我正在通过for循环创建画布。 每隔20圈,每秒钟就会显示出不同的大小。 当圆的总数变为100时,我需要停止/退出循环。
我试图像下面那样停止间隔。但是,即使圆形形状不再显示,它也会继续在控制台中循环播放。
if (circles.length > 100) {
console.log('STOP');
return;
}
有什么办法吗?
谢谢。
class circle {
constructor() {
this.x = 0;
this.y = 0;
this.r = 0;
}
}
const canvas = document.getElementById('canvas');
const context = canvas.getContext("2d");
let colors = ["#96ceb4","#ffeead","#ff6f69","#ffcc5c","#88d8b0"];
let circles = new Array();
window.addEventListener('load', function(){
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
context.clearRect( 0, 0, canvas.width, canvas.height );
function draw() {
for (let i=0; i < 20; i++) { //20 blocks at a time
const item = new circle();
item.x = Math.floor(Math.random()*canvas.width);
item.y = Math.floor(Math.random()*canvas.height);
item.r = Math.floor(Math.random()*50);
circles.push(item);
console.log(circles.length);
if (circles.length > 100) {
console.log('STOP');
return;
}
context.beginPath();
context.fillStyle=colors[Math.floor(Math.random()*colors.length)];
context.globalAlpha=0.5;
context.arc(item.x, item.y, item.r, 0, Math.PI*2, true);
context.fill();
};
};
setInterval(draw, 1000);
});
body {overflow: hidden;}
<canvas id="canvas"></canvas>
答案 0 :(得分:3)
您需要使用setInterval返回值来清除ID。
class circle {
constructor() {
this.x = 0;
this.y = 0;
this.r = 0;
}
}
var timer;
function stopTimer(){
clearInterval(timer);
}
const canvas = document.getElementById('canvas');
const context = canvas.getContext("2d");
let colors = ["#96ceb4","#ffeead","#ff6f69","#ffcc5c","#88d8b0"];
let circles = new Array();
window.addEventListener('load', function(){
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
context.clearRect( 0, 0, canvas.width, canvas.height );
function draw() {
for (let i=0; i < 20; i++) { //20 blocks at a time
const item = new circle();
item.x = Math.floor(Math.random()*canvas.width);
item.y = Math.floor(Math.random()*canvas.height);
item.r = Math.floor(Math.random()*50);
circles.push(item);
console.log(circles.length);
if (circles.length > 100) {
console.log('STOP');
stopTimer();
return;
}
context.beginPath();
context.fillStyle=colors[Math.floor(Math.random()*colors.length)];
context.globalAlpha=0.5;
context.arc(item.x, item.y, item.r, 0, Math.PI*2, true);
context.fill();
};
};
timer = setInterval(draw, 1000);
});
body {overflow: hidden;}
<canvas id="canvas"></canvas>