我正在Pyzo进行一个练习项目,而turtle.tracer()遇到了一些问题。
当n = / = 0或1时,我遇到了屏幕上的对象开始闪烁的问题。
import turtle
sketcher = turtle.Turtle()
canvas = turtle.Screen()
sketcher.speed(0)
sketcher.hideturtle()
def drawPinwheelAnimation(length):
sketcher.setheading(90)
backwardLength = length
lengthChange = 1
while(True):
canvas.tracer(36)
drawPinwheel(0, 0, length, backwardLength)
drawPinwheel(3*length, 0, length, backwardLength)
drawPinwheel(0, 3*length, length, backwardLength)
drawPinwheel(-3*length, 0, length, backwardLength)
drawPinwheel(0, -3*length, length, backwardLength)
canvas.update()
backwardLength += lengthChange
if(backwardLength == (1.5*length) or backwardLength == (0.5*length)):
lengthChange *= -1
sketcher.clear()
def drawSwingingPinwheel(xPos, yPos, initialLength):
while(True):
drawPinwheel(xPos, yPos, forwardLength, backwardLength)
backwardLength += lengthChange
if(backwardLength == (1.5*initialLength) or backwardLength == (0.5*initialLength)):
lengthChange *= -1
sketcher.clear()
def drawPinwheel(xPos, yPos, fdLength, bkLength):
sketcher.penup()
sketcher.setpos(xPos, yPos)
sketcher.pendown()
for side in range(12):
sketcher.fd(fdLength)
sketcher.bk(bkLength)
sketcher.rt(30)
drawPinwheelAnimation(50)
turtle.mainloop()
当n = 1时,没有闪烁,但这也意味着动画始终以基本速度运行,因此它没有任何效果。当n = 0时,没有闪烁。但是,对于我而言,这太快了。我尝试更改“延迟”值,但无济于事:
canvas.tracer(0, 1000) #Changing the second value to 1000 has no notable difference.
drawPinwheel(0, 0, length, backwardLength)
drawPinwheel(3*length, 0, length, backwardLength)
drawPinwheel(0, 3*length, length, backwardLength)
drawPinwheel(-3*length, 0, length, backwardLength)
drawPinwheel(0, -3*length, length, backwardLength)
canvas.update()
我现在很困。我不确定,可能有一个很明显的解决方案,我不确定。
谢谢!
答案 0 :(得分:1)
我最终找到了答案!
在Screen.update()之后可以使用一个名为time.sleep()的函数。如果将值放在time.sleep()内,它将暂停数秒钟,然后再次刷新。
例如,我通过执行以下操作修复了自己的代码:
import turtle
import time
sketcher = turtle.Turtle()
canvas = turtle.Screen()
sketcher.speed(0)
sketcher.hideturtle()
def drawPinwheelAnimation(length):
sketcher.setheading(90)
backwardLength = length
lengthChange = 1
while(True):
canvas.tracer(0)
drawPinwheel(0, 0, length, backwardLength)
drawPinwheel(3*length, 0, length, backwardLength)
drawPinwheel(0, 3*length, length, backwardLength)
drawPinwheel(-3*length, 0, length, backwardLength)
drawPinwheel(0, -3*length, length, backwardLength)
canvas.update()
time.sleep(.01) # <-------- Here's the time.sleep() function!
backwardLength += lengthChange
if(backwardLength == (1.5*length) or backwardLength == (0.5*length)):
lengthChange *= -1
sketcher.clear()
def drawSwingingPinwheel(xPos, yPos, initialLength):
while(True):
drawPinwheel(xPos, yPos, forwardLength, backwardLength)
backwardLength += lengthChange
if(backwardLength == (1.5*initialLength) or backwardLength == (0.5*initialLength)):
lengthChange *= -1
sketcher.clear()
def drawPinwheel(xPos, yPos, fdLength, bkLength):
sketcher.penup()
sketcher.setpos(xPos, yPos)
sketcher.pendown()
for side in range(12):
sketcher.fd(fdLength)
sketcher.bk(bkLength)
sketcher.rt(30)
drawPinwheelAnimation(50)
turtle.mainloop()
希望这对任何人都有帮助!
答案 1 :(得分:1)
您不需要也不需要time.sleep()
。首先,您需要针对tracer()
和update()
适当地安排程序:
from turtle import Screen, Turtle
def drawPinwheelAnimation(length, lengthChange=1, backwardLength=None):
if backwardLength is None:
backwardLength = length
turtle.clear()
drawPinwheel(0, 0, length, backwardLength)
drawPinwheel(3*length, 0, length, backwardLength)
drawPinwheel(0, 3*length, length, backwardLength)
drawPinwheel(-3*length, 0, length, backwardLength)
drawPinwheel(0, -3*length, length, backwardLength)
screen.update()
backwardLength += lengthChange
if backwardLength == (1.5*length) or backwardLength == 0.5*length:
lengthChange *= -1
screen.ontimer(lambda: drawPinwheelAnimation(length, lengthChange, backwardLength), 100)
def drawPinwheel(xPos, yPos, fdLength, bkLength):
turtle.penup()
turtle.setpos(xPos, yPos)
turtle.pendown()
for _ in range(12):
turtle.forward(fdLength)
turtle.backward(bkLength)
turtle.right(30)
screen = Screen()
screen.tracer(False)
turtle = Turtle()
turtle.hideturtle()
turtle.setheading(90)
drawPinwheelAnimation(50)
screen.mainloop()
第二,我用计时器事件替换了while True:
(在乌龟之类的事件驱动环境中没有位置)中的ontimer()
。请注意{{1}}的第二个参数,这是再次调用此方法之前的时间延迟。