我正在根据用户输入构建计时器。以下是代码应如何工作: 用户输入: 开启时间:30秒
关闭时间:10秒
套数:4
每组练习数:5
每组间隔:30s
希望这对应该做什么有意义。我目前正在尝试在两套装置之间实施其余的装置。有人知道我现在的代码如何实现这一目标吗? totalTime还已经包括了如果有帮助的话,集合之间其余时间的总和。
new ProcessBuilder("java", "-cp", "/path/to/package", "praktikum.Server");
var numsets = document.getElementById("userInput1");
var numex = document.getElementById("userInput2");
var numwork = document.getElementById("userInput3");
var numrest = document.getElementById("userInput4");
var numrestafterset = document.getElementById("userInput5");
var sets;
var OGtimeon;
var OGtimeoff;
var totalTime;
var timeRemaining;
var hasBeenStarted = false; // Boolean value to test what time to use
var isTimeON = true;
var timeon;
var timeoff;
var timeonRemaining;
var timeoffRemaining;
var setsRemaining;
var OGsets;
var Prepare;
var OGExPS;
var OGTOASets;
var ExercisePS;
var RestAfterS;
var Intervals
var j = 0;
var ExercisesRemaining;
var RestRemaining;
// function sleep(milliseconds) { //function I found online to create a sleep function
// const date = Date.now();
// let currentDate = null;
// do {
// currentDate = Date.now();
// } while (currentDate - date < milliseconds);
// }
// function updateRest() {
// if (RestAfterS > 0) {
// interval3 = setInterval(RestCount, 1000);
// }
// else {
// startTime();
// }
// function RestCount() {
// while (RestAfterS != 0) {
// RestAfterS--;
// }
// j = 0;
// }
function updatePrep() {
if (hasBeenStarted == false) {
Prepare = 5;
interval2 = setInterval(PrepCount, 1000);
}
else {
startTime();
}
}
function PrepCount() {
let seconds = parseFloat(Prepare) % 60;
if (Prepare == 0) {
clearInterval(interval2);
startTime();
}
else {
PWR.innerHTML = "Get Ready!";
textarea.innerHTML = Prepare;
console.log(Prepare);
Prepare--;
}
}
function startTime() {
// Set values in code
OGsets = numsets.value;
OGtimeon = numwork.value;
OGtimeoff = numrest.value;
OGTOASets = numrestafterset.value;
OGExPS = numex.value;
timeon = (hasBeenStarted)? timeonRemaining : OGtimeon;
timeoff = (hasBeenStarted)? timeoffRemaining : OGtimeoff;
sets = (hasBeenStarted)? setsRemaining : OGsets;
ExercisePS = (hasBeenStarted)? ExercisesRemaining : OGExPS;
RestAfterS = (hasBeenStarted)? RestRemaining : OGTOASets;
// How much time on timer
// Var = (expression)? true : false this is basically an if statement
totalTime = (hasBeenStarted)? timeRemaining : ((parseFloat(OGtimeon)*parseFloat(sets)*parseFloat(ExercisePS))+(parseFloat(OGTOASets)*(parseFloat(sets)-1))+(parseFloat(OGtimeoff)*(parseFloat(sets)*(parseFloat(ExercisePS)-1))));
Intervals = ((parseFloat(sets)*parseFloat(ExercisePS))+((parseFloat(sets)-1))+((parseFloat(sets)*(parseFloat(ExercisePS)-1))));
hasBeenStarted = true;
// Start timer
interval = setInterval(updateCountdown, 1000);
}
function updateCountdown() {
IntervalsLeft.innerHTML = Intervals;
setsLeft.innerHTML = sets;
var minutes= Math.floor (parseFloat(totalTime) / 60);
var seconds = parseFloat(totalTime) % 60;
if (seconds < 10) {
textareaRemaining.innerHTML = minutes + ":0" + seconds;
} else {
textareaRemaining.innerHTML = minutes + ":" + seconds;
}
// Update TimeON / Time OFF
if(isTimeON){
PWR.innerHTML = "Work!";
textarea.innerHTML = timeon;
timeon--;
if(timeon == 0){
isTimeON = false;
timeon = OGtimeon;
Intervals--;
IntervalsLeft.innerHTML = Intervals;
}
}
//BELOW IS THE AREA I AM STUCK ON
else{
textarea.innerHTML = timeoff;
timeoff--;
PWR.innerHTML = "Rest!";
if(timeoff == 0){
isTimeON = true;
timeoff = OGtimeoff;
