzMaske);
image[m].removeEventListener(MouseEvent.MOUSE_MOVE, tworzMaske);
}
function startRys(myszka:MouseEvent):void {
m = myszka.currentTarget.tabIndex;
cover[m].addEventListener(MouseEvent.MOUSE_MOVE, tworzMaske);
image[m].addEventListener(MouseEvent.MOUSE_MOVE, tworzMaske);
}
function tworzMaske(myszka:MouseEvent):void {
m = myszka.currentTarget.tabIndex;
image[m].visible = true;
rysuj[m].graphics.lineStyle(1);
rysuj[m].graphics.beginFill(0x000000);
rysuj[m].graphics.drawCircle(mouseX, mouseY, 50);
image[m].mask = rysuj[m];
}
var key1 = getFlashVars().key1;
var intWidth:Number = 200;
var intHeight:Number = 200;
var cover = new Array();
var image = new Array();
var rysuj = new Array();
var i:Number = 0;
for (i=0; i<3; i++) {
cover[i] = new MovieClip();
image[i] = new MovieClip();
rysuj[i] = new Sprite();
cover[i]._x = intWidth*i;
cover[i]._y = 0;
cover[i].tabIndex = i;
cover[i]._width = intWidth;
cover[i]._height = intHeight;
cover[i].graphics.beginFill(0x000000);
cover[i].graphics.drawRect(intWidth*i,0,intWidth,intHeight);
cover[i].graphics.endFill();
image[i]._x = intWidth*i;
image[i]._y = 0;
image[i].tabIndex = i;
image[i]._width = intWidth;
image[i]._height = intHeight;
var myBitmapDataObject:przegrana = new przegrana(200, 200);
var myImage:Bitmap = new Bitmap(myBitmapDataObject);
image[i].addChild(myImage);
addChild(cover[i]);
addChild(image[i]);
addChild(rysuj[i]);
image[i].visible = false;
image[i].addEventListener(MouseEvent.MOUSE_DOWN, startRys);
cover[i].addEventListener(MouseEvent.MOUSE_DOWN, startRys);
image[i].addEventListener(MouseEvent.MOUSE_OUT, stopRys);
image[i].addEventListener(MouseEvent.MOUSE_UP, stopRys);
}
修改
现在我有一些奇怪的问题。事件只能在第一个对象上工作,就像整个flash电影一样。
答案 0 :(得分:0)
您“无法”将自定义参数传递给偶数侦听器。要知道调度事件的对象,可以使用myszka.target。