'onPressed'不能与'Transform'配合使用。
我该怎么办?
我对一个按钮(如晶圆厂)制作了动画,以创建两个带有动画的按钮,但是当我单击两个按钮时,什么也没发生!
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Fab Menu',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> with SingleTickerProviderStateMixin {
AnimationController animationController;
Animation degOneTranslationAnimation,degTwoTranslationAnimation,degThreeTranslationAnimation;
Animation rotationAnimation;
double getRadiansFromDegree(double degree) {
double unitRadian = 57.295779513;
return degree / unitRadian;
}
@override
void initState() {
animationController = AnimationController(vsync: this,duration: Duration(milliseconds: 250));
degOneTranslationAnimation = TweenSequence([
TweenSequenceItem<double>(tween: Tween<double >(begin: 0.0,end: 1.2), weight: 75.0),
TweenSequenceItem<double>(tween: Tween<double>(begin: 1.2,end: 1.0), weight: 25.0),
]).animate(animationController);
degTwoTranslationAnimation = TweenSequence([
TweenSequenceItem<double>(tween: Tween<double >(begin: 0.0,end: 1.4), weight: 55.0),
TweenSequenceItem<double>(tween: Tween<double>(begin: 1.4,end: 1.0), weight: 45.0),
]).animate(animationController);
degThreeTranslationAnimation = TweenSequence([
TweenSequenceItem<double>(tween: Tween<double >(begin: 0.0,end: 1.75), weight: 35.0),
TweenSequenceItem<double>(tween: Tween<double>(begin: 1.75,end: 1.0), weight: 65.0),
]).animate(animationController);
rotationAnimation = Tween<double>(begin: 180.0,end: 0.0).animate(CurvedAnimation(parent: animationController
, curve: Curves.easeOut));
super.initState();
animationController.addListener((){
setState(() {
});
});
}
@override
Widget build(BuildContext context) {
Size size = MediaQuery.of(context).size;
return Scaffold(
body: Container(
width: size.width,
height: size.height,
child: Stack(
children: <Widget>[
Positioned(
right: 30,
bottom: 30,
child: Stack(
children: <Widget>[
Transform.translate(
offset: Offset.fromDirection(getRadiansFromDegree(270),degOneTranslationAnimation.value * 100),
child: Transform(
transform: Matrix4.rotationZ(getRadiansFromDegree(rotationAnimation.value))..scale(degOneTranslationAnimation.value),
alignment: Alignment.center,
child: CircularButton(
color: Colors.blue,
width: 50,
height: 50,
icon: Icon(
Icons.add,
color: Colors.white,
),
onClick: (){
},
),
),
),
Transform.translate(
offset: Offset.fromDirection(getRadiansFromDegree(225),degTwoTranslationAnimation.value * 100),
child: Transform(
transform: Matrix4.rotationZ(getRadiansFromDegree(rotationAnimation.value))..scale(degTwoTranslationAnimation.value),
alignment: Alignment.center,
child: CircularButton(
color: Colors.black,
width: 50,
height: 50,
icon: Icon(
Icons.camera_alt,
color: Colors.white,
),
onClick: (){
},
),
),
),
Transform.translate(
offset: Offset.fromDirection(getRadiansFromDegree(180),degThreeTranslationAnimation.value * 100),
child: Transform(
transform: Matrix4.rotationZ(getRadiansFromDegree(rotationAnimation.value))..scale(degThreeTranslationAnimation.value),
alignment: Alignment.center,
child: CircularButton(
color: Colors.orangeAccent,
width: 50,
height: 50,
icon: Icon(
Icons.person,
color: Colors.white,
),
onClick: (){
},
),
),
),
Transform(
transform: Matrix4.rotationZ(getRadiansFromDegree(rotationAnimation.value)),
alignment: Alignment.center,
child: CircularButton(
color: Colors.red,
width: 60,
height: 60,
icon: Icon(
Icons.menu,
color: Colors.white,
),
onClick: (){
if (animationController.isCompleted) {
animationController.reverse();
} else {
animationController.forward();
}
},
),
)
],
))
],
),
)
);
}
}
class CircularButton extends StatelessWidget {
final double width;
final double height;
final Color color;
final Icon icon;
final Function onClick;
CircularButton({this.color, this.width, this.height, this.icon, this.onClick});
@override
Widget build(BuildContext context) {
return Container(
decoration: BoxDecoration(color: color,shape: BoxShape.circle),
width: width,
height: height,
child: IconButton(icon: icon,enableFeedback: true, onPressed: onClick),
);
}
答案 0 :(得分:0)
如github上的this thread
故意使堆栈溢出区中的小部件不 对手势做出反应,这种情况不太可能改变。我建议 遇到此问题(或类似问题)的人会重构其应用,以保留所有 堆栈范围内的可交互元素。
我确实意识到我们没有正确记录这种行为 API文档中的堆栈小部件。让我们将此错误转变为文档 问题,以改善并正确记录手势行为 堆放在班上。
根据您的情况,这就是解决方案
向您的Positioned元素添加大约100的高度和大约100的宽度,并
将alignment: Alignment.bottomRight
添加到位于已定位元素内部的堆栈元素中
Positioned(
height: 200,
width: 200,
right: 30,
bottom: 30,
child: Stack(
alignment: Alignment.bottomRight,
children: <Widget>[]))