j++;
Intervals--;
IntervalsLeft.innerHTML = Intervals;
if (j == OGExPS) {
sets--;
//updateRest();
j = 0;
}
}
}
if( totalTime == 0 ){
clearTimeout(interval);
hasBeenStarted = false;
console.log(sets);
sets--;
setsLeft.innerHTML = sets;
PWR.innerHTML = "OMG YOU'RE DONE";
}
totalTime--;
}
function updateRest() {
if (RestAfterS > 0) {
interval3 = setInterval(RestCount, 5000);
}
else {
startTime();
}
}
function RestCount() {
while (RestAfterS != 0) {
RestAfterS--;
PWR.innerHTML = "Set Rest!";
textarea.innerHTML = RestAfterS;
}
j = 0;
clearInterval(interval3);
}
function stop(){
timeRemaining = totalTime;
timeonRemaining = timeon;
timeoffRemaining = timeoff;
RestRemaining = RestAfterS;
ExercisesRemaining = OGExPS;
setsRemaining = sets;
clearTimeout(interval);
// document.getElementById("Counter").innerHTML = j;
}
p {
display: inline-flex;
align-items: center;
}
label {
float: left;
display: block;
}
#userInput1 {
display: flex;
margin-bottom: 10px;
}
#userInput2 {
display: flex;
margin-bottom: 10px;
}
#userInput3 {
display: flex;
margin-bottom: 10px;
}
#userInput4 {
display: flex;
margin-bottom: 10px;
}
#userInput5 {
display: flex;
margin-bottom: 10px;
}
#Prepare {
display: flex;
margin-bottom: 10px;
}
#sets {
display: flex;
margin-bottom: 10px;
}
#timeon {
display: flex;
margin-bottom: 10px;
}
#timeoff {
display: flex;
margin-bottom: 10px;
}
#TotalTime {
display: flex;
margin-bottom: 10px;
}
#Counter {
display: flex;
margin-bottom: 10px;
}
input {
height: 20px;
}
答案 0 :(得分:2)
我想我对您要在这里完成的工作有一个大概的了解,但是如果我误解了任何内容,请告诉我。
假设您要执行一系列效果,并且它们之间要有一定的持续时间。为了使示例小,我们将使用console.log
作为您要执行的任何效果的替代(例如,设置DOM元素的innerHTML
)。
作为第一个示例,在这里我们等待1秒钟,显示“ Hello”,然后等待1.5秒,然后显示“ There”:
setTimeout(() => {
console.log('Hello');
setTimeout(() => {
console.log('There');
}, 1500);
}, 1000);
我们可以通过将通用部分描述为一个函数来阐明这一点:
function logAfter(message, delay, callback) {
setTimeout(() => {
console.log(message);
if (callback) callback();
}, delay);
}
那么我们的示例可以写成:
logAfter('Hello', 1000, () => {
logAfter('There', 1500);
});
作为另一个可能与您的项目更相关的示例,这是我们如何创建可以多次执行效果的“循环”:
function logNAfter(message, times, delay, callback) {
if (times === 0 && callback) {
callback();
}
else {
setTimeout(() => {
console.log(message);
logNAfter(message, times-1, delay, callback);
}, delay);
}
}
我们可以使用它来显示“嗨,那里!” 3次,每次相隔半秒,然后显示“再见!” 2秒后一次:
logNAfter('Hi There!', 3, 500, () => {
logAfter('Goodbye!', 2000);
});
理论上,您可以以此方式创建任意长的适当间隔的效果序列。但是,我还应该提到,许多人宁愿将这些效果描述为Promise
s
function logAfter(message, delay) {
return new Promise(resolve => {
setTimeout(() => {
console.log(message);
resolve();
}, delay);
});
}
function logNAfter(message, times, delay) {
if (times === 0) {
return Promise.resolve();
} else {
return logAfter(message, delay)
.then(() => logNAfter(message, times-1, delay));
}
}
原始示例变为:
logAfter('Hello', 1000)
.then(() => logAfter('There', 1500));
logNAfter('Hi There!', 3, 500)
.then(() => logAfter('Goodbye!', 2000));
可以说,这只是对上面的回调样式方法的微小改进,但是如果您能够使用async/await
,则更加清楚:
async function logAfter(message, delay) {
return new Promise(resolve => {
setTimeout(() => {
console.log(message);
resolve();
}, delay);
});
}
async function logNAfter(message, times, delay) {
for (let i = 0; i < times; ++i) {
await logAfter(message, delay);
}
}
async function demoSequence1() {
await logAfter('Hello', 1000);
await logAfter('There', 1500);
}
async function demoSequence2() {
await logNAfter('Hi There!', 3, 500);
await logAfter('Goodbye!', 2000);
}
希望有帮助!
答案 1 :(得分:0)
我喜欢Williams建议将其分解为不同的计时器,用户可以更容易地对其进行控制。但是,使用这种方法,我个人遇到了如何暂停计时器的问题。
我决定采用略有不同的方法。从给定的表中可以很清楚地看出如何设置计时器。计时器通常在整个锻炼期间在“锻炼时间”和“休息时间”之间交替。休息时间可以采用3个不同的值:
由于输入这些值时所有这些值都是已知的,因此我的方法是在启动计时器之前设置计时器的过程。这会产生一点设置时间,但是我相信这是可以商定的,不会对性能造成重大影响。为此,我在启动计时器之前创建了一个创建的数组。此数组中的每个项目都包含数据,包括剩余总时间,当前设置,标签(锻炼或休息)以及标签计时器。创建此数组后,我们可以仅基于该数组中的项目数创建一个计时器。我希望这个小解释可以帮助您更好地理解我的解决方案。
Index.html
<!DOCTYPE html>
<html>
<style>
td, th {
text-align: left;
padding: 8px;
}
</style>
<head>
<title>Timer</title>
</head>
<body>
<!-- Inputs -->
<h2>Inputs</h2>
<p>
<label for="sets-input">Number of Sets: </label>
<input type="number" id="sets-input" min="1" max="3600">
</p>
<p>
<label for="exercises-input">Number of Exersizes per Set: </label>
<input type="number" id="exercises-input" min="1" max="3600">
</p>
<p>
<label for="workout-input">Exersise Time: </label>
<input type="number" id="workout-input" min="1" max="3600">
</p>
<p>
<label for="exersiseRest-input">Rest between exersises: </label>
<input type="number" id="exersiseRest-input" min="1" max="3600">
</p>
<p>
<label for="setRest-input">Rest between Sets: </label>
<input type="number" id="setRest-input" min="1" max="3600">
</p>
<!-- Buttons -->
<p>
<button id="start-button">Start</button>
<button id="reset-button">Reset</button>
</p>
<!-- Timer Display -->
<h2>Outputs:</h2>
<table>
<tr>
<th>Total Time Remaining: </th>
<td id="timer-display">???</td>
</tr>
<tr>
<th>Set Number: </th>
<td id="set-display">???</td>
</tr>
<tr>
<th id="label-display">???</th>
<td id="labelTimer-display">???</td>
</tr>
</table>
<script src="tabada.js"></script>
</body>
</html>
Tabada.js
//-----------------------------------------------------------------------------------------------
// GLOBAL VARIABLES
//-----------------------------------------------------------------------------------------------
// HTML
var setsInput = document.getElementById("sets-input");
var exersisesInput = document.getElementById("exercises-input");
var workoutInput = document.getElementById("workout-input");
var exersiseRestInput = document.getElementById("exersiseRest-input");
var setRestInput = document.getElementById("setRest-input");
var timerDisplay = document.getElementById("timer-display");
var setDisplay = document.getElementById("set-display");
var labelDisplay = document.getElementById("label-display");
var labelTimerDisplay = document.getElementById("labelTimer-display");
var startButton = document.getElementById("start-button");
var resetButton = document.getElementById("reset-button");
// JavaScript
var sets = 2;
var exersises = 3;
var workout = 5;
var exersiseRest = 2;
var setRest = 3;
var totalTime = -1;
var myInterval = -1;
var tabadaArray = [];
var tabadaIndex = 0;
//-----------------------------------------------------------------------------------------------
// BUTTON FUNCTIONS
//-----------------------------------------------------------------------------------------------
// Start / Pause Button
startButton.addEventListener("click", function(event){
// Set up Tabada Timer
if (totalTime == -1){
collectInputs(); // Comment this line for testing without inputs
calculateTotalTime();
createTabadaArray();
}
// Start timer
if (myInterval == -1){
startButton.innerHTML = "Pause";
myInterval = setInterval(tabadaTimer, 1000);
}
// Pause timer
else{
startButton.innerHTML = "Start";
clearInterval(myInterval);
myInterval = -1
}
});
// Reset Button
resetButton.addEventListener("click", function(event){
// Stop Timer
clearInterval(myInterval);
// Refresh Timer Display
calculateTotalTime();
updateOutputs(totalTime, 1, 'Workout', workout);
totalTime=-1; // Alows user to change input values before clicking start button.
// Reset start / pause button
myInterval = -1;
startButton.innerHTML = "Start";
});
//-----------------------------------------------------------------------------------------------
// SETUP FOR TABADA TIMER
//-----------------------------------------------------------------------------------------------
function collectInputs(){
sets = parseFloat(setsInput.value);
exersises = parseFloat(exersisesInput.value);
workout = parseFloat(workoutInput.value);
exersiseRest = parseFloat(exersiseRestInput.value);
setRest = parseFloat(setRestInput.value);
}
function calculateTotalTime(){
let totalWorkoutTime = workout * exersises * sets;
let totalExersiseRest = exersiseRest * (exersises - 1) * sets;
let totalSetsRest = setRest * (sets - 1);
totalTime = totalWorkoutTime + totalExersiseRest + totalSetsRest;
}
function createTabadaArray() {
tabadaIndex = 0; // Global variable used for tabada timer
tabadaArray = [];
for( let set=1; set<=sets; set++ ){
for( let exersise=1; exersise<=exersises; exersise++){
// Workout
addTimeBlock(set, 'Workout', workout);
// Exersise Rest
if ( exersise < exersises){
addTimeBlock(set, 'Rest', exersiseRest);
}
// Set Rest
else if( set < sets){
addTimeBlock(set, 'Rest', setRest);
}
// Done
else{break;} // Very end exersize has no rest, so we must break the loop.
}
}
}
function addTimeBlock(set, label, labelTime) {
// Add a sub timer to the array (workout, exersice rest, or set rest)
for (let i=labelTime; i>0; i--) {
tabadaArray.push({
"totalTimeRemaining" : totalTime--,
"set" : set,
"label" : label,
"labelTimeRemaining" : i,
});
}
}
//-----------------------------------------------------------------------------------------------
// TABADA TIMER
//-----------------------------------------------------------------------------------------------
function tabadaTimer(){
// Still time left
if (tabadaIndex < tabadaArray.length){
let displayInfo = tabadaArray[tabadaIndex];
updateOutputs( displayInfo.totalTimeRemaining,
displayInfo.set,
displayInfo.label,
displayInfo.labelTimeRemaining );
tabadaIndex++;
}
// End of tabada timer
else{
clearInterval(myInterval); // stop timer
updateOutputs(0, 1, 'Rest', 0);
totalTime = -1
}
}
function updateOutputs(totalTimeRemaining, setNumber, label, labelTimeRemaining){
timerDisplay.innerHTML = convertSeconds(totalTimeRemaining);
setDisplay.innerHTML = setNumber;
labelDisplay.innerHTML = label;
labelTimerDisplay.innerHTML = convertSeconds(labelTimeRemaining);
}
function convertSeconds(s){
// Seconds -> mm:ss format
// Calculate
let minutes = Math.floor(s/60);
let seconds = s%60;
// Format
let formattedminutes = ("0" + minutes).slice(-2);
let formattedseconds = ("0" + seconds).slice(-2);
return formattedminutes + ':' + formattedseconds;
}